[SCRIPT] Equipment Research and Development V1.00 : Update 03/06/2009
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Hi Cycrow,
I want to ask for the permission to modify and reupload this script, as I like the Idea, I know how to script, and I want to use this as resource for one of my script-projects, finally you don't look like having time for it anymore?
I want to ask for the permission to modify and reupload this script, as I like the Idea, I know how to script, and I want to use this as resource for one of my script-projects, finally you don't look like having time for it anymore?
My X3 Mods
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
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This should answer your questionubuntufreakdragon wrote:Hi Cycrow,
I want to ask for the permission to modify and reupload this script, as I like the Idea, I know how to script, and I want to use this as resource for one of my script-projects, finally you don't look like having time for it anymore?
http://forum.egosoft.com/viewtopic.php? ... 54#3185654
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
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THX
My X3 Mods
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
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- Joined: Thu, 23. Jun 11, 14:57
Ok I'm done with my improvements:
http://www.nexusmods.com/x3terranconflict/mods/11/?
http://www.nexusmods.com/x3terranconflict/mods/11/?
My X3 Mods
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
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- Joined: Mon, 22. May 06, 20:09
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- Posts: 5219
- Joined: Thu, 23. Jun 11, 14:57
will look it up
My X3 Mods
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
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- Joined: Mon, 22. May 06, 20:09
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- Posts: 5219
- Joined: Thu, 23. Jun 11, 14:57
Its a small typo in the setup
Edit: Allready fixed the bug, but release is delayed for some feature update.
Edit: update released.
Edit: Allready fixed the bug, but release is delayed for some feature update.
Edit: update released.
My X3 Mods
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
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- Posts: 5
- Joined: Sun, 6. Nov 16, 17:25
Re: [SCRIPT] Equipment Research and Development V1.00 : Update 03/06/2009
Is this mod compatible with Farnhams Legacy?
I want this functionality.. but not if it breaks something else.
I'm trying X3FL modded and using Cycrow's plugin Manager. The Package Browser has this mod listed as well as a few others like SEWN (which I know FL already has a version of).
The description in the SPK says "All X Games" (as does SEWN) but... that was written in 2009 I'm guessing.
Does anyone know of a list of X3AP mods/scripts that are known to work with FL? The index in the FL mods subforum seems sparse.. I'm guessing it mainly includes mods explicitly developed for FL.
I want to Salvage Commands & NPCs and few others, for example.
I want this functionality.. but not if it breaks something else.
I'm trying X3FL modded and using Cycrow's plugin Manager. The Package Browser has this mod listed as well as a few others like SEWN (which I know FL already has a version of).
The description in the SPK says "All X Games" (as does SEWN) but... that was written in 2009 I'm guessing.
Does anyone know of a list of X3AP mods/scripts that are known to work with FL? The index in the FL mods subforum seems sparse.. I'm guessing it mainly includes mods explicitly developed for FL.
I want to Salvage Commands & NPCs and few others, for example.
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Re: [SCRIPT] Equipment Research and Development V1.00 : Update 03/06/2009
i haven't tried it in FL, but it should work.
However, FL already has equipment and upgrades available. You can use your HQ or docks to install any equipment that you have unlocked via Diplomacy
However, FL already has equipment and upgrades available. You can use your HQ or docks to install any equipment that you have unlocked via Diplomacy
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Re: [SCRIPT] Equipment Research and Development V1.00 : Update 03/06/2009
I just realized that after more than a week playing modded X3FL with "Equipment research and development 1.00" installed that I cannot access this mod no matter what I try. There is no menu available in any of the locations noted in the first post related to this mod. The following link is to a screenshot of the mods that I use with plugin manager v1.88. I have one mod that is installed manually and it is not on that list and that is "X3-Colour-By-Race-2.0.1".
https://imgur.com/a/euRyHJU
Thank you for all the work you've put into making mods and mod management for this game easily accessible!!
AKA Toazd on Nexus mods and Steam