[MOD] Combat System Extension (v0.2) [Obsolete]
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[MOD] Combat System Extension (v0.2) [Obsolete]
Last edited by Azalrion on Mon, 2. Dec 13, 19:57, edited 4 times in total.
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Zakuak, its a bit of a pain but you need to have a spare defence officer in the skunk and then you can say "replace current" when you say work here.
Jeroll3d, they are already completely compatible, while the same file is edited in both the xml patch method means we aren't attempting to change the same parts of that file.
Jeroll3d, they are already completely compatible, while the same file is edited in both the xml patch method means we aren't attempting to change the same parts of that file.
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Did the fighter ever attack the scaldis? I'm not totally sure that the UI for the defence officer ever does actually change its script to the offensive one, unfortunately nothing we can do about that at the moment.
The other option of course is change the default stance to aggressive when assigning an npc or providing a menu option / conversation option to change the script running that way.
The other option of course is change the default stance to aggressive when assigning an npc or providing a menu option / conversation option to change the script running that way.
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Thanks for this, very much needed! 
Question:
To avoid going through the whole "dismiss" procedure for defence officers, would the following work?
Edit saved game to remove officer.
Load save and save again
Edit officer back in.
Load.
Just though it might be easiler than playing around in game. Not sure about averyone else, but every time I've tried to swap one crew member for another, the one returned to the Skunk is lost forever. That was back in v1.12 though, so if this works properly in v1.16 I'm happy to try it that way.
Cheers,
Scoob.

Question:
To avoid going through the whole "dismiss" procedure for defence officers, would the following work?
Edit saved game to remove officer.
Load save and save again
Edit officer back in.
Load.
Just though it might be easiler than playing around in game. Not sure about averyone else, but every time I've tried to swap one crew member for another, the one returned to the Skunk is lost forever. That was back in v1.12 though, so if this works properly in v1.16 I'm happy to try it that way.
Cheers,
Scoob.
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