made an easy to use LAA flag patcher (2GB limit removal)
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For those wondering about this patch, I just found this a few days ago and decided to try it out... I wrote a pretty detailed description in another thread about it, the RRF 1.7 thread..
To make this one brief though, if you run a system using a x64 bit OS, you DO want to use this patch. Period!
As I explain in the other post, my FPS doubled, the stuttering is 98% gone, and the loads on my GPU and CPU have dropped although memory use has gone WAY up.
I have a tool I made for my G15 keyboard that shows me the stats for my system live while playing.. With this patch installed and X3 runnin during a battle, memory use went way up and I am now using about 59%-68% which is about 6 gig of ram on my system, which contains 9 gig total. It also shows a swap file at about 4 gig or so. CPU load is around 34%, GPU load is around 48%-53%, FPS now 34fps-58fps. FPS drops to about 20fps during larger battles and only during a couple massive massive battles have I seen it now dip below 12fps... and when I mean massive battle, we are talking about 150-175 ships in the SAME sector NOT counting merchants, civvies or other.
On my 32 bt system, this patch does not make any real impact most probably due to the 32 bit OS limitations. But for 64 bit, I was shocked at the difference and I will no longer play without this patch on my system.
The only bottleneck I still see is from sound, especially with those dam loud explosions from flak guns and other weapons that produce explosions in space... When a lot of those start going off, the stutter shows up but you can tell it is a sound issue because suddenly you find audio things slower than what you see on the screen sometimes. i.e. voices delayed from reporting something and so forth. You see the text but the audio does not play until later after it catches back up...
To make this one brief though, if you run a system using a x64 bit OS, you DO want to use this patch. Period!
As I explain in the other post, my FPS doubled, the stuttering is 98% gone, and the loads on my GPU and CPU have dropped although memory use has gone WAY up.
I have a tool I made for my G15 keyboard that shows me the stats for my system live while playing.. With this patch installed and X3 runnin during a battle, memory use went way up and I am now using about 59%-68% which is about 6 gig of ram on my system, which contains 9 gig total. It also shows a swap file at about 4 gig or so. CPU load is around 34%, GPU load is around 48%-53%, FPS now 34fps-58fps. FPS drops to about 20fps during larger battles and only during a couple massive massive battles have I seen it now dip below 12fps... and when I mean massive battle, we are talking about 150-175 ships in the SAME sector NOT counting merchants, civvies or other.
On my 32 bt system, this patch does not make any real impact most probably due to the 32 bit OS limitations. But for 64 bit, I was shocked at the difference and I will no longer play without this patch on my system.
The only bottleneck I still see is from sound, especially with those dam loud explosions from flak guns and other weapons that produce explosions in space... When a lot of those start going off, the stutter shows up but you can tell it is a sound issue because suddenly you find audio things slower than what you see on the screen sometimes. i.e. voices delayed from reporting something and so forth. You see the text but the audio does not play until later after it catches back up...
Take it light.....
Malakie
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Malakie
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Sure thing. Workaround here: http://forum.egosoft.com/viewtopic.php?t=267024Shushoni wrote:I've tried both this, and the CFF way with my steam X3TC. The game doesn't start with the >2GB flagged. Something about X3 couldn't start and it has an "error code 51" going on.
Anyone know what's the problem?
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Okay, since updating to 2.5 I have noticed the shutters, dropped frame rates, etc that I'm guessing is due to the >2GB removal in the 2.5 patch (BTW I am running Win7Pro x64).
However, I have also noticed an occasional glitch where my screen goes blank and the monitor fusses about resolution going to 1682X1050 and being out of range (should be 1680X1050). It eventually recovers to a very low resolution so I can at least save the game, exit and restart the computer. Could this be due to the patch also or something else? Anyway, I'm going to try this tonight and will report what happens.
However, I have also noticed an occasional glitch where my screen goes blank and the monitor fusses about resolution going to 1682X1050 and being out of range (should be 1680X1050). It eventually recovers to a very low resolution so I can at least save the game, exit and restart the computer. Could this be due to the patch also or something else? Anyway, I'm going to try this tonight and will report what happens.
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It's a monitor resolution/gpu or driver problem in win 7 resetting your res for some reason.dtrowle wrote:Okay, since updating to 2.5 I have noticed the shutters, dropped frame rates, etc that I'm guessing is due to the >2GB removal in the 2.5 patch (BTW I am running Win7Pro x64).
However, I have also noticed an occasional glitch where my screen goes blank and the monitor fusses about resolution going to 1682X1050 and being out of range (should be 1680X1050). It eventually recovers to a very low resolution so I can at least save the game, exit and restart the computer. Could this be due to the patch also or something else? Anyway, I'm going to try this tonight and will report what happens.
Google gave me these
Maybe one of the links will have info on getting your screen working as it should.
hth
Argo.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
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<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now

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