We're having a meta-discussion here

I can see that "cheat" is a loaded word around here, so I'll discard it.
I totally agree that the bottom line is fun. No argument at all from me on that point. Hence the fact that I use the TB anyway despite my argument that it wrecks balance. I'm also not trying to paint this in black and white - just the opposite.
My points regarding balance and the TB are that the TB create situations that allow for:
- Outrunning any missile that poses a threat to your craft
- Creating massive, instant changes in speed that will throw off the gunnery on any weapon that hits hard enough to threaten an M6
- Massively reducing the risk of engaging a superior enemy on account that you can completely break off the engagement at will
- Diminishes the importance of choice between different ship models for the player (they're all monsters with a TB installed)
I think it's safe to state all of that without attatching value judgements to any of it. My arguments for why it's fun are more subjective, but still valid:
- Faster is always better. ZOOOOOOOOOOOOOM!
- My Hyperion is too sexy to not be able to kill everything in the universe.
- Ramming an M5 with a corvette because it's too slow to escape you is just hilarious.
- The fact that MY ship is faster than everyone elses's of the same model makes me feel special.
How I settle this argument personally is self-evident (well, to me anyway) - I use the freakin' TB with gusto. It's awesome - but could it be even awesomer if a critical eye were taken to it with balance in mind? I think so, and that's the spirit in which I'm offering these comments. I don't think balance is some nebulous, frivolous concept - it's at the core of good game design. Even in an open-world game like X3 situations have to be carefully crafted to generate expected outcomes. When the outcomes tend to the absurd (like a lone P smashing the Paranid navy), immersion and fun can potentially suffer.
And I'm right there with you on the save/reload thing, but that's a whole different topic of discussion.