A way to reset NPC Construction ships orders?

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dholmstr
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A way to reset NPC Construction ships orders?

Post by dholmstr »

This is mostly about when the NPC builds stations and the construction ship gets blown up at some point. In my case it's in DeVrie. The ship gets replaced but it never builds more parts of the station part of the one that was allready building.
Is there a way to get those lazy bastards to continue building those stations? Are they supposed to be built all the way? I know they are scripted in after you done some missions.
RainerPrem
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Re: A way to reset NPC Construction ships orders?

Post by RainerPrem »

dholmstr wrote:This is mostly about when the NPC builds stations and the construction ship gets blown up at some point. In my case it's in DeVrie. The ship gets replaced but it never builds more parts of the station part of the one that was allready building.
Is there a way to get those lazy bastards to continue building those stations? Are they supposed to be built all the way? I know they are scripted in after you done some missions.
Hi,

as far as I know you have no chance in an unmodded game. You might look for a mod in the relevant subforum.

cu
Rainer
-=SiR KiLLaLoT=-
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Re: A way to reset NPC Construction ships orders?

Post by -=SiR KiLLaLoT=- »

dholmstr wrote:This is mostly about when the NPC builds stations and the construction ship gets blown up at some point. In my case it's in DeVrie. The ship gets replaced but it never builds more parts of the station part of the one that was allready building.
Is there a way to get those lazy bastards to continue building those stations? Are they supposed to be built all the way? I know they are scripted in after you done some missions.
Hi!

I think you speak about Water Distillery in 42 / Fiendish Moloch zone, or Staples Farmery in Vapour Stream zone.

Anyway you can try this solution...

- Buy a CV.
- Until the CV is still yours put inside the necessary resources to continue the construction of the station module (Bio-Optic Wiring, Turret, Furion Reactors, etc , you can check resources needed in the game pedia).
- Associate the CV to the station.
- Go away from the sector (Barren Heart for example).
- Wait if something work

Tell us if you solve! ;)
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dholmstr
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Post by dholmstr »

Why would putting my ship to a station, that is not mine, start building? Don't get me wrong I'll prolly try it out just to see. But I can't assign my ships to a NPC station. Yes you are right KiLLaLoT, those are the stations + the shipyard.
UniTrader
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Post by UniTrader »

i dont know how far the Stations are built in your Game, but yes it is intentional that they are not fully extended. Only the base Station and one Extension for each is planned iirc.
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
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ubuntufreakdragon
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Post by ubuntufreakdragon »

you can however(if not fixed by some patch) board the CV and give new buildorders yourself.
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XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
Alan Phipps
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Post by Alan Phipps »

One reason for that lack of full extensions may be that station building by NPCs takes so very long because of AI resourcing and management limitations (especially if in DV).

IIRC, while building remains in process all ships are excluded from visiting the station itself (just the CV remains accessible outside the notional 'red box') and so the station is effectively useless for trade and production until all scheduled building processes are completed.
A dog has a master; a cat has domestic staff.
UniTrader
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Post by UniTrader »

Alan Phipps wrote:One reason for that lack of full extensions may be that station building by NPCs takes so very long because of AI resourcing and management limitations (especially if in DV).

IIRC, while building remains in process all ships are excluded from visiting the station itself (just the CV remains accessible outside the notional 'red box') and so the station is effectively useless for trade and production until all scheduled building processes are completed.
nope, the blocked Area is just prior to beginning building/extensions that the Construction is not placed inside a Ship. When the Area is clear Construction begins and the Block is removed. Same for extensions - the Area has to be cleared only at beginning of Construction. after that the new Parts already have their Collision Meshes, albeit not yet completely visible visually..
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
Alan Phipps
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Post by Alan Phipps »

OK, thanks for the info. :)
A dog has a master; a cat has domestic staff.

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