[REQ] Combination pack for commands and AI behaviour created by the cummunity

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Anubitus
Posts: 693
Joined: Fri, 21. Jan 05, 00:44
x4

[REQ] Combination pack for commands and AI behaviour created by the cummunity

Post by Anubitus »

hey,

i was wondering if anyone would be so kind to take a good look at all the scripts that provide new commands for the game to see if there are conflicts between them and fix those, and then combine them in a cumunity comand and AI behaviour pack or somethiing..

i dont realy think of these scripts/mods as real mods but more in the way of fixes that are needed to make the game more enjoyable..

i believe it would benefit everyone to have all these commands in the game and not having to choose between them.. they all cover a (partially) different part of the game and it would be great to have them working together.. :)

the ones i would recommend are:

Combat system extension: http://forum.egosoft.com/viewtopic.php?t=353715
Targeting Extension w External Camera: http://forum.egosoft.com/viewtopic.php?t=353669
Improved Fleets: http://forum.egosoft.com/viewtopic.php?t=352171
Improved Engineers: http://forum.egosoft.com/viewtopic.php?t=354081
Ultimate Fleet Overhaul: http://forum.egosoft.com/viewtopic.php?t=355411
Smart Miners: http://forum.egosoft.com/viewtopic.php?t=351735
Upclose Detail Monitor: http://forum.egosoft.com/viewtopic.php?t=351324
Warning System Extension: http://forum.egosoft.com/viewtopic.php?t=352454

this one has some very nice features that could be merged with the Improved Engineers extension:

Hull Engineer Collection. Skill based hull repair and area friendly repair: http://forum.egosoft.com/viewtopic.php?t=353254

this one is a WIP, but certainly worth keeping an eye out for its release..

Functional Trader + stable supply/demand: http://forum.egosoft.com/viewtopic.php?t=355127

perhaps worth a thought

thanks

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