[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

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deca.death
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Post by deca.death »

Captain Proton wrote:I've tried that each time. (roughly 6 times now I think). Twice it did load, once I could move my ship for about 30 seconds then it froze. The one other time I got to the cockpit view and then it just plain froze. would the job that I picked make a difference? i picked the OTAS operative 4 times and it froze each time. The other 2 times it loaded I had picked the anonymous Argon and the humble merchant.
Well I cannot help too much, maybe would be best to install clean TC, you did apply patches from standalone version to steam game, did you? Then you'll get standalone TC installation, I always have few copies of that, you never know when you will need your mod reinstalled from the ground or try some other complete overhaul mod. Then apply XRM, nothing more. Try game. Ad other mod, test again. Repeat until guilty part is found :)
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Erenar
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Post by Erenar »

I always play as OTAS Operative, both in TC and AP, so can't be that.

If your cats/dats are 18/19 then you have some cats/dats from something else as they should be 14 and 15 if you only have some scripts installed. Maybe there is something old left behind?

Try a fresh install, make sure cats/dats only go up to 13 and then install xrm to 14 and 15. Copy over scripts to tc folder, not addon, and then give it a shot with just pure xrm installed, nothing else.

Hold on just re-read your initial post... you trying to install this on top of Xtended mod?
Probe1
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Post by Probe1 »

Erenar wrote:I always play as OTAS Operative, both in TC and AP, so can't be that.
Oh man when I installed XRM I chose that start for the first time. I loveee it. I've spent 2 of my 3 days in game inside the start ship <3

I'm begrudgingly adapting to my heavy hydra now but.. I just want a griffon and some tuning crates already.

Question- I've always been dependent on FAAs and have never used CFAs. Bugged is a hard thing to live down. How do they stand up in XRM? Would you put them on your Griffon? .. how would you outfit your griffon? Say you want it to be a M7 and under killer since in XRM fighting a M2/M1 would be very problematic with the griffon itself.
Last edited by Probe1 on Wed, 1. Feb 12, 13:01, edited 1 time in total.
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Thrawn-a-be
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Post by Thrawn-a-be »

Erenar wrote:I always play as OTAS Operative, both in TC and AP, so can't be that.

If your cats/dats are 18/19 then you have some cats/dats from something else as they should be 14 and 15 if you only have some scripts installed. Maybe there is something old left behind?

Try a fresh install, make sure cats/dats only go up to 13 and then install xrm to 14 and 15. Copy over scripts to tc folder, not addon, and then give it a shot with just pure xrm installed, nothing else.

Hold on just re-read your initial post... you trying to install this on top of Xtended mod?
Thanks I didn't know that I may have had some erroneous cat/dat files. So I take it XRM and XTC aren't compatible?
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Erenar
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Post by Erenar »

Hehe no, they're 2 separate universe altering mods so would most definitely not play nicely together.... the conflicts would make a CPU cry. :D

1 Make 2 separate X folders, copy the fresh install with nothing added, into each. Rename one folder XRM, the other XTC.
2 Download the 2.7-3.2 patches and update both of the new copies (leave the original well alone now)
3 Install XRM to... xrm :P
4 Install XTC to... xtc :P

There you have 2 games you can switch between. Just set icons up on the desktop for both and you can play either one depending on how you feel.
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Thrawn-a-be
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Post by Thrawn-a-be »

Erenar wrote:Hehe no, they're 2 separate universe altering mods so would most definitely not play nicely together.... the conflicts would make a CPU cry. :D

1 Make 2 separate X folders, copy the fresh install with nothing added, into each. Rename one folder XRM, the other XTC.
2 Download the 2.7-3.2 patches and update both of the new copies (leave the original well alone now)
3 Install XRM to... xrm :P
4 Install XTC to... xtc :P

There you have 2 games you can switch between. Just set icons up on the desktop for both and you can play either one depending on how you feel.
EXCELLENT!!!!!! ( I feel my migraine subsiding) Thank you for the clarification. i'm sooo looking forward to playing XRM :D
nap_rz
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Post by nap_rz »

where do I buy repair lasers for my ship, and is it going to be faster than spacesuit laser? :? :lol:
Probe1
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Post by Probe1 »

They come in the inventory of maintenance pods and yes, they're about 5 to 10 times as fast at repairing than your laser depending on the size of the vessel you're repairing. Oh, they require quantum tubes.. but just 10 tubes will repair you a number of M2s. Ha, only downside is you have to actually enter the vehicle and do it yourself.
nap_rz
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Post by nap_rz »

Probe1 wrote:They come in the inventory of maintenance pods and yes, they're about 5 to 10 times as fast at repairing than your laser depending on the size of the vessel you're repairing. Oh, they require quantum tubes.. but just 10 tubes will repair you a number of M2s. Ha, only downside is you have to actually enter the vehicle and do it yourself.
eh, repair lasers = maintenance pods? where can I buy? and need quantum tube... hmmm....


oooh I get it from 1st page
Last edited by nap_rz on Wed, 1. Feb 12, 13:32, edited 1 time in total.
Lord Dakier
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Post by Lord Dakier »

Guys is there a 00044 in the AP folder that needs deleting?

Only one I can see it the one in the TC folder... I'm trying to play AP too.
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Erenar
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Post by Erenar »

Yep, in the addon\mov folder.
Baleur
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Post by Baleur »

Black147 wrote:Paul:

I love the Immersive Environments mod for AP with XRM, but there are various ... issues ... trying to use that without an XRM adaptation. So I made one. That was great fun, lemme tell ya.

1. I merged the XRM AP map with the IEX map - ie the sector sun/background/planet changes from IEX are now in XRM.

2. I merged the Lensflare files (IEX uses it for the suns, XRM for ship trails) and edited the IEX Tsuns accordingly. I changed the IDs of the IEX parts, the XRM IDs remain the same.

I´m currently testing the map and setup, changes show up and no issues so far. Would you be interested in offering this as an optional compatibility download with XRM? I´d be glad to share it.
Please dear GOD let this compatability thing be posted on the first post in this thread.
CPU: Intel i7 6300k RAM: 32gb GPU: nVidia 1070 6gb VRAM
Lord Dakier
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Post by Lord Dakier »

Its been deleted but I still cant hear betty :S
Probe1
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Post by Probe1 »

Where can I find a Paranid 1GJ shield factory? I have a station building mission for one and I was pretty sure I had explored the entire universe except for Terran space.. I was completely sure that I had explored all of Paranid space.

What gives, where can I find one?? *for sale.

A quick answer would be greatly appreciated :)
deca.death
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Post by deca.death »

Probe1 wrote:Where can I find a Paranid 1GJ shield factory?
Use your game encyclopedia. You'll find everything there, ships, factories, missiles, goods, everything you've found that is.
Probe1
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Post by Probe1 »

That's bollucks I found it by manually searching every single sectors shipyard. I had the shipyard plotted already -_- . Bollucks.
Last edited by Probe1 on Wed, 1. Feb 12, 14:38, edited 1 time in total.
dougeye
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Post by dougeye »

Lord_Dakier wrote:Its been deleted but I still cant hear betty :S
if its AP then you have to delete the one in the Addon/t folder ;)
I used to list PC parts here, but "the best" will suffice!
nap_rz
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Post by nap_rz »

those split have the best M6 regarding speed vs protection vs weaponry, too bad their model and textures are quite ugly :( :lol:

although it can be said that it is odd that the split have destroyers that only get 4GJ of shields while their M6 are relatively just as heavy shielded as most other races M6 :P

btw, if I buy an orbital shipyard in saturn, what will it give me? what about the orbital HQ?
A5PECT
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Post by A5PECT »

deca.death wrote:[The turbo booster is] certainly handy to have: here is what they should do - make it use shield energy.
If you have the Community Plugin Configuration menu installed you can do just that. I set mine to use both laser and shield energy, and not use energy cells.

[ external image ]
Last edited by A5PECT on Wed, 1. Feb 12, 15:05, edited 1 time in total.
Admitting you have a problem is the first step in figuring out how to make it worse.
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Erenar
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Post by Erenar »

00044 is in the addon\mov folder :P

But, from a previous mistake of mine, if i had left the file in there and started a new game betty would fail (i think once she went to say one of the newly added items) and never hear from her again... only way to get her back was to restart a new game and make damn sure the file had been removed before starting hehe.

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