[SCR] [v1.7.3] [04/27/2012] MK3 Improvement Reloaded
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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how to tell if the scripts are running correctly?
I'm guessing I won't get an answer to this, but just in case...
I've managed to download these script files via the last mirrored link on the German forum thread - all the other links are dead except that one.
I've unzipped the script and language files to the respective 'Script' and 'L' folders in X3 Reunion. I've also activated the script editor and it 'looks' like the scripts are installed correctly, I manually ran the setup.plugin.autotrader or whatever it was called but I'm not sure if that was required.
The thing is that although I've stopped and restarted my sector and universe traders I dont notice any difference in behaviour. The Pilot Message you get when you start a Trader still has the old message from 'Burnit' and their behaviour seems unchanged, e.g. my sector traders don't keep a reserve of jump fuel for emergencies, the info on what the Traders are currently doing is still ambiguous/incorrent.
I dont have any other Mods or scripts unstalled other than the vanilla X3 Reunion 2.5 plus the bonus pack.
How can I tell if the scripts are installed and running correctly - are there any idiot proof instructions in English anywhere for setting up these improved Trader scripts?
I've managed to download these script files via the last mirrored link on the German forum thread - all the other links are dead except that one.
I've unzipped the script and language files to the respective 'Script' and 'L' folders in X3 Reunion. I've also activated the script editor and it 'looks' like the scripts are installed correctly, I manually ran the setup.plugin.autotrader or whatever it was called but I'm not sure if that was required.
The thing is that although I've stopped and restarted my sector and universe traders I dont notice any difference in behaviour. The Pilot Message you get when you start a Trader still has the old message from 'Burnit' and their behaviour seems unchanged, e.g. my sector traders don't keep a reserve of jump fuel for emergencies, the info on what the Traders are currently doing is still ambiguous/incorrent.
I dont have any other Mods or scripts unstalled other than the vanilla X3 Reunion 2.5 plus the bonus pack.
How can I tell if the scripts are installed and running correctly - are there any idiot proof instructions in English anywhere for setting up these improved Trader scripts?
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- Posts: 21
- Joined: Sun, 13. May 07, 02:02
Ah nevermind, I did manage to get it to work eventually with a bit of trial and error.
Just in case anyone else has the same problems, here's what I did.
Download the scripts from the last link in the list of mirrors on the German Forum - this is the only link that still works. This is the link if my cut n paste works,
http://berg.heim.at/zermatt/442678/Othe ... -129.8.zip
Make a backup of your X3 Reunion "Scripts" and "T" folders incase you need to revert to the originals. Then copy all of the contents of the Zip file into these 2 folders making sure to override the existing versions if required. (Note that the T folder has both English and German versions).
If you have an existing game you want to activate these scripts in, load the saved game and set any Universe or Sector traders orders to 'None' or just dock them somewhere safe. Save the game.
Activate the Script Editor if you havent already (change your personal pilot name to "Thereshallbewings" and this will be activated - carefull because it is case sensitive).
In the script editor, execute the 'reinitialise script cache' menu item.
Now this should be all you need to do. You should now be able to restart all your trader ships and they will run the improved scripts.
For some weird reason this didnt work for me until I also performed this extra step.
Save your game after doing the reinitialise script cache but BEFORE you restart all your traders. Now quit X3 Reunion and start a NEW game, wait until the game starts up and you get the Bonus Pack plugin messages, now quit again - no need to save.
Now you can load up your saved game, restart your traders and it should work. At least thats what got my version to work - I dont have any mods or other scripts, only X3 Reunion 2.5 with Bonus Pack installed.
Hope thats helps someone
Just in case anyone else has the same problems, here's what I did.
Download the scripts from the last link in the list of mirrors on the German Forum - this is the only link that still works. This is the link if my cut n paste works,
http://berg.heim.at/zermatt/442678/Othe ... -129.8.zip
Make a backup of your X3 Reunion "Scripts" and "T" folders incase you need to revert to the originals. Then copy all of the contents of the Zip file into these 2 folders making sure to override the existing versions if required. (Note that the T folder has both English and German versions).
If you have an existing game you want to activate these scripts in, load the saved game and set any Universe or Sector traders orders to 'None' or just dock them somewhere safe. Save the game.
Activate the Script Editor if you havent already (change your personal pilot name to "Thereshallbewings" and this will be activated - carefull because it is case sensitive).
In the script editor, execute the 'reinitialise script cache' menu item.
Now this should be all you need to do. You should now be able to restart all your trader ships and they will run the improved scripts.
For some weird reason this didnt work for me until I also performed this extra step.
Save your game after doing the reinitialise script cache but BEFORE you restart all your traders. Now quit X3 Reunion and start a NEW game, wait until the game starts up and you get the Bonus Pack plugin messages, now quit again - no need to save.
Now you can load up your saved game, restart your traders and it should work. At least thats what got my version to work - I dont have any mods or other scripts, only X3 Reunion 2.5 with Bonus Pack installed.
Hope thats helps someone

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- Joined: Mon, 20. Dec 04, 23:23
I hope no one minds this, but I've got this file available if anyone needs it.
Mk III Improvements
If me making it available is a problem, then let me know and I'll remove it.
Edit: To provide correct link!
Mk III Improvements
If me making it available is a problem, then let me know and I'll remove it.
Edit: To provide correct link!
Last edited by Buck_Rogers on Tue, 14. Jun 11, 20:56, edited 1 time in total.
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Well, maybe you should mention that your download just contains the english textfile and not the script files. However, the archive linked by cjelliott above contains script and text files.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
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- Moderator (Deutsch)
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Not sure what you mean by "both", but the script archive contains not only German but also English text file(s).
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
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- Posts: 21
- Joined: Sun, 13. May 07, 02:02
The script definately does work in the English language version and i've found it to be very useful.
One small problem remains (i think from the original X3 version of the UT script). It's only minor and easily solved but it's worth knowing about it.
Occasionally a Universe trader will find itself in a loop selling small quantities of Fighter Drones. This only happens once in a while and simply stopping and restarting the Universer Trader will fix the problem.
I think this happens when the 'AI' has completed a sale of a full cargo of Fighter Drones - less the ones that it reserves for it's own protection. The "what shall we trade next" routine checks to see if any of the previous cargo was left over and if so it attempts to sell it off before looking for a new product to buy and sell. Somewhere here it is getting confused between the Drones it needs to reserve for protection and left-over Drones awaiting sale.
When you restart the Trader it does not check for left over stock so the problem is avoided.
If any scripting guru knows how to fix this please let me know!
One small problem remains (i think from the original X3 version of the UT script). It's only minor and easily solved but it's worth knowing about it.
Occasionally a Universe trader will find itself in a loop selling small quantities of Fighter Drones. This only happens once in a while and simply stopping and restarting the Universer Trader will fix the problem.
I think this happens when the 'AI' has completed a sale of a full cargo of Fighter Drones - less the ones that it reserves for it's own protection. The "what shall we trade next" routine checks to see if any of the previous cargo was left over and if so it attempts to sell it off before looking for a new product to buy and sell. Somewhere here it is getting confused between the Drones it needs to reserve for protection and left-over Drones awaiting sale.
When you restart the Trader it does not check for left over stock so the problem is avoided.
If any scripting guru knows how to fix this please let me know!
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I really want to use this script. But I have a severe problem with it... It crashes my game... I have 4 STs and 1 UT. and since I included the script I've not been able to play for more than 15 minutes without x3R completely freezing.
I'm running the steam version updated to v2.5 and I have no other scripts. Until I ran this script my game was vanilla.
Is there any other scripts that will help my UTs stay alive and make smarter trades?
Or has anyone had this issue and knows of a fix?
I'm running the steam version updated to v2.5 and I have no other scripts. Until I ran this script my game was vanilla.
Is there any other scripts that will help my UTs stay alive and make smarter trades?
Or has anyone had this issue and knows of a fix?
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oooooooooooooo! Nice 1gnasirator wrote:btw:
new version. bug free. have fun
http://forum.egosoft.com/viewtopic.php?t=314455
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Still losing ships in "locked" sectors
In an 9 hour overnight period I lost 4 ships to pirates and xenon in pirate sectors that you claim this script doesn't visit based on friend/ foe selection and checks. 3 of them were lvl 25 UT's, so to say I'm a bit unhappy is putting it mildly. they didn't jump, and they are cycrow's invicta SF class so they have 125mj shields too, so enough time to jump you would think.
I expect certain losses under certain exceptions, but they should not have even been in those sectors.
I also noticed that to get the "start Universe trader" to be selectable after I installed this, I had fit Fight Mk 2, which I thought meant the traders would try to fight it out. With just Mk 1 fitted they would only do ST. Previous to installing this I didn't need Mk 2 with vanilla or Xaicorps Localtrader (which was throughly removed by finding the relevant script files and deleting). If they died because they tried to fight it out why have you made fight Mk2 a prerequisite?
Ofc I can reload before the session but then I've lost the cash, and it doesn't fix whatever the issue is either.
I expect certain losses under certain exceptions, but they should not have even been in those sectors.
I also noticed that to get the "start Universe trader" to be selectable after I installed this, I had fit Fight Mk 2, which I thought meant the traders would try to fight it out. With just Mk 1 fitted they would only do ST. Previous to installing this I didn't need Mk 2 with vanilla or Xaicorps Localtrader (which was throughly removed by finding the relevant script files and deleting). If they died because they tried to fight it out why have you made fight Mk2 a prerequisite?
Ofc I can reload before the session but then I've lost the cash, and it doesn't fix whatever the issue is either.