This mod fixes the following bugs:
- PHQ:
Docking ports for BIGSHIPS have been changed.
The ships are now pushed back when undocking, thus no more collision problems
- Split Mule
Changed the center position in the scene file
As a result, the ship no longer collides with the docking clamp
(This fix only works for newly created ships. The previously created ships keep the old bug.)
*Without modified-tag.
`Can be installed as false-patch.
Download
MOD - Docking Fix for PHQ and Split Mule
Moderators: Scripting / Modding Moderators, Moderators for English X Forum, Moderators for the X3:FL Forums
-
- EGOSOFT
- Posts: 12166
- Joined: Fri, 21. May 04, 17:15
Re: MOD - Docking Fix for PHQ and Split Mule
This should have been added to 1.2 already.
MFG
Ketraar

-
- Posts: 2609
- Joined: Sun, 7. Mar 04, 11:39
-
- Posts: 37
- Joined: Sat, 4. Sep 21, 20:37
Re: MOD - Docking Fix for PHQ and Split Mule
I've lost 2 mules to collision with factories. Now I know why. Thanks
-
- Posts: 5225
- Joined: Thu, 23. Jun 11, 14:57
Re: MOD - Docking Fix for PHQ and Split Mule
You damaged the scene of the mule deleting an object at pos 1 never change the order of existing objects in a scene as they are refereed by their position.
you need to addas the new second object between the first (P 0) and the old second (P 1)
you need to add
Code: Select all
P 1; B p39\ships\split_mule_TS_middle; C 1; N Bp39\ships\split_mule_TS_middle_1b; b // idx 1
{ 0x2002; 0; -5710; -43486; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0
My X3 Mods
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist