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Cpt.Jericho

Joined: 17 Jul 2006 Posts: 1996 on topic Location: Outer Space

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Posted: Thu, 8. Apr 10, 21:41 Post subject: |
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| Alex Vanderbilt wrote: |
Tertiary: 10 M3+ Medusa
Weaponry:
- Front: 8 Particle Accelorator Cannons
- Rear: 1 Phased Shockwave Generator
- Front: 1 Particle Accelorator Cannon
Shields:
[list]
Other
- max. Rudder and Engine
- Missiles: Thunderbolt: 40
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1. Rudder, engine, cargo tunings are free.
2. The Medusa can't mount PSGs
_________________ Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6  |
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travisdh1
Joined: 22 Dec 2007 Posts: 201 on topic

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Posted: Thu, 8. Apr 10, 22:08 Post subject: |
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| EmperorJon wrote: |
| http://eng.x3tc.ru/ |
Thanks EmperorJon, I put a fleet together over lunch.
HOW FEW REMAIN
Flagship - Osaka
Name - Prejudice
Fight Command Software 1 and 2
Triplex Scanner
2 GJ shield x 6
Turrets 1,2,4 Attack Capitals
8xPoint Singularity Projector (24 total)
Turrets 3,5,6 Attack Fighters
8xStarburst Shockwave Cannon (24 total)
65 - Spectre Missile
3x Yokohama
Names - Tweedle De, Tweedle Dumb, Target Practice
Fight Command Software 1 and 2
Triplex Scanner
1 GJ shield x 5
Main Armament
2xStarburst Shockwave Cannon
6xMatterAnti-Matter Launcher
Turrets 3,4
2xStarburst Shockwave Cannon (4 total)
Turret 1
2xMatter/Anti-Matter Launcher
Turret 2
2xElectro-Magnetic Plasma Cannon
Turret Command - Attack Enemies
400 - Matter/Anti-Matter Warheads
22 - Spectre Missile
According to my calculations that gives me 4 ships and about enough money for toilet paper!
Edit: Forgot the matter/anti-matter warheads, oops
Edit 2: See next edit/update.
Edit 3: Removed 5 Spectre Missile from Osaka and added 4 triplex scanners (1 for each ship) Total is now 249,883,595 with a total of 6405 left. k boys, if we win you each get um...... a soda, now quitch'er complaining, it's all we can afford.
Edit 4: Re-arranged my yokohama weapons layout is all.
Last edited by travisdh1 on Wed, 14. Apr 10, 20:13; edited 4 times in total |
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Deadbeat_Spinn

 
Joined: 19 Nov 2008 Posts: 6106 on topic Location: Leaving The Well Of Stars And Approaching Eternity's End

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Posted: Thu, 8. Apr 10, 22:13 Post subject: |
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| Quote: |
well, id bet if there was a calc, more people would be willing to do this.
then we could have more volunteers to host the battles, make this into a much bigger thing... like could do a league, more tournaments... |
Keep in mind this competition is the first and as such it can be classified as an experiment/test run with the current player test fleets as the Beta Test run (the Alpha run being the Suicide vs. Overbudget fight). I'm sure there are a fair number of people who are watching this thread and want to see how this fares before they spend the time building and submitting a fleet.
I admit a calculator based just for XFF would be a plus because of the amount of time it takes to draw up a fleet and calculate the cost, that can turn some people away. But the calculator needs to draw up more than just the prices but the ship cargo capacity, what weapons can be mounted, and how much cargo space weapons/shields/ammo take up as well due to a large number of players using ammo based weaponry or missiles. I had to redo one of my ships because I forgot about cargo space and realized the ship was over the limit when I was working on my next fleet.
I'll be more than willing to do the legwork on a draft of costs and cargo but the programming/design/building for the calculator will have to be done by someone else due to my.....lack of experience in this sort of field.
_________________

Last edited by Deadbeat_Spinn on Fri, 9. Apr 10, 16:28; edited 3 times in total |
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Cpt.Jericho

Joined: 17 Jul 2006 Posts: 1996 on topic Location: Outer Space

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Posted: Thu, 8. Apr 10, 22:33 Post subject: |
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xXxSamxXx has stated that he wanted to make a calculator a while ago (though nobody seemed to take any notice of the fact). Maybe he has a prototype of that program by now. For this time I don't think I need it anymore - have spent enough time calculating and am right now pretty satisfied with the result.
_________________ Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6  |
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Spitzeuk

Joined: 27 Apr 2009 Posts: 77 on topic

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Posted: Thu, 8. Apr 10, 23:45 Post subject: |
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Hold your breath:
Introducing "CheeseTech Incorporated - Secondary Response Fleet"
Panther - "Sovreign"
Front - 6 IBL
Left + Right - 2x2 PALC
Up + Down + Back - 4x3 FAA
Full shields 4x 1GJ
30 x Thunderbolt missile.
Total cost 52,903,960
2 x Shrike - Serenity, Trinity
Front - 8x IBL
Left + Right - 2x2 Gauss Cannon
Up + Down - 2x2 FAA
Back - 2x EBC
Full shields 4x 1GJ
29 x Typhoon missile.
20 GC ammo
49 EB ammo
Total cost 89,227,854
29x Solano
6x PAC
3x 25MJ shield
20x Wasp Missile
Total cost 26,772,540
10x Falcon Hauler
4x PBG
4x EBC
1x IRE (Back)
1x200MJ shield
48 EBC ammo
10 Silkworm Missile
Total cost 34,748,960
9x Nova Raider
8x HEPT
1x IRE (Back)
3x25 MJ shield
10x Silkworm Missile
Total Cost 18,849,684
3x Peregrine
1x IRE
3x 25 MJ shield
25 Tomahawk Missile
Total Cost 27,153,489
Grand Total cost 249,999,943 (57 credits remaining!)
Feel free to check my prices, seems like a lot of ships.
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Cpt.Jericho

Joined: 17 Jul 2006 Posts: 1996 on topic Location: Outer Space

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Posted: Thu, 8. Apr 10, 23:58 Post subject: |
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Looks OK so far (haven't done the calculations) though I never thought anyone would give those PALCs a chance (tested them and sent them back to the manufacturer), well, we'll see how good they really are .
But it's probably 3x4FAAs in up/down/back turrets on your Panther and not 4x3
So that's 21 (incl. ashkrowe) fleets.
_________________ Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6  |
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Deadbeat_Spinn

 
Joined: 19 Nov 2008 Posts: 6106 on topic Location: Leaving The Well Of Stars And Approaching Eternity's End

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Posted: Thu, 8. Apr 10, 23:59 Post subject: |
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@Spitzeuk, your prices seem good. The fighters fall into the right cost realm and I know from my own calculations of M7's that a fully loaded one is usually in the 49-53mil range (depending on loadout).
We've gotten 4 new fleets in one day.....I may have been a bit hasty in suggesting that getting 15 fleets in 10 days was a stretch.
Edit: I know a few of the fleets (4 in total I think) have PALC's mounted, my Panther included.....if they don't turn out well then they won't be used in future fleets (granted there are only 3 ships capable of using them).
_________________

Last edited by Deadbeat_Spinn on Fri, 9. Apr 10, 00:03; edited 1 time in total |
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Cpt.Jericho

Joined: 17 Jul 2006 Posts: 1996 on topic Location: Outer Space

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Posted: Fri, 9. Apr 10, 00:01 Post subject: |
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Never underestimate "last minute panic" 
_________________ Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6  |
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Tenlar Scarflame

Joined: 30 May 2005 Posts: 2746 on topic Location: VA, USA

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Posted: Fri, 9. Apr 10, 00:07 Post subject: |
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I considered using PALC's on my Phoenixes, when I still thought I was able to mount them...
On paper, the range and beam pattern seem like a winning combination. One thing to note, however, is that a turning capital ship can sometimes have trouble hitting a target with a beam weapon mounted in a turret - the beam will sweep along with the turning capital ship, rather than following the lead indicator. You can see it in action on Kha'ak destroyers when they're engaging far targets while turning - they're much less nasty. Obviously this is less of a problem at close range, but it does reduce the useful range of the weapon considerably.
_________________ My music - Von Neumann's Children - Lasers and Tactics - Terraformer War
Last edited by Tenlar Scarflame on Fri, 9. Apr 10, 00:08; edited 1 time in total |
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Master of the Blade
Joined: 06 Feb 2009 Posts: 1861 on topic Location: the Next Level

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Posted: Fri, 9. Apr 10, 00:07 Post subject: |
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@ Deadbeat_Spinn, 3 ships can mount the PALC? Tiger, Panther, ??? Truelight Seeker? Because I'd like to see a ship with maybe four of these flashy guns on each side - One PALC emits about three beams at once, which is simply awesome. Doesn't matter that it has weedy damage.
Plus they make pretty fan shapes if they miss. 
_________________ If you want to prove a point, the Vidar will provide a perfectly acceptable alternative to the average fleet. and it's practically free.
If at first you don't succeed, delegate the job to a minion.
*point* HAAAX! *CRT throw* I'm not immature at all... |
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Deadbeat_Spinn

 
Joined: 19 Nov 2008 Posts: 6106 on topic Location: Leaving The Well Of Stars And Approaching Eternity's End

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Posted: Fri, 9. Apr 10, 00:11 Post subject: |
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Correct Master of the Blade. The Tiger and Panther can mount 4 in total on the left/right turrets, the TLS mounts 6.
Seems like TJ has got some work to do when he gets back.
@Cpt.Jericho,
Time to panic.....Hit it.
Before any one asks the image is with forum limits (the max).
_________________

Last edited by Deadbeat_Spinn on Fri, 9. Apr 10, 00:12; edited 1 time in total |
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Spitzeuk

Joined: 27 Apr 2009 Posts: 77 on topic

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Posted: Fri, 9. Apr 10, 00:11 Post subject: |
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In terms of stats I chose PALC over FAA purely for range, something like 6km vs 2km? Just gives a bit of variety and hopefully versatility.
In terms of other factors I've chosen them because they look cool and I've never really tried them (not that I'm trying them now but there will be vids )
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Stars_InTheirEyes
Joined: 09 Jan 2007 Posts: 996 on topic Location: Plymouth,UK

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Posted: Fri, 9. Apr 10, 01:08 Post subject: |
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im gonna spend the night playing with different combos, scripting in fleets and trying them out vs valhalla's and whatnot
_________________ This sı not ǝpısdn down.
Laika - first animal in space. |
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Alex Vanderbilt Winner X3 Sektorquest


Joined: 04 May 2006 Posts: 2103 on topic

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cyberfuzzie
Joined: 21 Nov 2006 Posts: 58 on topic

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Posted: Fri, 9. Apr 10, 08:58 Post subject: |
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| cyberfuzzie wrote: |
| Every ship is spawned at position (0|0|+/-10)km |
So the distance between the center of the fleets is 20 km, but as the ships are spread around a bit, the actual distanc is a bit less, depends on how many caps you have used, more caps = bigger area, as the fighters need not much place.
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