[MOD] Improved Fleets 0.15 - XR 1.15

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lasmori
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[MOD] Improved Fleets 0.15 - XR 1.15

Post by lasmori »

This mod aims to improve the various interactions with your fleet.

This mod is for X-Rebirth v1.15. I make no guarantees about working with future versions.

[ external image ]

Current Features:
* Trade Notifications
* Refueling Notifications
* Travel Notifications

INSTALL:
Just extract the archive into your extensions directory. If you are upgrading from "VerboseTraders", then just delete the "VerboseTraders" directory first. The same ID is used between both mods so you will not have to modify your save game.

WARNING:
This mod may conflict with the "Manual Command Extension" mod as they share some similar goals.

TODO:
* Improved interaction with the ship status screens
* Translations for languages other than English

0.15:
* Some cleanup and removed a few redundant notices.
* Added the ability to ask your trade pilot to clear his trade queue.
0.10:
* Fixed the language files using the wrong ID! All languages should now correctly have English or (if a translation was provided to me) translated text instead of placeholders now.
0.08:
* Status for selling and unfueled jumping had the same language id, oops.
0.07:
* Left some notifications commented out, oops :(
* Some overlapping notifications removed
* Added language file support
0.05:
* Renamed the project from VerboseTraders
* Added notifications for jumping
* Added notifications for refueling
0.02:
* Small update to fix the initial notification for sell requests

[ external image ]
Last edited by lasmori on Fri, 22. Nov 13, 07:28, edited 10 times in total.
Mad_Joker
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Post by Mad_Joker »

Hi lasmori,

you should probably prefix your Thread with [MOD] to make it easier for people to find (and to be featured in the sticky mod library).

EDIT: Nvm, saw you already did it.
Deleted User

Post by Deleted User »

ah great idea!
Central
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Post by Central »

i have not tested it yet, but i think i will love it :thumb_up: :thumb_up:
jeroll3d
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Post by jeroll3d »

Very Nice. :)

:lol:
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Tenlar Scarflame
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Post by Tenlar Scarflame »

OOOOH that's good. :D Downloaded!
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Scoob
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Post by Scoob »

Very nice indeed :)

Scoob.
Iphissias
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Post by Iphissias »

Amazing, thank you very much!!!
Zothen
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Post by Zothen »

Fancy! You must be a genius! You made what a team of 20 coders couldnt implement! :P
jpinard
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Post by jpinard »

How the hell did you do this? It's amazing! Which begs the question, why the heck didn't Egosoft do this?
simdimdim
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Joined: Mon, 13. Aug 12, 12:37

Post by simdimdim »

haha, the mod rolls out, a bit later, a patch rolls out :D

Is it a race between the modders and the devs ?:D
"Who'll make the game playable first" type of race? :D

(both teams are doing a good job imo ^^) keep it up and thanks ! ^^
lasmori
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Post by lasmori »

simdimdim wrote:haha, the mod rolls out, a bit later, a patch rolls out :D
I'm 100% for patches rolling out, even if it means I have to update the mod. :D

Thanks for the kind words everyone!
Imari
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Post by Imari »

You're a genius! Anyway this can be implemented in the large menu screen instead? Do intend to implement option to delete any of the queues?
Pora
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Post by Pora »

now if you want to expand on this great mod, do yoy think you can add buttons on top of the event monitor and make it so people can switch event displays and eventualy minimap/radar too?
lasmori
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Post by lasmori »

Imari wrote:You're a genius! Anyway this can be implemented in the large menu screen instead? Do intend to implement option to delete any of the queues?
Eventually. Right now I am just trying to get the fleet actions to just be known at all to the player.

Eventually I' love to improve the ship status screens to include all of this information, including the removal of their queues.
lasmori
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Post by lasmori »

Pora wrote:now if you want to expand on this great mod, do yoy think you can add buttons on top of the event monitor and make it so people can switch event displays and eventualy minimap/radar too?
The way the event monitor is currently implemented, this isn't very straight forward to do.

A real gravitar would be a bit hard to do, however Egosoft mentioned that they will have the event window default to the zone map (as it switches to occasionally) instead of "No Signal". I may change this myself instead of having to wait for Egosoft.
Thor911
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Post by Thor911 »

It would be nice to have an active radar maybe even a second window that was always a local radar in the top right.
lasmori
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Post by lasmori »

Released 0.05 and renamed the mod to Improved Fleets
Harag
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Post by Harag »

Really great mod, keep it up as I'm finding it very useful.

I just downloaded the latest 0.05 version and noticed the refueling XML file is all commented out. Should this be like this? Something still WIP? or another late night and forgot to uncomment it :)

Keep it up!
dsoden
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Post by dsoden »

This sounds great. I installed it last night but it didn't seem to do anything. Should the messages show up automatically or do you do something to request them? Thanks.

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