[Mod] Warning System Extension (v1.3) [26/11/13]

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Azalrion
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[Mod] Warning System Extension (v1.3) [26/11/13]

Post by Azalrion » Thu, 21. Nov 13, 01:00

Description
Have you ever lost a ship and wondered who attacked it, when and where it happened? Well Warning System Extension from No Limits corporation will no longer let such pesky details bother you. Whenever that ship you slaved away for is under attack, youll know.

Dont let yourself be caught out, buy No Limits today!

Image 1

Installation

Extract to: {steam}/SteamApps/common/X Rebirth/extensions

Download

Image

Changelog
1.0

Code: Select all

Added Notifications when Player Stations or Ships are attacked.
1.1

Code: Select all

Added Notification when Player Stations or Ships are destroyed.
Attacked Notifications are now queued.
1.2

Code: Select all

Fixes out of sector attacked notifications due to way OOS combat works
1.3

Code: Select all

Fixes repeated messages
Fixes Out of Sector notifications
Last edited by Azalrion on Tue, 26. Nov 13, 23:41, edited 9 times in total.

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kuplo
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Post by kuplo » Thu, 21. Nov 13, 23:59

Very nice. Thanks for this much needed function.

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Nosfuratu79
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Post by Nosfuratu79 » Fri, 22. Nov 13, 00:20

yes.. i was wondering when this mod would appear .
Good Job.
thanks
Nos
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Azalrion
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Post by Azalrion » Sat, 23. Nov 13, 01:17

Updated to 1.1 added new notifications for when a player ship or station is destroyed and tweaked the attacked notification slightly.

Azalrion
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Post by Azalrion » Sat, 23. Nov 13, 19:36

Updated to 1.2, fixes OOS combat notifications.

mitasamodel
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Joined: Tue, 26. Nov 13, 16:01

Post by mitasamodel » Tue, 26. Nov 13, 16:12

I have a problem with endless notifications: I shoot at my ship once but notifications appear every 5 seconds and never stop to display.

Could this be due to fact that I use another language (#07 - russian)?
P.S. File "0001-L044.xml" was copied to "0001-L007.xml".

P.P.S. Language checked: it doesn't matter (I switch to english but problem still exist).

Azalrion
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Post by Azalrion » Tue, 26. Nov 13, 23:41

1.3 out, some fixes to repeated notifications and out of sector warnings and some updates to the notification format.

Most likely the last version as a focus needs to be made of defensive scripts and out of sector combat scripts that are causing issues with the way this has to be implemented.

spartanheyho
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Post by spartanheyho » Fri, 13. Dec 13, 23:10

Does this still work or is this mod dead?

Lazerath
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Post by Lazerath » Sun, 15. Dec 13, 07:12

spartanheyho wrote:Does this still work or is this mod dead?
I am interested in knowing the answer to that question as well!! :?
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Leafcutter
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Post by Leafcutter » Wed, 19. Nov 14, 16:06

I have asked the Devs to consider adding this functionality to game.

However, having found this, I am wondering if someone can resurrect, test and make available to the community in a state compatible with v3.0+

Many Thanks
-LC-
Always expect the unexpected, and you will never be surprised.

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Informer
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Post by Informer » Thu, 20. Nov 14, 03:41

Leafcutter wrote:I have asked the Devs to consider adding this functionality to game.

However, having found this, I am wondering if someone can resurrect, test and make available to the community in a state compatible with v3.0+

Many Thanks
-LC-
Hi,
I am using this with v3.0+ and no problems with it so far.

greetzzz

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Leafcutter
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Post by Leafcutter » Thu, 27. Nov 14, 21:40

Since this is a hot subject atm, may I bump it :-)

I would do it myself if I knew how :-(

Cheers
-LC-
Always expect the unexpected, and you will never be surprised.

Mylo-s
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Post by Mylo-s » Thu, 11. Dec 14, 04:46

Very useful mod. Good to know that is works with 3.0.

Many thanks

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Leafcutter
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Post by Leafcutter » Thu, 11. Dec 14, 14:31

It may appear to work, but it embeds the additional warning code in AI scripts from a very early release of the game... and hence will be out of date and will not include any official improvements that are in that AI script.

In any case this functionality has now been added officially to the game in 3.0.

Cheers
-LC-
Always expect the unexpected, and you will never be surprised.

Araknis
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Post by Araknis » Thu, 22. Jan 15, 11:48

Leafcutter wrote:It may appear to work, but it embeds the additional warning code in AI scripts from a very early release of the game... and hence will be out of date and will not include any official improvements that are in that AI script.

In any case this functionality has now been added officially to the game in 3.0.

Cheers
-LC-
What sort of functionality was added? Have i missed a setting?
The Ship X was destroyed in sector X logbook entry is hardly helping with anything and i m looking for an updated mod like this to simulate the X3 log.

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