EnglishGermanFrenchRussianPolishItalianSpanish
Log inRegister
 
X-Verse Fleet Fest I
Post new topic Reply to topic Goto page Previous  1, 2, 3 ... 16, 17, 18 ... 135, 136, 137  Next
View previous topic :: View next topic
Author Message
Cpt.Jericho





Joined: 17 Jul 2006
Posts: 1996 on topic
Location: Outer Space
Thank you for registering your game
PostPosted: Thu, 8. Apr 10, 21:41    Post subject: Reply with quote Print

Alex Vanderbilt wrote:
Tertiary: 10 M3+ Medusa

    Weaponry:

    • Front: 8 Particle Accelorator Cannons
    • Rear: 1 Phased Shockwave Generator
    • Front: 1 Particle Accelorator Cannon

    Shields:

    • max. 4x 25 MJ


[list]
Other

  • max. Rudder and Engine
  • Missiles: Thunderbolt: 40



1. Rudder, engine, cargo tunings are free.
2. The Medusa can't mount PSGs


_________________
Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6 Laughing
Back to top
View user's profile Send private message
travisdh1





Joined: 22 Dec 2007
Posts: 201 on topic

Thank you for registering your game
modified
PostPosted: Thu, 8. Apr 10, 22:08    Post subject: Reply with quote Print

EmperorJon wrote:
http://eng.x3tc.ru/


Thanks EmperorJon, I put a fleet together over lunch.


HOW FEW REMAIN

Flagship - Osaka
Name - Prejudice

Fight Command Software 1 and 2
Triplex Scanner

2 GJ shield x 6

Turrets 1,2,4 Attack Capitals
8xPoint Singularity Projector (24 total)

Turrets 3,5,6 Attack Fighters
8xStarburst Shockwave Cannon (24 total)

65 - Spectre Missile

3x Yokohama
Names - Tweedle De, Tweedle Dumb, Target Practice

Fight Command Software 1 and 2
Triplex Scanner

1 GJ shield x 5

Main Armament
2xStarburst Shockwave Cannon
6xMatterAnti-Matter Launcher

Turrets 3,4
2xStarburst Shockwave Cannon (4 total)

Turret 1
2xMatter/Anti-Matter Launcher

Turret 2
2xElectro-Magnetic Plasma Cannon
Turret Command - Attack Enemies

400 - Matter/Anti-Matter Warheads

22 - Spectre Missile



According to my calculations that gives me 4 ships and about enough money for toilet paper!

Edit: Forgot the matter/anti-matter warheads, oops

Edit 2: See next edit/update.

Edit 3: Removed 5 Spectre Missile from Osaka and added 4 triplex scanners (1 for each ship) Total is now 249,883,595 with a total of 6405 left. k boys, if we win you each get um...... a soda, now quitch'er complaining, it's all we can afford.

Edit 4: Re-arranged my yokohama weapons layout is all.



Last edited by travisdh1 on Wed, 14. Apr 10, 20:13; edited 4 times in total
Back to top
View user's profile Send private message
Deadbeat_Spinn



MEDALMEDALMEDAL

Joined: 19 Nov 2008
Posts: 6106 on topic
Location: Leaving The Well Of Stars And Approaching Eternity's End
Thank you for registering your game
modified
PostPosted: Thu, 8. Apr 10, 22:13    Post subject: Reply with quote Print

Quote:
well, id bet if there was a calc, more people would be willing to do this.
then we could have more volunteers to host the battles, make this into a much bigger thing... like could do a league, more tournaments...


Keep in mind this competition is the first and as such it can be classified as an experiment/test run with the current player test fleets as the Beta Test run (the Alpha run being the Suicide vs. Overbudget fight). I'm sure there are a fair number of people who are watching this thread and want to see how this fares before they spend the time building and submitting a fleet.

I admit a calculator based just for XFF would be a plus because of the amount of time it takes to draw up a fleet and calculate the cost, that can turn some people away. But the calculator needs to draw up more than just the prices but the ship cargo capacity, what weapons can be mounted, and how much cargo space weapons/shields/ammo take up as well due to a large number of players using ammo based weaponry or missiles. I had to redo one of my ships because I forgot about cargo space and realized the ship was over the limit when I was working on my next fleet.

I'll be more than willing to do the legwork on a draft of costs and cargo but the programming/design/building for the calculator will have to be done by someone else due to my.....lack of experience in this sort of field.


_________________





Last edited by Deadbeat_Spinn on Fri, 9. Apr 10, 16:28; edited 3 times in total
Back to top
View user's profile Send private message
Cpt.Jericho





Joined: 17 Jul 2006
Posts: 1996 on topic
Location: Outer Space
Thank you for registering your game
PostPosted: Thu, 8. Apr 10, 22:33    Post subject: Reply with quote Print

xXxSamxXx has stated that he wanted to make a calculator a while ago (though nobody seemed to take any notice of the fact). Maybe he has a prototype of that program by now. For this time I don't think I need it anymore - have spent enough time calculating and am right now pretty satisfied with the result.


_________________
Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6 Laughing
Back to top
View user's profile Send private message
Spitzeuk



MEDALMEDAL

Joined: 27 Apr 2009
Posts: 77 on topic

Thank you for registering your game
PostPosted: Thu, 8. Apr 10, 23:45    Post subject: Reply with quote Print

Hold your breath:

Introducing "CheeseTech Incorporated - Secondary Response Fleet"

Panther - "Sovreign"
Front - 6 IBL
Left + Right - 2x2 PALC
Up + Down + Back - 4x3 FAA

Full shields 4x 1GJ

30 x Thunderbolt missile.

Total cost 52,903,960


2 x Shrike - Serenity, Trinity
Front - 8x IBL
Left + Right - 2x2 Gauss Cannon
Up + Down - 2x2 FAA
Back - 2x EBC

Full shields 4x 1GJ

29 x Typhoon missile.
20 GC ammo
49 EB ammo

Total cost 89,227,854


29x Solano
6x PAC

3x 25MJ shield

20x Wasp Missile

Total cost 26,772,540


10x Falcon Hauler
4x PBG
4x EBC
1x IRE (Back)

1x200MJ shield

48 EBC ammo
10 Silkworm Missile

Total cost 34,748,960


9x Nova Raider
8x HEPT
1x IRE (Back)

3x25 MJ shield

10x Silkworm Missile

Total Cost 18,849,684


3x Peregrine
1x IRE

3x 25 MJ shield

25 Tomahawk Missile

Total Cost 27,153,489


Grand Total cost 249,999,943 (57 credits remaining!)

Feel free to check my prices, seems like a lot of ships.

Back to top
View user's profile Send private message
Cpt.Jericho





Joined: 17 Jul 2006
Posts: 1996 on topic
Location: Outer Space
Thank you for registering your game
PostPosted: Thu, 8. Apr 10, 23:58    Post subject: Reply with quote Print

Looks OK so far (haven't done the calculations) though I never thought anyone would give those PALCs a chance (tested them and sent them back to the manufacturer), well, we'll see how good they really are Smile.
But it's probably 3x4FAAs in up/down/back turrets on your Panther and not 4x3 Wink

So that's 21 (incl. ashkrowe) fleets.


_________________
Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6 Laughing
Back to top
View user's profile Send private message
Deadbeat_Spinn



MEDALMEDALMEDAL

Joined: 19 Nov 2008
Posts: 6106 on topic
Location: Leaving The Well Of Stars And Approaching Eternity's End
Thank you for registering your game
modified
PostPosted: Thu, 8. Apr 10, 23:59    Post subject: Reply with quote Print

@Spitzeuk, your prices seem good. The fighters fall into the right cost realm and I know from my own calculations of M7's that a fully loaded one is usually in the 49-53mil range (depending on loadout).


We've gotten 4 new fleets in one day.....I may have been a bit hasty in suggesting that getting 15 fleets in 10 days was a stretch.


Edit: I know a few of the fleets (4 in total I think) have PALC's mounted, my Panther included.....if they don't turn out well then they won't be used in future fleets (granted there are only 3 ships capable of using them).


_________________





Last edited by Deadbeat_Spinn on Fri, 9. Apr 10, 00:03; edited 1 time in total
Back to top
View user's profile Send private message
Cpt.Jericho





Joined: 17 Jul 2006
Posts: 1996 on topic
Location: Outer Space
Thank you for registering your game
PostPosted: Fri, 9. Apr 10, 00:01    Post subject: Reply with quote Print

Never underestimate "last minute panic" Very Happy


_________________
Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6 Laughing
Back to top
View user's profile Send private message
Tenlar Scarflame





Joined: 30 May 2005
Posts: 2746 on topic
Location: VA, USA
Thank you for registering your game
modified
PostPosted: Fri, 9. Apr 10, 00:07    Post subject: Reply with quote Print

I considered using PALC's on my Phoenixes, when I still thought I was able to mount them... Rolling Eyes

On paper, the range and beam pattern seem like a winning combination. One thing to note, however, is that a turning capital ship can sometimes have trouble hitting a target with a beam weapon mounted in a turret - the beam will sweep along with the turning capital ship, rather than following the lead indicator. You can see it in action on Kha'ak destroyers when they're engaging far targets while turning - they're much less nasty. Obviously this is less of a problem at close range, but it does reduce the useful range of the weapon considerably.


_________________
My music - Von Neumann's Children - Lasers and Tactics - Terraformer War


Last edited by Tenlar Scarflame on Fri, 9. Apr 10, 00:08; edited 1 time in total
Back to top
View user's profile Send private message Visit poster's website
Master of the Blade





Joined: 06 Feb 2009
Posts: 1861 on topic
Location: the Next Level
Thank you for registering your game
PostPosted: Fri, 9. Apr 10, 00:07    Post subject: Reply with quote Print

@ Deadbeat_Spinn, 3 ships can mount the PALC? Tiger, Panther, ??? Truelight Seeker? Because I'd like to see a ship with maybe four of these flashy guns on each side - One PALC emits about three beams at once, which is simply awesome. Doesn't matter that it has weedy damage. Very Happy
Plus they make pretty fan shapes if they miss. Rolling Eyes


_________________
If you want to prove a point, the Vidar will provide a perfectly acceptable alternative to the average fleet. and it's practically free.

If at first you don't succeed, delegate the job to a minion.

*point* HAAAX! *CRT throw* I'm not immature at all...
Back to top
View user's profile Send private message
Deadbeat_Spinn



MEDALMEDALMEDAL

Joined: 19 Nov 2008
Posts: 6106 on topic
Location: Leaving The Well Of Stars And Approaching Eternity's End
Thank you for registering your game
modified
PostPosted: Fri, 9. Apr 10, 00:11    Post subject: Reply with quote Print

Correct Master of the Blade. The Tiger and Panther can mount 4 in total on the left/right turrets, the TLS mounts 6.

Seems like TJ has got some work to do when he gets back.


@Cpt.Jericho,
Time to panic.....Hit it.Mr. Green


Before any one asks the image is with forum limits (the max).


_________________





Last edited by Deadbeat_Spinn on Fri, 9. Apr 10, 00:12; edited 1 time in total
Back to top
View user's profile Send private message
Spitzeuk



MEDALMEDAL

Joined: 27 Apr 2009
Posts: 77 on topic

Thank you for registering your game
PostPosted: Fri, 9. Apr 10, 00:11    Post subject: Reply with quote Print

In terms of stats I chose PALC over FAA purely for range, something like 6km vs 2km? Just gives a bit of variety and hopefully versatility.

In terms of other factors I've chosen them because they look cool and I've never really tried them (not that I'm trying them now but there will be vids Razz )

Back to top
View user's profile Send private message
Stars_InTheirEyes





Joined: 09 Jan 2007
Posts: 996 on topic
Location: Plymouth,UK
Thank you for registering your game
PostPosted: Fri, 9. Apr 10, 01:08    Post subject: Reply with quote Print

im gonna spend the night playing with different combos, scripting in fleets and trying them out vs valhalla's and whatnot


_________________
This sı not ǝpısdn down.
Laika - first animal in space.
Back to top
View user's profile Send private message Send e-mail
Alex Vanderbilt
Winner X3 Sektorquest


MEDALMEDAL

Joined: 04 May 2006
Posts: 2103 on topic

Thank you for registering your game
PostPosted: Fri, 9. Apr 10, 02:58    Post subject: Reply with quote Print

Fleet list updated and ready to rumble. Let's see if the Lunar Corporation is as powerful and successfull as in Earth 2150. Twisted Evil

Cpt.Jericho wrote:
Alex Vanderbilt wrote:
Tertiary: 10 M3+ Medusa

    Weaponry:
    ...
  • max. Rudder and Engine
  • Missiles: Thunderbolt: 40



1. Rudder, engine, cargo tunings are free.
2. The Medusa can't mount PSGs


Yeah, saw that after I've submitted my post, but no problem as this was too expensive either way.
I also know that the tunings are free of charge, but better mention them as not. Wink

AV


_________________
Back to top
View user's profile Send private message
cyberfuzzie





Joined: 21 Nov 2006
Posts: 58 on topic

Thank you for registering your game
PostPosted: Fri, 9. Apr 10, 08:58    Post subject: Reply with quote Print

cyberfuzzie wrote:
Every ship is spawned at position (0|0|+/-10)km


So the distance between the center of the fleets is 20 km, but as the ships are spread around a bit, the actual distanc is a bit less, depends on how many caps you have used, more caps = bigger area, as the fighters need not much place.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic Reply to topic Goto page Previous  1, 2, 3 ... 16, 17, 18 ... 135, 136, 137  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Thu, 20. Jun 13, 03:57

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2009
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.26766 seconds, sql queries = 74