Can't find an option in the Package Creator

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that woldn't work, anything added in as extras is installed exactly as they are.Cyborg11 wrote:Ah ok.
But could I add the mod files as Extras in the Package Creator and set the path to the X3 folder?
Of course I rename the files before I add them into the .spk.
If I use the same mods this method should work without any problems.
i assume u mean a multi package file, ie many spk packages in a single file ?Cyborg11 wrote: Another question: How can I create multiple packages?
try the latest version, 1.30 RC 1 from the beta thread.NewEonOrchestra wrote:I'm having the exact same problem as Tolmos.
XTC version: 2.7.1
Windows 7 64-bit
I did an uninstall and reinstall on the manager, same problem. Guess I'm going to have to do this manually unless someone has figured out what's going wrong.
Is there a way to unpack a .spk file to get at the \script and \t raw information? So many scripts use that format that I can't install anything good without that raw info.
This is my problem, and texall's solution of uninstalling and reinstalling did not work. I can get the message stating it is the wrong game version to go away, but it still does not install properly.In regards to this problem, the installer says it is for the wrong game in both the Lite and Beta version of the Plugin Manager. You can click "Install" anyways, but you aren't likely to notice that it hasn't automatically put a check mark next to the package (due to thinking its incompatible), and for some reason it shows up on the list as being successfully installed until you either start the game or otherwise close the manager. Basically, just click the check box and it will install and work.
The real discovery is that the Plugin Manager thinks it installed for some reason when it did not. Hopefully that is useful to Cycrow. Speaking of whom, thanks for everything you do for the community, Cycrow.
Thanks for your answersCycrow wrote:that woldn't work, anything added in as extras is installed exactly as they are.Cyborg11 wrote:Ah ok.
But could I add the mod files as Extras in the Package Creator and set the path to the X3 folder?
Of course I rename the files before I add them into the .spk.
If I use the same mods this method should work without any problems.
so if you add say 01.cat as extras, then it'll be installed as 01.cat and overright the existing file.
for fake patches, they have to be added as fake patches.
there are several ways to do this.
u can either rename the mod files to a number, any number will do, then add them as a mod file, both cat and dat files.
or if your using the latest Creator from the Beta/RC currently available, then u can add the mod file as a mod, adding the cat will automatically add the dat file as well. Then right click on the file and select the option to switch to fake patch and it'll rename it for you
i assume u mean a multi package file, ie many spk packages in a single file ?Cyborg11 wrote: Another question: How can I create multiple packages?
its not currently supported in the creator yet. You can use spktool from the command line to do it, and you also use SpkExplorer to add/remove packages from a multi-package spk.
Cycrow wrote:the plugin manager only works with its own file format, those are .spk file.
other scripts/mods that come in different formats like .zip or .rar have to be isntalled in different ways
boran_blok wrote:Or you turn em into spk's like I do. It's not that hard, and waaay easier to manage afterwards