X3: Albion Prelude 1.1 has landed, and it's brought X3: Terran Conflict 3.2 with it!

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Catra
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Post by Catra »

hey guys. you should really put up a red flag that says NOT COMPATABLE WITH SAVE GAMES.

theres 948023849025783573 missiles spewing from my little valkyrie from 1 poltergeist.
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
Jumee
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Post by Jumee »

Catra wrote:hey guys. you should really put up a red flag that says NOT COMPATABLE WITH SAVE GAMES.

theres 948023849025783573 missiles spewing from my little valkyrie from 1 poltergeist.
I just checked this, and I don't have that bug, at least when I fire poltergeists from springy
SpadePrime
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Joined: Sat, 14. Jan 12, 22:35

Post by SpadePrime »

Great post release support! Thank you so much Egosoft :)
drivec
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Post by drivec »

sooo excited early birthday present for me!!!
Steel_back
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Post by Steel_back »

Catra wrote:hey guys. you should really put up a red flag that says NOT COMPATABLE WITH SAVE GAMES.

theres 948023849025783573 missiles spewing from my little valkyrie from 1 poltergeist.

signature:
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
youve got one more try, i'd say.
i5 2500K
GTX 560 TI
Win7 Px64
4GB RAM
Osiris454 wrote:I think I'll have it exit the east gate of Kingdom end and let it go barreling into the planet like some huge kamikaze Goner torpedo.
.
A5PECT
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Post by A5PECT »

HBK wrote:Hitting a Jumpgate by mistake (turrets) now counts as an hostile action ? Intended behavior ?
It's been that way since Reunion (I think, at least TC).

It makes some sense. That's like standing on the side of I-66 firing a handgun into the road. It won't really do anything, but it's dangerous to anyone around you and the locals are going to think your trying to destroy their transportation infrastructure.
Admitting you have a problem is the first step in figuring out how to make it worse.
Catra
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Joined: Mon, 12. Oct 09, 21:54

Post by Catra »

Steel_back wrote:
Catra wrote:hey guys. you should really put up a red flag that says NOT COMPATABLE WITH SAVE GAMES.

theres 948023849025783573 missiles spewing from my little valkyrie from 1 poltergeist.

signature:
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
youve got one more try, i'd say.
and id say you do some research before spouting off your ignorance.(FYI: theres 2 links there).
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
kurush
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Post by kurush »

I just noticed that Springblossom now beats Panther in Laser Regen rate. Enough energy now to FLAK everything?
Kucikac
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Joined: Thu, 23. Mar 06, 07:46
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Post by Kucikac »

swatti wrote:Sadly my ships still forget their commands when hit, trader or not.
thats exactly what is happenning to my game... was waiting for someone, i knew i wasn't alone in this universe!
HBK
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Post by HBK »

KloHunt3r wrote:
HBK wrote:Hitting a Jumpgate by mistake (turrets) now counts as an hostile action ? Intended behavior ?
It's been that way since Reunion (I think, at least TC).

It makes some sense. That's like standing on the side of I-66 firing a handgun into the road. It won't really do anything, but it's dangerous to anyone around you and the locals are going to think your trying to destroy their transportation infrastructure.
Of course it makes some sense (even if the gates are indestructible). It's just that so many times when you go through a gate there are enemies around, causing almost instant hostile reaction unless you did shutdown all turrets before jumping/going through gate. I can avoid flying capital ships around stations. I can't avoid going through jumgates.
The-Monk
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Joined: Tue, 12. May 09, 16:15
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Post by The-Monk »

Played with the new patch last night and I'm blown away. The performance is amazing. Its like playing a whole different game.

Good job on the patch Egosoft. Keep up the good work.
A5PECT
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Post by A5PECT »

HBK wrote:...unless you did shutdown all turrets...
There's a hotkey for that now. :p
Admitting you have a problem is the first step in figuring out how to make it worse.
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Urael
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Brilliant work!

Post by Urael »

Just wanted to break a LONG lurking spell to say how completely delighted I am with the clear and significant improvement of Albion Prelude with this patch! I hadn't realised just how poorly my game was running until I booted into this update. Where once the frame-rate was clearly struggling the game now runs as smooth as silk!

I've already sunk 60+ hours into this game, according to Steam, and now that several of the game's problems have been fixed I anticipate spending many more!

Oh yes, and I've just successfully...
Spoiler
Show
capped the Khaak Corvette (M6) in the Unknown sector above Getsu Fune!
Happy happy day! :D
paulms1980
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Post by paulms1980 »

well done guys but is there any news on new plots and other things to work towards for AP?
natha
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Joined: Wed, 9. Jan 08, 08:04
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Post by natha »

Amazing! Thanks to everyone involved in this, the performance is dramatically improved in my game!
Some glitches/bugs remain here and there but i'm sure, they will addressed with the next one, and hopefully we'll get some extras (PHQ? maybe the hub? :D )
well done egosoft
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rwhiteruff
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Post by rwhiteruff »

rwhiteruff wrote:Wait wait... performance fixes for TC? Does that mean I can use SETA without ship AIs shutting themselves down in my long-running game now? :o

Are the ship rebalance changes implemented for TC, or only AP?
I know these may be dumb questions, but uhh... anybody? :oops:
A5PECT
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Post by A5PECT »

You could try testing it yourself.

Buy a bunch of Discoverers from Argon Prime then order them to fly around CBSW while you sit in-sector on SETA.
Admitting you have a problem is the first step in figuring out how to make it worse.
CBJ
EGOSOFT
EGOSOFT
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Post by CBJ »

rwhiteruff wrote:Wait wait... performance fixes for TC? Does that mean I can use SETA without ship AIs shutting themselves down in my long-running game now? :o
It may help.
rwhiteruff wrote:Are the ship rebalance changes implemented for TC, or only AP?
The release notes are divided into separate sections, one for X3AP and one for X3TC. The rebalancing changes are only in the X3AP section, so.... ;)
A5PECT
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Post by A5PECT »

Can you explain the changes made to the "push" effect?
Admitting you have a problem is the first step in figuring out how to make it worse.
CBJ
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EGOSOFT
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Post by CBJ »

Sure. When a "push" effect is defined, for example in the CIG bullet explosion, nearby objects are pushed away from the explosion location. Previously that effect was the same regardless of where a ship was in the explosion's effect radius. Now it drops away so that the amount of "push" decreases the further away you are from the explosion, which is what it was originally intended to do.

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