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Are you playing vanilla? No two flails (80 points hull damage) in the world can deal more damage than two shots from a MAML (6.166 points hull damage) in a vanilla game....VincentTH wrote:Actually no. All I did was repair it to make it hostile, go back to my M7M when red dots show up on my scanner, launch the missiles, then regret it. In retrospect, I should have lead the attacker away from the Aran, and rely on my 2x FAA to take out the M5.Rhox wrote:But that must have been after you boarded the Aran with marines with less than 5* in engineering, I assume? Otherwise, something would be wrong as I accidently fired a barrage of M/AML shots at one of my Arans (I was towing it to a shipyard in an Aegir) which only took parts of its damaged hull...VincentTH wrote:I launched 2 Flails at the leading M5 (with a P and some Ms trailing behind), but somehow, the missiles came back to the Aran after killing the first N, instead of locking on the next Xenon. It goes without saying that the single Flail killed the Aran. Luckily, I have not launched my marines yet.
best regards,
Rhox
You don't have to look at the model viewer. If it's close, you see it anyway, if it's far away, you just have to look out for a yellow cigar-shaped object...sovereign01 wrote:I've boarded five so far, it would have been seven but the first couple of times I found it I wasn't flying a ship that could board them Shocked - first one I found was right in front of me, thanks to the model viewer I knew what to look out for
It was a DiD game (__is__ actually, as I still play it). It goes without saying there was no mod. I don't have the game in front of me, but the flail damage from the Encyclopedia must be multiplied by 6, and then add the possibility of 5 more mini-flails. (I am not sure about the extra 5)Rhox wrote:Are you playing vanilla? No two flails (80 points hull damage) in the world can deal more damage than two shots from a MAML (6.166 points hull damage) in a vanilla game....VincentTH wrote:Actually no. All I did was repair it to make it hostile, go back to my M7M when red dots show up on my scanner, launch the missiles, then regret it. In retrospect, I should have lead the attacker away from the Aran, and rely on my 2x FAA to take out the M5.Rhox wrote:But that must have been after you boarded the Aran with marines with less than 5* in engineering, I assume? Otherwise, something would be wrong as I accidently fired a barrage of M/AML shots at one of my Arans (I was towing it to a shipyard in an Aegir) which only took parts of its damaged hull...VincentTH wrote:I launched 2 Flails at the leading M5 (with a P and some Ms trailing behind), but somehow, the missiles came back to the Aran after killing the first N, instead of locking on the next Xenon. It goes without saying that the single Flail killed the Aran. Luckily, I have not launched my marines yet.
best regards,
Rhox
You don't have to look at the model viewer. If it's close, you see it anyway, if it's far away, you just have to look out for a yellow cigar-shaped object...sovereign01 wrote:I've boarded five so far, it would have been seven but the first couple of times I found it I wasn't flying a ship that could board them Shocked - first one I found was right in front of me, thanks to the model viewer I knew what to look out for
best regards,
Rhox
because otherwise it is too powerful. Also, the only Goner ship that has gun emplacement is the TLS.brucewarren wrote:After kitting out the Scarlet Pimpernel, a question comes to mind.
I know the Aran is a Goner ship and that they are so pacifist as to make the Boron look jingoistic,
but with it's massive cargo capacity and extraordinary lack of speed, why
does it have no gun emplacements whatsoever?
The Aran comes not from Egosoft, but from the makers of X-tended the Mod, a mod for X3 Re-union. In that game, it was actually a mobile shipyard rather than the Carrier that it is now.brucewarren wrote:After kitting out the Scarlet Pimpernel, a question comes to mind.
I know the Aran is a Goner ship and that they are so pacifist as to make the Boron look jingoistic,
but with it's massive cargo capacity and extraordinary lack of speed, why
does it have no gun emplacements whatsoever?
Strange. You're right about multiplying, the flail is a swarm missile, so the damage of 5 MJ has to be multiplied by 8. That makes 40 MJ per swarm and 80 MJ for two. Really strange. But you should never wonder when something strange happens in an X game...VincentTH wrote:It was a DiD game (__is__ actually, as I still play it). It goes without saying there was no mod. I don't have the game in front of me, but the flail damage from the Encyclopedia must be multiplied by 6, and then add the possibility of 5 more mini-flails. (I am not sure about the extra 5)
I was puzzled myself when that happened, as I did not expect 2 flails to kill an Aran after killing the M5. I was too busy to prepare launching the marines (Piracy menu etc...), when the Aran went boom (luckily or I would have lost 20 marines)!!! May be the Aran has very low hull in the first place.
David Howland wrote: I also remember when my personal ship was a dragon, it would be a pain when a Hydra or Springblossom used to park next to me trapping me on the dock for hours.
greypanther wrote:Then with that logic it should be O.C.S. Trade Centre.
Out of curiosity, does anyone know how long it takes to repair an Aran with a repair laser? ( Yes I know a long time! An acurate fact would be useful!)