[MOD] Unoffical Patch : V1.3.19 : 2025-05-10

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ubuntufreakdragon
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Re: [MOD] Unoffical Patch : V1.3.7 : 2023-05-01

Post by ubuntufreakdragon »

looked up the included turretfixes, there is one mistake in line 706

Code: Select all

  * Don't shoot civilians
    if [THIS] -> is of class Big Ship
      if $Target -> is of class Astronaut
  *$Dummy1 = [THIS] -> get attack target
  *if not $Target == $Dummy1
        $Dummy1 = [THIS] -> get incoming marines
        skip if is datatype[ $Dummy1 ] == DATATYPE_ARRAY
          continue
        skip if find $Target in array: $Dummy1
          continue
  *end
      end
    end
should be

Code: Select all

  * Don't shoot civilians
  if $Target -> is of class Astronaut
    skip if [THIS] -> is of class Big Ship
      continue
  *$Dummy1 = [THIS] -> get attack target
  *if not $Target == $Dummy1
      $Dummy1 = [THIS] -> get incoming marines
      skip if is datatype[ $Dummy1 ] == DATATYPE_ARRAY
        continue
      skip if find $Target in array: $Dummy1
        continue
  *end
    end
 
The point of the code is to exclude civil space suits as targets.

Also should check SS_LASER_PD again, 2600 is not dividable by 3 my number was 2520, I bet the player station will produce batches of size 3 Plasma Burst Generators. The next larger working number should be 2640.
My X3 Mods

XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
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alexalsp
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Re: [MOD] Unoffical Patch : V1.3.7 : 2023-05-01

Post by alexalsp »

Cycrow
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Re: [MOD] Unoffical Patch : V1.3.7 : 2023-05-01

Post by Cycrow »

German and Russian texts have been included
Jimmy C
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Re: [MOD] Unoffical Patch : V1.3.7 : 2023-05-01

Post by Jimmy C »

Request for fix. HSAPs should have a 10km exclusion zone around them where asteroids will not be spawned, to avoid this problem. It'd be nice if it can fix existing saves as well as preventing the problem at game starts.

EDIT: Adding to my post. Every asteroid spawn in a HSAP should have a 10km exclusion zone where no other asteroids will spawn. I have a cluster of six rocks so close together that putting a mine on any two of them will cause overlap.
Joubarbe
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Re: [MOD] Unoffical Patch : V1.3.7 : 2023-05-01

Post by Joubarbe »

Bug: the Phased Repeater Gun has no context menu. Cannot hit "i" neither.
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Re: [MOD] Unoffical Patch : V1.3.7 : 2023-05-01

Post by Cycrow »

It seems to work fine for me. Make sure its been unlocked in the encyclopaedia. If it hasn't, then it wont open the page to it
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Re: [MOD] Unoffical Patch : V1.3.7 : 2023-05-01

Post by Joubarbe »

Well, I've just reloaded and now it works :)
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Re: [MOD] Unoffical Patch : V1.3.8 : 2023-05-15

Post by Cycrow »

New Update: 1.3.8:
  • Fixed Autopilot: Collect on astronauts
  • Fixed Argon stations in Split space
  • Fixed blank message in station building service
  • Fixed readtext error in station building service
  • Fixed plot mission givers being hidden
  • Added Plot Assistance (Plot Guide for new players)
  • Added Custom option selections (add options to gameplay options menu)
  • Added object info menu overrides
  • Added additional help items to Encyclopedia
  • Added switch tab hotkey (default: Tab)
  • Added key id to register hotkey commands (for fixed position hotkeys)
  • Added Buy/sell/equip filter to trade menu in Docks
  • Added custom start file selection when loading
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alexalsp
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Re: [MOD] Unoffical Patch : V1.3.8 : 2023-05-15

Post by alexalsp »

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Re: [MOD] Unoffical Patch : V1.3.8 : 2023-05-15

Post by Cycrow »

Russian Text included
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weralxet
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Re: [MOD] Unoffical Patch : V1.3.8 : 2023-05-15

Post by weralxet »

I know it most likelly were mentioned.

When i run the patch - it asks for REUNION directory.

And in Steam - FL is in TC directory, separated from REUNION.

Any hints for some person who dont want to be John Week of Information Technologies?
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Re: [MOD] Unoffical Patch : V1.3.8 : 2023-05-15

Post by Cycrow »

It sounds like you habe the plugin manager from Reunion installed.

Make sure you are using the current plugin manager, 1.63
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Re: [MOD] Unoffical Patch : V1.3.4 : 2022-11-06

Post by Betelgeuse97 »

Cycrow wrote: Sat, 12. Nov 22, 12:29 Do you have any other mods ?

The buster is the default ship if the selected ship is missing/invalid. Which would suggest its not in the TShips file.
have you checked in game to see if the Thor Prototype is in game, ie via the Cheat Menu?
Sorry for the very late reply; I just got back into X3FL after a long hiatus.

1. Yes, I'm playing with FLXRM (latest release as of April 23) and TC/AP plots mod. I'm also on the latest version for the unofficial patch.
2. No, I've not checked that yet. How do I open and check it via the cheat menu?
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Re: [MOD] Unoffical Patch : V1.3.4 : 2022-11-06

Post by -XeNoN- »

Betelgeuse97 wrote: Thu, 18. May 23, 07:23
Cycrow wrote: Sat, 12. Nov 22, 12:29 Do you have any other mods ?

The buster is the default ship if the selected ship is missing/invalid. Which would suggest its not in the TShips file.
have you checked in game to see if the Thor Prototype is in game, ie via the Cheat Menu?
Sorry for the very late reply; I just got back into X3FL after a long hiatus.

1. Yes, I'm playing with FLXRM (latest release as of April 23) and TC/AP plots mod. I'm also on the latest version for the unofficial patch.
2. No, I've not checked that yet. How do I open and check it via the cheat menu?
That should be fixed in the upcoming 1.3.8 patch of FLXRM
olsch
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Re: [MOD] Unoffical Patch : V1.3.8 : 2023-05-15

Post by olsch »

Just a little nitpick here: I've got version 1.3.8 installed, but the button in the Plugin Manager still says "Run: X3 ... V1.3.7"
(German Version)
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N8M4R3
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Re: [MOD] Unoffical Patch : V1.3.8 : 2023-05-15

Post by N8M4R3 »

olsch wrote: Thu, 18. May 23, 22:52 Just a little nitpick here: I've got version 1.3.8 installed, but the button in the Plugin Manager still says "Run: X3 ... V1.3.7"
(German Version)
This hints that new german Texts for 1.3.8 are not yet included and there can be ReadText errors in game. I'm on that translation and it will be available soon. When the german toppic from Unoffical Patch gets updated or it is mentioned here, it will be available.
Neue Erweiterung für X3 verfügbar: Farnham's Legacy | +Optional: weitere Verbesserungen im inoffiziellen Patch v1.3.19 *** Modified*** :khaak: :thumb_up:
Diese Woche im Angebot: HUD-GUI-Mix (FL) | Text-DB 0001-L049 (FL)
Weitere Veröffentlichungen hier: N8workX
Nützliches Tool für nicht mehr vorhandene Downloads: web.archive.org
Externes Archiv für MOD/SCR Ressourcen: xdownloads.co.uk | code.google.com/archive/p/x3tcscripts/
olsch
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Re: [MOD] Unoffical Patch : V1.3.8 : 2023-05-15

Post by olsch »

Thanks for the info. And yes, I have a few read-text errors here and there.
draffutt
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Re: [MOD] Unoffical Patch : V1.3.8 : 2023-05-15

Post by draffutt »

Hello;

Since this patch is adding/improving/fixing base game stuff is there any plans to restore cut content?
For example: there appears to be the makings of 2 additional side missions which weren’t implemented in the final game.
In the mission director directory

Capture Passengers:
L2M128 is listed in the rotation file but it is disabled.
0.28 Library is available.
2.128 ‘execute’ file is missing to actually run this mission

Deploy Laser Tower and/or Mines:
0.24 Deploy objects library is available.
2.124 ‘execute’ file is missing
L2M024 is missing from rotation
None of us is as smart as all of us. ~Ken Blanchard

TC player bug fixes
Reunion player bug fixes
Raptor_EG
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Re: [MOD] Unoffical Patch : V1.3.8 : 2023-05-15

Post by Raptor_EG »

Cycrow wrote: Sat, 6. Aug 22, 17:13
[*]Improved consuming of dock and secondary wares
patch 1.3.8
All trading stations and docks after a few days are filled with goods that are not consumed (microchips, quantum tube, crystals, computers etc. )
How to increase the speed of consumption of goods at trading stations and docks?
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Re: [MOD] Unoffical Patch : V1.3.8 : 2023-05-15

Post by Cycrow »

draffutt wrote: Sun, 21. May 23, 15:16 Hello;

Since this patch is adding/improving/fixing base game stuff is there any plans to restore cut content?
For example: there appears to be the makings of 2 additional side missions which weren’t implemented in the final game.
In the mission director directory

Capture Passengers:
L2M128 is listed in the rotation file but it is disabled.
0.28 Library is available.
2.128 ‘execute’ file is missing to actually run this mission

Deploy Laser Tower and/or Mines:
0.24 Deploy objects library is available.
2.124 ‘execute’ file is missing
L2M024 is missing from rotation
im assuming the capture passengers mission was disabled as it doesn't work (but i havn't tried)
I do plan to look into improving some of the missions at some point however.

the Deploy laser tower was actually created for the AP plot, which is why the library exists as its used by the plot missions

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