Xenon M0

The place to discuss scripting and game modifications for X²: The Threat.

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odin_grey
Posts: 607
Joined: Fri, 2. Jan 04, 09:01
xr

Xenon M0

Post by odin_grey »

I have a question... Has anyone modded the Xenon M0 (or in this case any M0) yet?

If not will someone, I really wanna fly around with 40 lasers and 10 125 MW shields just so I can wadge war with... well... everyone.


...

:D
NeverSnake
Posts: 5159
Joined: Thu, 9. Oct 03, 20:44
x3tc

Post by NeverSnake »

http://www.egosoft.com/x2/forum/viewtopic.php?t=33125

Has the Xenon M0 in as a warehouse. Massive Cargospace and 12 shields. No weapons though.
User avatar
Argonaught.
Posts: 1827
Joined: Wed, 6. Nov 02, 20:31
x4

Post by Argonaught. »

Is it in it's original state ie: no extra speed, turning rate or weapon loadout tweaks...as in the Original M0 from XBTF.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>

XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F

I lurk alot for the most part now
:thumb_up:
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Commander Jamieson
Posts: 1478
Joined: Wed, 6. Nov 02, 20:31
x2

Post by Commander Jamieson »

No need to mod, as far as I know, the code is in the game. She is in the TShip files too, at least in the V1.0, don't know of any later versions. If there, you should be able to resurrect her via ship creating scripting.

Check: http://www.the-commander.com/x2mods1.htm
or:
http://www.hrh1000.com/x2/pics/x2mod-a22.jpg
http://www.hrh1000.com/x2/pics/x2mod-a21.jpg
http://www.hrh1000.com/x2/pics/x2mod-a19.jpg
http://www.hrh1000.com/x2/pics/x2mod-a20.jpg

The bottom last 4 thumbnails are the XM0.

Cheers
Freeholder
Posts: 432
Joined: Tue, 2. Dec 03, 03:11
x4

Post by Freeholder »

That means there's a chance it'll appear in a future patch8)

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