[PROGRAM] X Plugin Manager : V1.87 : 2024-01-06

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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logician
Posts: 27
Joined: Wed, 3. Dec 08, 20:22

Post by logician »

@Varek Raith
The only situations I can think of, where Windows 7 would prevent you from installing files or programs to a directory, is when you're not logged in with an administrator account, and/or deprived yourself of certain access rights, most likely via the built-in "User Account Control system" (which hopefully I've translated correctly here, I'm not quite sure about its name in the english windows version).

In Windows7, The UAC has been slightly modified and extended, compared to the old infamous version introduced with Vista. Most importantly, at its default setting it no longer keeps alerting users with repeated questions and dialog screens - that's generally an advantage for day-to-day tasks, but you might not even know you have it activated, or at which level.

For both cses, go to your system's control panel, head to the "user accounts" page and check if your account is actually an administrator, and check the UAC's level (there should be 4 possible levels, ranging from "always alert me" to basically "just shut up").

If all else fails try these:

1) Execute the Plugin Manager with administrator priviledges manually (right click the executable file, select "execute as administrator").

2) Open up your Windows Explorer and check if there's a little "Lock"-type icon next to the program files folder. If there is one, try entering the folder and you will probably be asked if you actually want to proceed. Don't ask me what kind of security that is supposed to be, but you can answer "Yes" there anyway. You'll have to answer "yes" most likely once per session, in other words everytime you reboot your computer, unless you change the relevant security settings. After that you should be able to install or copy your desired files into the folder.

It's actually the same with trying to access other users' "My Documents" folders on your computer.

3) Install the game and / or plugin manager to some place else, Windows7 only protects its system directories, the "User" and "Program files" folders this way. Well, actually also folders like "MSOCache" and "Recycled", but you're not gonna want to be using those for anything valuable anyways. :D

Hope this helps!
logician
Posts: 27
Joined: Wed, 3. Dec 08, 20:22

Post by logician »

@Cycrow
Any chance I could get a quick answer on my earlier question mate? *puppydogeyes*..

I know it's probably a "yes-for-the-millionth-time" kind of question but as I mentioned in my previous post, the part which was a bit misleading is that your own script is linking to a separate EMP download. Since there is also no mention of EMP inside the Plugin manager itself (which you wouldn't want to change, I presume?), it's not apparent right away, whether the EMP plugin is working as it should be, and which version of it is being used.

Sorry if I'm being a bit paranoid there, I just want to be sure I don't screw my X3TC installation up (again), because that's made me throw its box against a wall about two years ago. :evil:

respectfully submitted,
-Logician
Cycrow
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Post by Cycrow »

EMP is included with the plugin manager yes, so you dont need to install it seperatly.

however, some of the older plugins might have problems due some changes with the new EMP, but this is true if you install the new version manually as well.

the post simple hasn't been updated to remove EMP from it, nor has the package been updated to work with the new EMP yet (just means it wont have the correct text but should otherwise work)

due to my limited connection atm (can only use my phone) i've not been able to update it
logician
Posts: 27
Joined: Wed, 3. Dec 08, 20:22

Post by logician »

ty Cycrow

On a side note - I've translated some of your plugins to german..In case you'd like to distribute your scripts along with a german version, I'd be happy to send you the translations.

Over the past few weeks I've basically translated all user-made X3TC modifications & plugins, which I use myself, to german language.

Originally just with the intention of adding a little to the overall atmosphere and being able to play the game in one single language myself, but I wouldn't mind sharing them, as long as the process of updating the translations everytime the plugin itself gets updated, won't consume too much time.

Best,
-Logician

p.s. french translations would actually be no issue either, just as long as we're not talking about giant, text-based quests. ;)
Cycrow
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Joined: Sun, 14. Nov 04, 23:26
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Post by Cycrow »

if u want to send the translated text files, then ill add them in.

once i have the files i dont need to do anything extra to add them into the packages and update them.

i use spktool to create the packages automatically :P
Paranoid Marvin
Posts: 62
Joined: Tue, 15. Jun 04, 22:21
x4

Post by Paranoid Marvin »

Cycrow,

I was wondering if you can help, I've been playing X games on and off for a while now and they are always more fun modded as such before I started X3TC I modded it.

As far as I can tell I have done things as I should have but am still having problems, I can't find your Advanced Jumpdrives in the argon equipment docks though the commands are there. There are also ZA_Blank_Ware errors in my Borron shipyards.

On opening the cheat menu and sellecting Add Equipment there is no big list of blank wares I would expect from the EMP.

Now these are the steps I took.

1 - Installed X3TC + patched.
2 - Installed Bonus content patch
3 - Installed the plugin manager (lite).
4 - Used plugin manager to install this list of scripts
[ external image ]
5 - Installed (fake patch) the combat mod rebalnce for SRM
6 - Intalled (fake patch) the SRM 0.83
7 - Installed (fake patch) Shawns Cockpit mod 1.5
8 - Installed the SRM Shipyards + Jobs files.

On an additional note, while X3TC boots up with all the effect of the files they do not show up properly in the plugin manager.

Hope you can solve my problem for me I've come to you becasue you have always done so with X2 and X3 problems :D

Thanks a bunddle for your help.

Marv
VINNIPUK
Posts: 4
Joined: Sat, 3. Feb 07, 14:42
x2

Post by VINNIPUK »

hello,
like others i get problems while opening old spk files, they are still not recognized from the spkconverter or spktool.
for ex. this one:
http://www.xai-corp.net/en/node/1468
thanks for your hard work.
texallbwt
Posts: 88
Joined: Tue, 21. Mar 06, 11:41
xr

Post by texallbwt »

:)

http://www.mediafire.com/?vrdyttd665f5d8n

Here's a link to a xsp file, the original and a converted image I made with the beta 16 xsp converter.
I can't get the ship to run the MK3 Trader Command. The MK3 equipment shows in the ship list but it does not show the Sector Trader Command.

Thanks for the help.

Tex.
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RLHDLW
Posts: 179
Joined: Thu, 29. Apr 04, 13:18
x3tc

Post by RLHDLW »

I have a simlar problem since upgrading to SRM0.84

Plugin Manager 1.20 Lite no longer recognizes Advanced Jumpdrive 1.20 as a valid spk "Wrong game" or something. Same for AJD 1.11. I can install these, but whenever I close the PM and open again, the AJD entry is gone.

AJD 1.01 is recognized, properly installed, and working in the game, though.

Edit: Never mind, problem solved. Needs EMP to go along with. Everything fine now.
RLHDLW
red' net, spui
Soriugen
Posts: 4
Joined: Sun, 22. Aug 10, 01:43

Post by Soriugen »

Specially registered for this :)

Anywho, i get the error that this is not a Win32 application..(picture in dutch, yay)

[ external image ]



Same thing happens for the Beta, any ideas how this can happen?
Klarion VII
Posts: 2
Joined: Wed, 18. Aug 10, 00:02

Post by Klarion VII »

Varek Raith wrote:Plugin manager is not working.
When I install scripts, the manager says they're installed when they are not.
Then, when I close the manager and reopen it, all those scripts I thought I installed are no longer listed. They also never get installed to the scripts folder.
Running Windows 7, v1.20 of the Plugin Manager, Terran Conflict is not installed into the program files folder. I also made sure the manager was in modded mode.
This was working perfectly before I reinstalled the game... :?

Edit, running as admin has no effect.
In regards to this problem, the installer says it is for the wrong game in both the Lite and Beta version of the Plugin Manager. You can click "Install" anyways, but you aren't likely to notice that it hasn't automatically put a check mark next to the package (due to thinking its incompatible), and for some reason it shows up on the list as being successfully installed until you either start the game or otherwise close the manager. Basically, just click the check box and it will install and work.

The real discovery is that the Plugin Manager thinks it installed for some reason when it did not. Hopefully that is useful to Cycrow. Speaking of whom, thanks for everything you do for the community, Cycrow.

*EDIT* Also, this seems to be the case only with some of Cycrow's own scripts. For me it was Advanced Nav, Advanced Jump, their overwrites, and SEWN.
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Drewgamer
Posts: 536
Joined: Fri, 27. Aug 10, 08:39
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Post by Drewgamer »

Klarion VII wrote:
Varek Raith wrote:Plugin manager is not working.
When I install scripts, the manager says they're installed when they are not.
Then, when I close the manager and reopen it, all those scripts I thought I installed are no longer listed. They also never get installed to the scripts folder.
Running Windows 7, v1.20 of the Plugin Manager, Terran Conflict is not installed into the program files folder. I also made sure the manager was in modded mode.
This was working perfectly before I reinstalled the game... :?

Edit, running as admin has no effect.
In regards to this problem, the installer says it is for the wrong game in both the Lite and Beta version of the Plugin Manager. You can click "Install" anyways, but you aren't likely to notice that it hasn't automatically put a check mark next to the package (due to thinking its incompatible), and for some reason it shows up on the list as being successfully installed until you either start the game or otherwise close the manager. Basically, just click the check box and it will install and work.

The real discovery is that the Plugin Manager thinks it installed for some reason when it did not. Hopefully that is useful to Cycrow. Speaking of whom, thanks for everything you do for the community, Cycrow.

*EDIT* Also, this seems to be the case only with some of Cycrow's own scripts. For me it was Advanced Nav, Advanced Jump, their overwrites, and SEWN.
I'm havin the same issue...but I don't see any check boxes? Could you maybe point a tired noob in the right direction? XD
texallbwt
Posts: 88
Joined: Tue, 21. Mar 06, 11:41
xr

Post by texallbwt »

:)

I something like this a while back, it came from trying to install the same
spk, xsp file twice. If you don't get a confirmation message before restarting
the plug in manager, you will have problems.

Try uninstalling the Plug in manager, whatever version, just to clear the
board, and make sure you get a confirmmation message for each file package
you want to add, afterwards.

If you don't get that message, stop there and troubleshoot that package.
Remember to uninstall that package, even though it doesn't show on the list.

Hope this helps.

Tex.
dains
Posts: 61
Joined: Sat, 2. Jun 07, 18:12
x3

List of mods converted to SPK?

Post by dains »

Hi, I read and searched around and didn't find this answer, so this looks like the closest thing to a "right" thread for it. If not, please move it where it should be and let me know where it ends up?

OT: Is there a list of scripts and mods that have been converted to SPK? After breaking my first installation doing the manual script and mod installation thing, I went and got the awesome Plugin Manager (thanks so much Cycrow!). I found a few scripts in SPK format and they work flawlessly, so that was a good start, but then the obvious question arose: is there a post with all of the scripts and mods in SPK format?

I see that some authors are doing it themselves, but many are not, so I'm wondering if there is such a thing?

Thanks for any help!
Advent1s
Posts: 148
Joined: Sat, 14. Apr 07, 00:12
x4

Post by Advent1s »

I would like to know what to do with the imperial lab mod and the EMP im supposed to use, should i use the one in this or the standalone?
Tolmos
Posts: 394
Joined: Thu, 23. Feb 06, 03:37
x3tc

Post by Tolmos »

Did anyone ever figure out what was going on with the plugin manager saying it had installed spks but hadn't?

Here is what I have:

X3 Terran Conflict is a clean install. I installed it on a separate drive from windows, one devoted purely to programs.

I opened up the Plugin manager and first installed Cycrow's Ware Manager and Hotkey Manager. I then began installing every other script I had that were all in SPK format. They all showed up as installed and enabled. Everything looked great!

I exit out and then reopen the plugin installer just to confirm they installed properly. You can imagine my surprise when ONLY the ware manager and hotkey managers were installed and the other 10+ scripts were not.

No matter how many times I attempted to reinstall the scripts, nothing.

Any suggestions? What am I doing wrong?! I've triple checked that I am indeed installing to the correct directory and am not in vanilla mode.


EDIT***- Installed the 1.30 beta and it solved all my problems. :)
AgentExeider
Posts: 32
Joined: Mon, 16. Feb 04, 08:44
x4

Post by AgentExeider »

im having an issue with the plugin manager lite, i have installed and an running it, but the window itself won't show up, the program is running on my task bar but the window it self won't show up.

Im running windows 7 on a Hp pavilion dv8.
[ external image ]
"I suppose I could part with one and still be feared."
muttertron
Posts: 23
Joined: Fri, 1. Dec 06, 10:09

Post by muttertron »

quick question: does the current (1.30 beta 16) version still require X3:R to be installed when extracting ship files from another mod?

**wrong thread >_>
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Cyborg11
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x3tc

Post by Cyborg11 »

One question:
Can the Plugin Manager install the mods as fake patches?
***modified*** und stolz drauf
Meine Tools: ReadTextFixer - X3 Übersetzer - TShipsMerger
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TrixX
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Post by TrixX »

It does with those that are set that way. It adds them to the next available number. I tend not to use that feature as I need control over the patches, but it's useful for players :)
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson

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