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Buck_Rogers





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PostPosted: Sun, 29. Nov 09, 00:45    Post subject: What Buck_Rogers DiD. (Now a `join in` game!) Reply with quote Print

Hi guys

Just wanted to write this to try and gauge what, if any, interest there would be if I was to post a DID here?

I've already started it, and as of now have a dozen or so chapters written. I just needed to know if the hype surrounding DID's (no names mentioned. NS) is just as strong as it was before?

So, I would be greatful if you could let me know if my publishing my exploits would be worth it Laughing

thanks


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Last edited by Buck_Rogers on Tue, 15. Dec 09, 09:58; edited 2 times in total
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Rednoahl



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PostPosted: Sun, 29. Nov 09, 00:59    Post subject: Reply with quote Print

I like the odd DiD story or two, but I tend to only stick with the ones that stay vanilla with interesting rules. I find DiD stories with loads of scripts installed a little awkward to follow unless the writer explains what script changes what. So basically what I'm saying is if you explain your rules then I can tell you if I'll probably read or not Very Happy

Pics are also a must IMO

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Buck_Rogers





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PostPosted: Sun, 29. Nov 09, 16:43    Post subject: Reply with quote Print

OK. I guess you wont be reading it then. I'm scripted up to the eyeballs! lol But for any other interested parties. Here is my setup:

1. Game is X3R 2.5 with XTM 0.7.5 + Bonus Pack + a host of scripts/mods, which I shall list here. NOTE: I don't consider any of them to be cheats! Plus I may not get to use all of them. Plus plus Very Happy before anyone says, all of the below do work in game. I've had to work out a few read-text errors, but thats about it. Oh and there will be screenshots.

Advanced Jumpdrive
Advanced Thruster Control
Assassins Guild
Auto Freight Scan V5
Autotrader Sector Lock
BBS Blueprint Offers
BBS Extras
BBS Offers
BBS Project 2
Bounty Hunters Guild
CCM Framework
Capitol Ship Crews
Command Libraries for Lucikes scripts
ECM System
Electro-Magnetic Pulse Blast Cannon
Escort
Escort CCM
Factory Complex Contructor
Fight Command MK3 + GAIUS
Floating point math lib
Freight Transporter Upgrade
Homebase Commands
Jumpdrive Delivery
MEFOS Weaponsystem
MK3 Improvments
MARS (fire control)
Mass-Driver Ammo Generator
Mercenaries Guild
Merchants Guild
Missle boat
Move To Coordinates
Nividium Mines
OCS Apollo
Optimised Targeting
Overtune BBS
PiloteIA III
Pirate Base Locator
Prizz Library mEngine
Race Invasions
Race Military
Race Response Fleets Final
Racers Guild
Sector Take Over
Salvage Claim Software
Satalite Early Warning Network
Smugglers Guild
Taxi Drivers Guild
Tractor Beam Merchant
Trading Distribution Network
Universe Explorers
Xenon Migration

HUD Mod by UniTrader
Cockpit Callback Mod

2. Dead is Dead (obviously)
3. Humble Merchant start
4. No freebie ships or Pandora crates.
5. No "hidden" crates. However, salvage from destroyed ships are allowed.
6. No personal fighting with lasers etc, Unless I'm in a ship with turrets that I don't fire myself, I will be "hiring" people to fight for me. (All I can say guys is: Watch this space!..............)
7. Missle firing is allowed. Limited to guided missles only though. I'm too dumb to work with dumbfire missiles!
8 Only Kha'ak/Xenon/Pirates are set to foe
9. No flying of Xenon ships. (If you have read "Farnhams Legend" you will know why!) I wont have any squads of them neither! No names mentioned Gothsheep!
10. No jumpdrives allowed on fighter craft. (M5, M4 M3 & M3+) JD's allowed on all others (T0, TP, TS, MTS, TL, M6L, M6, MM6, M8, M7, M2M, M1 & M2)
11. Any other rule I can think of.

I will amend both the script list and rule list as I see fit (Hey, its my game! )

Let me know what you think. Although, the game is already started, so I'm not gonna make any changes to it now. Just want to know if anyone is interested in my exploits!

Laughing


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Too often we lose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown. But only 4 to extend your arm and slap the bugger!


Last edited by Buck_Rogers on Fri, 26. Feb 10, 21:33; edited 3 times in total
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Technojerk36



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PostPosted: Sun, 29. Nov 09, 17:39    Post subject: Reply with quote Print

Holy argnu! Surprised That's a lot of scripts.

But I'll probably read your DiD if it's interesting/funny.


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Buck_Rogers





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PostPosted: Sun, 29. Nov 09, 17:55    Post subject: Reply with quote Print

Yup & they all work. I did have more, but I narrowed it down, as some created huge problems (Pirate Guild) and others I considered too cheating (Gonar Map Service)

Edit: alot of you will probably consider the Mass Driver Ammo Generator a cheat, but I only have that incase I decided to put it on a squadron of ships. I wont be putting it on my own. Also, it will only generate a max of 5 boxes anywayz Very Happy


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Gazz





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PostPosted: Sun, 29. Nov 09, 18:05    Post subject: Reply with quote Print

What's the actual difference in using scripts or not?

When the purpose is to tell a story then a good story is a good story.
Whenever the Star Trek writers need a reason for the protagonists to get in trouble, they often enough invent some new technobabbly gizmo to meet those demands.
So what?
In a story, reality is only limited by what you can tell convincingly.

And if you need a script or AI pilot to be smarter than it actually is (or break down), by all means invent the feature as you go.
If you don't, the story will be predictable because the capabilities and reactions are all known. Predictable stories are not good.


Buck_Rogers wrote:
Edit: alot of you will probably consider the Mass Driver Ammo Generator a cheat, but I only have that incase I decided to put it on a squadron of ships. I wont be putting it on my own. Also, it will only generate a max of 5 boxes anywayz :D

I wrote a script to generate ammo for AI ships because all too often they would be completely out of ammo before ever coming in contact with the player.
Then they'd be pretty harmless and it makes no sense, that AI ships would have no way whatsoever to get any ammunition resupply.

Just one of the little fixes for the suspension of disbelief.

And whether it's 1 box or 5 doesn't matter if it keeps generating 1 box over and over.


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Apollo303





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PostPosted: Sun, 29. Nov 09, 18:59    Post subject: Reply with quote Print

I have to agree with the above post Very Happy . A good story is one thats entertaining and has some humour to it, some people like the use of scripts/mods and others don`t however. I for one will be really interested to read this particular one as i used to have X3:R a long time ago but sadly i have it no longer Sad , so a DiD game/story will be fresh for me.

I will also go along and say i will be one of the first to put in my application to join the ranks as and when the application criteria has been posted.

Good luck and may the DiD Gods smile on you !! Very Happy

P.S if you can make this work with that impressive list of scripts/mods, then kudos to you.. Twisted Evil


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Last edited by Apollo303 on Sun, 29. Nov 09, 19:01; edited 1 time in total
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Buck_Rogers





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PostPosted: Sun, 29. Nov 09, 19:00    Post subject: Reply with quote Print

Nice response Gazz, I like it lol. That's 2 interested parties.

Baring in mind, I'm not as good a creative writer as a certain other DID author is, but rest assured I'll give it a good go.

So screw it, I'm gonna put my DID up!

This should be fun!

1. New Beginnings

So here I am, parked in the middle of..............of.............where the hell am I? *checks ship computer* Oh. Herrons Nebula. Anyways, here I am in Herrons Nebula, with nothing but this lousy Mercury and a Disco to show for my worldy possessions.

http://i284.photobucket.com/albums/ll3/MickR042/x3screen00020.jpg

Guess I should be glad I did'nt let my Merchants Guild membership lapse! Oh well, lets get this party started!!

Game time = 12 mins
Ranks = Harmless/Opportunist
Cr = 9500

Assets:

1 x Mercury "Happy Hauler"
1 x Discoverer "inferno"


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Buck Rogers

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Buck_Rogers





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PostPosted: Sun, 29. Nov 09, 19:02    Post subject: Reply with quote Print

2. Hard Graft part 1

Nothing much going on in the X Universe today. Hardly seen any other ships. Although that's probably due to the fact I don't even have a Duplex Scanner onboard yet! I did see somone though......

http://i284.photobucket.com/albums/ll3/MickR042/x3screen00021.jpg

*Sorry above pic is quite poor. was still getting used to Irfanview!*

A Rapid Response Centaur MkIII. Now, you would'nt want to mess with that brute would you! Would've liked to have seen it's armaments, but without a Freight Scanner or Police Licence, I'll have to leave it for now. So I think I'll put one of them on my wish list. Wink

Made my way down to Ore Belt, to start trading E-Cells from the XL SPP based there. I've decided to ship em to Cloud Base South East for now. Lots of hi-tec fabs there looking for energy. Got a couple of trips under my belt before something interesting caught my eye on the BBS. A mission to deliver 150+ Alien Artifacts from the PPC Forge in CBSE, to the Computer Plant in CBSW. There was a time limit of 1 Stazura, 43 Mizura, but it did'nt come close to running out. Chalked up 8k for the delivery plus 2k bonus for being fast. If you can call 75 m/s fast that is! WOOT!

Game time = 2h 38mins
Ranks = Harmless/Petty Vendor
Cr = 32k

Assets:

1 x Mercury "Happy Hauler"
1 x Discoverer "inferno"


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Buck Rogers

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Too often we lose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown. But only 4 to extend your arm and slap the bugger!
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Buck_Rogers





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PostPosted: Sun, 29. Nov 09, 19:09    Post subject: Reply with quote Print

3 Hard Graft part 2

Still Trading in the Mercury, I found an ad on the BBS that I just could'nt pass up. 13k for Info on 9 Argon Sectors including Omicron Lyrae. Should save me some time exploring them anywayz. After that, it was a quick trip North to Terracorp HQ for some much needed Engine Tuning. After all 75m/s is just not fast enough! Razz

Then back South for the old E-Cell run. After 1 particular jaunt to the Medium Shield Complex in CBSE, I found another lucritive BBS message, asking for an urgent delivery of E-Cells. 3090 needed, paying 20cr per cell in 17 stazura, 3 Mizura. How convienient!! Cool So 61800cr for the cells, plus 25k for the delivery later and thank you very much! Glad there was an XL SPP in Ore Belt though.

On another note. I 've also found a station belonging to the Hacker Community, also in Ore Belt. That will come in handy for dropping of recovered AI's and bailed pilots. Chance of some decent rewards there, hopefully! Oh and I also came across this...

http://i284.photobucket.com/albums/ll3/MickR042/x3screen00022.jpg

Although, quite what a Terran Rapid Response Vidar was doing in Ore Belt is beyond me! Perhaps the Argons are short on patrol craft? Meh, whatever.

Just after finishing the BBS job, I decided to take a break from trading myself. So running up to Herrons Nebula I picked up Inferno, packed off Happy Hauler to do some MORT'ing and set off to explore a bit. So heading North to Kingdom End I buy a Triplex Scanner and maximum Engine Upgrades from the fishies. Then I turn East and head for Teladi terratory to buy the Explorer Software, which will turn Inferno into a good scout. I then continue East into Family Whi, when, upon exiting the West gate, the proximity alarm goes off.

Oh Crap!

Game time = 8h 28mins
Ranks = Harmless/Master Dealer
Cr = 63k

Assets:

1 x Mercury "Happy Hauler"
1 x Discoverer "inferno"


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Buck Rogers

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Apollo303





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PostPosted: Sun, 29. Nov 09, 19:17    Post subject: Reply with quote Print

Nice screeny, i did`nt realise that the Terran were in X3:R Surprised , but then i only did the first 4 or 5 missions from the start of the game as an Argon, so i would`nt have really done any real exploration.....

Great job on the BBS mission tho Smile .... damn cliff hangers Laughing


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Gazz





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PostPosted: Sun, 29. Nov 09, 19:27    Post subject: Reply with quote Print

Buck_Rogers wrote:
So screw it, I'm gonna put my DID up!

That's the right attitude for getting things done. =)

The only thing that's bugging me about many such stories is the ever-repeated recitation of all ships and ranks.
The fight/trade ranks are pretty much inconsequential and those that affect the game - the race ranks - are a bit bulky to write out in their entirety.
Does it really add so much (or anything at all) to the story or would it not suffice to shorten it to like... one line?

Something like
a Cr, b capital ships, c fighters, d civilian ships, e stations.


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Buck_Rogers





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PostPosted: Sun, 29. Nov 09, 21:36    Post subject: Reply with quote Print

Apollo303 wrote:
I will also go along and say i will be one of the first to put in my application to join the ranks as and when the application criteria has been posted.


I'll bare you in mind mate. Please note though, I will not be participating in any illegal piracy. Although the capture of Pirate vessels shall be considered fair game So any members from the wretched hive of scum and villany, need not apply! Very Happy

Gazz wrote:
The only thing that's bugging me about many such stories is the ever-repeated recitation of all ships and ranks.
The fight/trade ranks are pretty much inconsequential and those that affect the game - the race ranks - are a bit bulky to write out in their entirety.
Does it really add so much (or anything at all) to the story or would it not suffice to shorten it to like... one line?

Something like
a Cr, b capital ships, c fighters, d civilian ships, e stations.


I hear you Gazz. I guess I just like showing off! lol. I'll think about your idea though

Apollo303 wrote:
Great job on the BBS mission tho Smile .... damn cliff hangers Laughing


Yeah, ain't I the evil one? Twisted Evil

*Disclaimer. Please note, all credit for the RSLG manouver must go to NUKLEAR_SLUG*

4. RSLG

Frantically scrambling at the controls to bring up the sector map, I quickly spot the reason the alarm sounded. Straight in front of me is a group of 5 Pirate ships. 3 Falcons, 1 Nova and 1 Buzzard Vanguard. Eek!!

Time to try out the universally renown'd RSLG manouver! in other words, Run Screaming Like a Girl! I set the auto-pillock to dock at the nearest station, whilst I keep an eye on the bad guys. MOVE!

As I watch I discover I'm in no real danger, as luckily for me the Pirates are pre-occupied with an attack on a Family Whi Tiger. Who seems to be having some trouble dealing with them. Although that quickly changes when a 2nd Tiger jumps in. Namely a Split Rapid Response Tiger. Things are then quickly sorted out and the Pirates go boom quite quickly. I managed to get this before the last ship (the Nova) was destroyed.

http://i284.photobucket.com/albums/ll3/MickR042/x3screen00023.jpg

That was the Nova on his final attack run.

All of the above happens before I can dock, so I cancel the procedure and take stock of my surroundings. I notice the Pirates have left some presents in the form of a couple of missiles, so I make a beeline for the crates and scoop them up. Selling a salvaged Firefly and Tempest missile at the local EQ dock makes me a nice 8k ish. Well, better in my pocket then messing up the trade lanes! Just after this, I notice "Happy Hauler" has come across a discarded Dragonfly missile in Home of Light. So I quickly order it to dock at Terracorp HQ and grab the Spacial Command Software. A quick scoot across the sector to grab it, and a quick re-dock at Terracorp later and its sold. And "Happy Hauler" has half his Cargo now maxxed out.

On through the East Super Gate into Shareholders Fortune, I come across a sector info ad on the BBS. 7 Teladi sectors mapped for 3601cr, nice! Onto Mines of Fortune next, where I pick up a Teladi for a factory inspection tour. Only end up visiting 3 stations, which gets me only 900cr or so. But I'm still new at this, so I have to start small I guess!

Meanwhile, "Happy Hauler" is still busy lumping E-Cells and Ore from Ore Belt to Home of Light and CBSE.

Heading through Famiy Tkr, I notice I don't seem to be welcome here, as I am denied docking rights. Meh, no matter. Onto Tkr's Deprevation, where I am surprisingly allowed to dock. I use this to my advantage and max out Rudder and Cargo on "Inferno" at the local Trading Station.

Exiting the gate into Ghins Escape, causes me the execute another RSLG manouver due to the proximity alarm screaming at me. Once again my luck holds though, as the sector map reveals a Pirate Base, 1 Pirate Buster and 1 Laser Tower minding their own business! I decide I'll take a break at the next sector, so its into Thyns Abyss. Exit the North gate, move south toward the station silouettes at the centre of the sector and................

http://i284.photobucket.com/albums/ll3/MickR042/x3screen00027.jpg

Crap! Crap! Crap! Sould've seen it coming really, with all these Rapid Response units apearing before the Xenon do!

http://i284.photobucket.com/albums/ll3/MickR042/x3screen00028.jpg

I ain't budging from this Trading Station till silicon for brains and his friends are gone! I may be here for a while............

Game time = 10h 2mins
Ranks = Harmless/Entrepreneur
Cr = 60k

Assets:

1 x Mercury "Happy Hauler"
1 x Discoverer "inferno"


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Buck Rogers

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Too often we lose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown. But only 4 to extend your arm and slap the bugger!
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Killjaeden





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PostPosted: Sun, 29. Nov 09, 22:04    Post subject: Reply with quote Print

Quote:
Nice screeny


I really suggest to use another program to convert from bmp to jpg or another format. One where you can decide which quality.
Because the quality of those is pretty bad (30kb for a 1024x768 shot is toooo small)^^ A fast &free tool you could use is IrfanView (allows batch-converting) -very handy

Quote:
silicon for brains and his friends

Very Happy Thumb up


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Buck_Rogers





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PostPosted: Sun, 29. Nov 09, 22:21    Post subject: Reply with quote Print

5. Escape from the killer oversized hard drives!!

After a while sitting in the local Trading Station, I decide to take a peek at what the Xenon are up to. The Rapid Response ships sent by the Split seem to have done their job, as there are no red blips on the Gravidar. So, I set my target sensors onto the West gate and quickly find out why there were so many if them banging on the door, so to speak. Thynns Abyss borders Xenon Sector 472.

EEK!

Huge dilemma time. Do I back track and try a different route? Or try and navigate through the it? Well, with me feeling all brave and that, I decide to cross it! Or should I say try to cross it. I did'nt get very far though. Exiting from the East gate, I turn to get a bead on the South one. Low and behold there are a horde of Xenon between me and safety. Figures! So I RSLG it back into Thynn's Abyss. Guess I'll have to try another route.

Meanwhile. I have had "Happy Hauler" chug up to Queens Space, where there are 4 SPP's located. Including another XL one. This should help get the profits in much quicker, as at least one of the SPP's should have a nice low selling price.

After looking at the universe map on the local trading station, (or in other words, downloaded from thexuniverse.com) I find another route worth exploring, which should help me get a bit further South. However I am going to have to contend with another Xenon Sector. So heading North again, I end up back in Ghin's Escape. I then head East through Hila's Joy and on into Ocean of Fantasy. Next its South to Family Zrt, then east again into Zrt's Dominion, where I dock at the local Trading Station to gather up my courage for an attempt at crossing Xenon Sector 598. (A large Argon Whiskey should suffice!) However. The mechanical morons once again decide not to play nice and stick a huge force between me and safety! Stupid machines! So, it's another RSLG maneouver back into Zrt's Dominion. Not before getting this pretty picture though:

http://i284.photobucket.com/albums/ll3/MickR042/x3screen00031.jpg

At this point I decide I've had enough being chased by ships with auto-pillocks for brains, so I start the long trip back to Family Whi. It's about this point that I check up on "Happy Haulers" progress again and strangely enough I find it has stumbled upon this in Menelaus Frontier:

http://i284.photobucket.com/albums/ll3/MickR042/x3screen00033.jpg

A Rock Beetle? Hmmmm never seen those before. Wonder if they are worth anything?....................That's for finding out another time perhaps. Right now all I want to do is get away from these bloody Xenon! But guess what? I think they want to be my friend!

Heading for the West gate in Ghins Escape I see this come through.

http://i284.photobucket.com/albums/ll3/MickR042/x3screen00034.jpg

Not too much of a problem. I can just hold back till the J moves off, then nip through the West gate.........Yeah right!! The Xenon have other ideas though

http://i284.photobucket.com/albums/ll3/MickR042/x3screen00032.jpg

(You can only just see the pointy things of the second J, sticking out from behind the monitor. Just wish I had remembered to switch off the HUD!)

A second J comes through! Christ is there no escaping these bloody overside hard drives? I decide I'm too close to pull an RSLG, so I floor it for the gate. Although the J had already spotted me anywayz and was starting to throw what looked like PPC fire at me!

Oh bugger!

Game time = 16h 3mins
Ranks = Harmless/Petty Retailer
Cr = 196k

Assets:

1 x Mercury "Happy Hauler"
1 x Discoverer "Inferno"


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SHA Forum
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