There is an in-game facility for taking screenshots F9/PrintScreen (by default). The result will be stored in <My Documents>\egosoft\x3tc\screenshots.AgentExeider wrote:btw, how do you take screen shots, because when i do i get a black window when i paste the print screen to paint.
[SCRIPT] Advanced Jumpdrive V1.22 : Updated 22/07/2015
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 10522
- Joined: Fri, 12. Mar 04, 19:47
Lenna (aka [SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
-
- Posts: 86
- Joined: Mon, 28. Mar 11, 12:54
This is r*******. Its 138,000,000 for the FTL adv jump-drive extension
I Could buy 2 Capital ships with that kind of money. Yet the extension has to fit inside a capital ship, so how can the mass of this extension be more than the capital ship itself?
This Mod is years old but as its the only one of its kind ( I think) then I am going to vent my frustration here.
It takes me like 2 weeks just to get 60,000,000 to buy a capital ship.
How the hell am I going to find another 138,000,000 on top of that in my life time.
I Could buy 2 Capital ships with that kind of money. Yet the extension has to fit inside a capital ship, so how can the mass of this extension be more than the capital ship itself?
This Mod is years old but as its the only one of its kind ( I think) then I am going to vent my frustration here.
It takes me like 2 weeks just to get 60,000,000 to buy a capital ship.
How the hell am I going to find another 138,000,000 on top of that in my life time.
Last edited by littleheadspin on Fri, 8. Apr 11, 23:28, edited 1 time in total.
-
- Moderator (Script&Mod)
- Posts: 22434
- Joined: Sun, 14. Nov 04, 23:26
i wouldn't worry about thoseAgentExeider wrote:ok I am having an issue too where the wares show up as
ss_ware_sw_new11
ss_ware_sw_new15
ss_ware_sw_new17
ss_ware_sw_new19
ss_ware_sw_new20
ss_ware_sw_new4
ss_ware_sw_new5
ss_ware_sw_X3TC2
ss_ware_sw_X3TC3
ss_ware_sw_X3TC4
ss_ware_sw_X3TC5
ss_ware_sw_X3TC6
I have the latest plugin manager V1.40 (Beta 1)
Adv Jumpdrive
Adv jumpdrive - overrides
Cheat Collection Package
Community Plugin Configuration
Hot Key Manager
Ware Manager
and DDTC 1.3
yet I'm still having the wares show up as the ss_ware etc. and not the names.
the cheat scripts just display every ware thats in the game, this includes all the unused ones as well.
as long as they dont show up anywhere else like on ships or stations then its fine
-
- Moderator (Script&Mod)
- Posts: 22434
- Joined: Sun, 14. Nov 04, 23:26
this might be a problem with DDTC, as it has its own TWareT file, it could be overrighting EMP with the wrong version.AgentExeider wrote:in the add ware section, install equipment sub-section of the cheat menu.
Edit:
Ok i just checked out the argon equipment dock and i found
ZA_EMP_BLANK_WARE_CUSTOM16_12
ZA_EMP_BLANK_WARE_CUSTOM17_15
ZA_EMP_BLANK_WARE_CUSTOM18_12
ZA_EMP_BLANK_WARE_CUSTOM19_15
And no, i do not have EMP.spk installed.
btw, how do you take screen shots, because when i do i get a black window when i paste the print screen to paint.
-
- Posts: 31
- Joined: Fri, 22. Apr 11, 20:01
1.) When loading a save game on a station that sells the new items they always revert to:
ZA_EMP_BLANK_WARE_CUSTOM16_12
ZA_EMP_BLANK_WARE_CUSTOM17_15
ZA_EMP_BLANK_WARE_CUSTOM18_12
ZA_EMP_BLANK_WARE_CUSTOM19_15
2.) The Jumpdrive Energy Generator doesn't do anything as far as I can tell as any method of intiating a jump still requires Energy Cells.
3.) Neither the Jumpdrive Energy Generator or the Advanced Jumpdrive work with Auto Jump.
4.) The Script Replacement Addon doesn't seem to do anything as the only way to initiate an Energy Cell free jump is from the Advanced Jump Menu.
- Ryan Paul Fialcowitz
ZA_EMP_BLANK_WARE_CUSTOM16_12
ZA_EMP_BLANK_WARE_CUSTOM17_15
ZA_EMP_BLANK_WARE_CUSTOM18_12
ZA_EMP_BLANK_WARE_CUSTOM19_15
2.) The Jumpdrive Energy Generator doesn't do anything as far as I can tell as any method of intiating a jump still requires Energy Cells.
3.) Neither the Jumpdrive Energy Generator or the Advanced Jumpdrive work with Auto Jump.
4.) The Script Replacement Addon doesn't seem to do anything as the only way to initiate an Energy Cell free jump is from the Advanced Jump Menu.
- Ryan Paul Fialcowitz
-
- Posts: 31
- Joined: Thu, 9. Mar 06, 13:00
Same problem with the ZA_EMP_BLANK ware names here - solved if I remove the 0901-L044.pck from the "t" folder. That one seems to belong to the PM (running v. 1.30 lite) and is being created each time the PM runs. Also contains the ZZ_EMP ware names (without it the ware menu has a long list of ReadText in the middle).
For some reason strings from 7539 do not overwrite those from 0901 ??
The only workaround I could find - decompress 0901-L044 into xml, edit it and remove the ware IDs used by Advanced Jumpdrive. Keep a copy somewhere and delete the pck/copy the xml each time I run PM.
Annoying, IMO
I also checked both the scripts and the t folder - can't find any file that might be used by the EMP standalone ... no init script or anything.
For some reason strings from 7539 do not overwrite those from 0901 ??
The only workaround I could find - decompress 0901-L044 into xml, edit it and remove the ware IDs used by Advanced Jumpdrive. Keep a copy somewhere and delete the pck/copy the xml each time I run PM.
Annoying, IMO

I also checked both the scripts and the t folder - can't find any file that might be used by the EMP standalone ... no init script or anything.
-
- Posts: 31
- Joined: Fri, 22. Apr 11, 20:01
No comment?RyanFialcowitz wrote:1.) When loading a save game on a station that sells the new items they always revert to:
ZA_EMP_BLANK_WARE_CUSTOM16_12
ZA_EMP_BLANK_WARE_CUSTOM17_15
ZA_EMP_BLANK_WARE_CUSTOM18_12
ZA_EMP_BLANK_WARE_CUSTOM19_15
2.) The Jumpdrive Energy Generator doesn't do anything as far as I can tell as any method of intiating a jump still requires Energy Cells.
3.) Neither the Jumpdrive Energy Generator or the Advanced Jumpdrive work with Auto Jump.
4.) The Script Replacement Addon doesn't seem to do anything as the only way to initiate an Energy Cell free jump is from the Advanced Jump Menu.
- Ryan Paul Fialcowitz
-
- Moderator (Script&Mod)
- Posts: 22434
- Joined: Sun, 14. Nov 04, 23:26
try reading the post directly aboveRyanFialcowitz wrote:No comment?RyanFialcowitz wrote:1.) When loading a save game on a station that sells the new items they always revert to:
ZA_EMP_BLANK_WARE_CUSTOM16_12
ZA_EMP_BLANK_WARE_CUSTOM17_15
ZA_EMP_BLANK_WARE_CUSTOM18_12
ZA_EMP_BLANK_WARE_CUSTOM19_15
2.) The Jumpdrive Energy Generator doesn't do anything as far as I can tell as any method of intiating a jump still requires Energy Cells.
3.) Neither the Jumpdrive Energy Generator or the Advanced Jumpdrive work with Auto Jump.
4.) The Script Replacement Addon doesn't seem to do anything as the only way to initiate an Energy Cell free jump is from the Advanced Jump Menu.
- Ryan Paul Fialcowitz

-
- Posts: 31
- Joined: Fri, 22. Apr 11, 20:01
I did read your post and it didn't address three out of the four problems I had. In my previous post I highlighted the problems for your convenience.Cycrow wrote:try reading the post directly above
See?Cycrow wrote:u could try running the latest beta of the plugin manager, the text should be fixed in that
On the assumption that you meant upgrading would solve the other problems as well I went looking for a newer version of your Plugin Manager. I followed the link in your post and the newest version was four years old and led to a dead link. . .
Edit
Alright, I uninstalled version 1.30 of the Plugin Manager and installed 1.40 and I no longer get this:
ZA_EMP_BLANK_WARE_CUSTOM16_12
ZA_EMP_BLANK_WARE_CUSTOM17_15
ZA_EMP_BLANK_WARE_CUSTOM18_12
ZA_EMP_BLANK_WARE_CUSTOM19_15
I instead get blank text with ten thousand of each item at the station.
Further Edit
I used your Cheat Package to add the jumpdrive and generator directly. With no energy cells I could not get it to make a jump via the navigation menu or by autopiloting to a station in another sector, auto jump.
I could make a jump through the Advanced Jumpdrive menu, is this intentionally the only way the script works?
- Ryan Paul Fialcowitz
-
- Posts: 911
- Joined: Sun, 17. Jul 05, 14:43
has anyone had a problem with the FTL, when I use it to jump to a spot it will continue to jump in and around the chosen spot until I deactivate the autopilot...
*edit
...its kind of fun to watch, ie xenon station surrounded by ships, I select the xenon station as ftl target, it continue jump in and around the station each launching a salvo of psp, lol its like guerilla warfare...
*edit2
...right I know this is a bug of some sort but it might be worth making it a feature you can call it the ropeadope, destroyed the xenon station with minimal damage to myself, enemy ships didn't know what to do with themselves, at one point I watched 6 of my salvos from different directions hit the station lol...
*edit3
...Ok I like this bug, I'm like a 1 ship armada, such a cheat though or is it...
*edit
...its kind of fun to watch, ie xenon station surrounded by ships, I select the xenon station as ftl target, it continue jump in and around the station each launching a salvo of psp, lol its like guerilla warfare...
*edit2
...right I know this is a bug of some sort but it might be worth making it a feature you can call it the ropeadope, destroyed the xenon station with minimal damage to myself, enemy ships didn't know what to do with themselves, at one point I watched 6 of my salvos from different directions hit the station lol...
*edit3
...Ok I like this bug, I'm like a 1 ship armada, such a cheat though or is it...
PhenomII X4 940 black edition
8GB DDR2
ATI HD4890
Windows 7 64bit
8GB DDR2
ATI HD4890
Windows 7 64bit
-
- Moderator (Script&Mod)
- Posts: 22434
- Joined: Sun, 14. Nov 04, 23:26
if its just showing up as a blank line, then most likly theres a problem with the wares file, which usually indicates that the ware entries are missingRyanFialcowitz wrote:I did read your post and it didn't address three out of the four problems I had. In my previous post I highlighted the problems for your convenience.Cycrow wrote:try reading the post directly above
See?Cycrow wrote:u could try running the latest beta of the plugin manager, the text should be fixed in that
On the assumption that you meant upgrading would solve the other problems as well I went looking for a newer version of your Plugin Manager. I followed the link in your post and the newest version was four years old and led to a dead link. . .
Edit
Alright, I uninstalled version 1.30 of the Plugin Manager and installed 1.40 and I no longer get this:
ZA_EMP_BLANK_WARE_CUSTOM16_12
ZA_EMP_BLANK_WARE_CUSTOM17_15
ZA_EMP_BLANK_WARE_CUSTOM18_12
ZA_EMP_BLANK_WARE_CUSTOM19_15
I instead get blank text with ten thousand of each item at the station.
Further Edit
I used your Cheat Package to add the jumpdrive and generator directly. With no energy cells I could not get it to make a jump via the navigation menu or by autopiloting to a station in another sector, auto jump.
I could make a jump through the Advanced Jumpdrive menu, is this intentionally the only way the script works?
- Ryan Paul Fialcowitz
do u make sure u close the plugin manager before playing ?
also, are you running any mods, specifically ones you select from the start up screen ?
-
- Posts: 31
- Joined: Fri, 22. Apr 11, 20:01
1.) You've now made three posts since my initial bug report and still have yet to address three out of the four problems. Sadly the only problem you seem interested in addressing is the one that every other post in this topic is about. . .Cycrow wrote:if its just showing up as a blank line, then most likly theres a problem with the wares file, which usually indicates that the ware entries are missing
do u make sure u close the plugin manager before playing ?
also, are you running any mods, specifically ones you select from the start up screen ?
2.) My game is the SuperBox version updated to 3.1 and I am running the following modifications:
500km Com Range
Add Missing Ware Selling Locations
Auto Aim
Automated Satellite Network
Salvage Command Suite
Simple Sidebar Remover
Universal Best Buys & Sells Locator
- Ryan Paul Fialcowitz
-
- Moderator (Script&Mod)
- Posts: 22434
- Joined: Sun, 14. Nov 04, 23:26
well if the ware isn't working properly, the chances are thats whats causing the other problems as well.
so until thats fixed properly, it'll be difficult to tell the cause of the others.
for q2 and 3, these are both linked to q4
the stand alone advanced jumpdrive only works via the advanced menu
the script replacements replace the standard jump scripts with the advanced jumpdrive ones
so if they aren't working, then the energy generator wont work using standard jump methods
also, using the jump hotkey shift+j, will never work with the energy generator, even with the replacement scripts
finally, the 2 main reasons the replacements wont be working is either its not installed correctly, or its not detecting the ware properly
and considering you have problems with wares, thats the most likly reason
so until thats fixed properly, it'll be difficult to tell the cause of the others.
for q2 and 3, these are both linked to q4
the stand alone advanced jumpdrive only works via the advanced menu
the script replacements replace the standard jump scripts with the advanced jumpdrive ones
so if they aren't working, then the energy generator wont work using standard jump methods
also, using the jump hotkey shift+j, will never work with the energy generator, even with the replacement scripts
finally, the 2 main reasons the replacements wont be working is either its not installed correctly, or its not detecting the ware properly
and considering you have problems with wares, thats the most likly reason
-
- Posts: 911
- Joined: Sun, 17. Jul 05, 14:43
-
- Posts: 56
- Joined: Fri, 4. Mar 11, 08:47
I got the same bug, too, and finally, solved it as sigsegv.sigsegv wrote:Same problem with the ZA_EMP_BLANK ware names here - solved if I remove the 0901-L044.pck from the "t" folder. That one seems to belong to the PM (running v. 1.30 lite) and is being created each time the PM runs. Also contains the ZZ_EMP ware names (without it the ware menu has a long list of ReadText in the middle).
For some reason strings from 7539 do not overwrite those from 0901 ??
The only workaround I could find - decompress 0901-L044 into xml, edit it and remove the ware IDs used by Advanced Jumpdrive. Keep a copy somewhere and delete the pck/copy the xml each time I run PM.
Annoying, IMO![]()
I also checked both the scripts and the t folder - can't find any file that might be used by the EMP standalone ... no init script or anything.
before i do as sigsegv, i tried the latest beta of PM.
but it only work in first time i lunch X3TC.
when i played X3TC by PM luncher next day,
the ZA_EMP_BLANK show again as wares' name.
Although it can work by editing 0901-L044 file,
but this method is a little unfriendly after all.
-
- Posts: 1827
- Joined: Wed, 6. Nov 02, 20:31
Any chance you could provide a zip file of these scripts cycrow?
The plugin manager and spk explorer won't let me unpack the files.
Plugin manager looks for extra stuff, which is already installed without the plugin manager.
All I want to do is unpack it, way too many checks going on in the latest incarnation of the plugin manager.
Argo
The plugin manager and spk explorer won't let me unpack the files.
Plugin manager looks for extra stuff, which is already installed without the plugin manager.
All I want to do is unpack it, way too many checks going on in the latest incarnation of the plugin manager.

Argo
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now

<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now

-
- Posts: 1827
- Joined: Wed, 6. Nov 02, 20:31
Feel abit silly now 
I had DL'd X Plugin Manager V2.12 from the link in your sig when I was looking in this thread and had though it was the most recent version.
Turns out it linked to Reunion version, opps, hehe.
Will teach me to alaways check the dates and where I am on forums.
I'm getting old and forget to check stuff like that these days
.
Sorry for the confusion there, newest version dl'd and working as it should now for TC thanks.
Argo.

I had DL'd X Plugin Manager V2.12 from the link in your sig when I was looking in this thread and had though it was the most recent version.
Turns out it linked to Reunion version, opps, hehe.
Will teach me to alaways check the dates and where I am on forums.
I'm getting old and forget to check stuff like that these days

Sorry for the confusion there, newest version dl'd and working as it should now for TC thanks.
Argo.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now

<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now

-
- Posts: 911
- Joined: Sun, 17. Jul 05, 14:43