X3: Albion Prelude 1.1 has landed, and it's brought X3: Terran Conflict 3.2 with it!
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hey guys. you should really put up a red flag that says NOT COMPATABLE WITH SAVE GAMES.
theres 948023849025783573 missiles spewing from my little valkyrie from 1 poltergeist.
theres 948023849025783573 missiles spewing from my little valkyrie from 1 poltergeist.
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
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youve got one more try, i'd say.Catra wrote:hey guys. you should really put up a red flag that says NOT COMPATABLE WITH SAVE GAMES.
theres 948023849025783573 missiles spewing from my little valkyrie from 1 poltergeist.
signature:
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
i5 2500K
GTX 560 TI
Win7 Px64
4GB RAM
GTX 560 TI
Win7 Px64
4GB RAM
.Osiris454 wrote:I think I'll have it exit the east gate of Kingdom end and let it go barreling into the planet like some huge kamikaze Goner torpedo.
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It's been that way since Reunion (I think, at least TC).HBK wrote:Hitting a Jumpgate by mistake (turrets) now counts as an hostile action ? Intended behavior ?
It makes some sense. That's like standing on the side of I-66 firing a handgun into the road. It won't really do anything, but it's dangerous to anyone around you and the locals are going to think your trying to destroy their transportation infrastructure.
Admitting you have a problem is the first step in figuring out how to make it worse.
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and id say you do some research before spouting off your ignorance.(FYI: theres 2 links there).Steel_back wrote:youve got one more try, i'd say.Catra wrote:hey guys. you should really put up a red flag that says NOT COMPATABLE WITH SAVE GAMES.
theres 948023849025783573 missiles spewing from my little valkyrie from 1 poltergeist.
signature:
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
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Of course it makes some sense (even if the gates are indestructible). It's just that so many times when you go through a gate there are enemies around, causing almost instant hostile reaction unless you did shutdown all turrets before jumping/going through gate. I can avoid flying capital ships around stations. I can't avoid going through jumgates.KloHunt3r wrote:It's been that way since Reunion (I think, at least TC).HBK wrote:Hitting a Jumpgate by mistake (turrets) now counts as an hostile action ? Intended behavior ?
It makes some sense. That's like standing on the side of I-66 firing a handgun into the road. It won't really do anything, but it's dangerous to anyone around you and the locals are going to think your trying to destroy their transportation infrastructure.
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Brilliant work!
Just wanted to break a LONG lurking spell to say how completely delighted I am with the clear and significant improvement of Albion Prelude with this patch! I hadn't realised just how poorly my game was running until I booted into this update. Where once the frame-rate was clearly struggling the game now runs as smooth as silk!
I've already sunk 60+ hours into this game, according to Steam, and now that several of the game's problems have been fixed I anticipate spending many more!
Oh yes, and I've just successfully...
Happy happy day! 
I've already sunk 60+ hours into this game, according to Steam, and now that several of the game's problems have been fixed I anticipate spending many more!
Oh yes, and I've just successfully...
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capped the Khaak Corvette (M6) in the Unknown sector above Getsu Fune!

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- EGOSOFT
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It may help.rwhiteruff wrote:Wait wait... performance fixes for TC? Does that mean I can use SETA without ship AIs shutting themselves down in my long-running game now?
The release notes are divided into separate sections, one for X3AP and one for X3TC. The rebalancing changes are only in the X3AP section, so....rwhiteruff wrote:Are the ship rebalance changes implemented for TC, or only AP?

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- EGOSOFT
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Sure. When a "push" effect is defined, for example in the CIG bullet explosion, nearby objects are pushed away from the explosion location. Previously that effect was the same regardless of where a ship was in the explosion's effect radius. Now it drops away so that the amount of "push" decreases the further away you are from the explosion, which is what it was originally intended to do.