LoljoelR wrote:Yep. Paulwheeler ruined my marriage.

I'll join you in x-aholic-anonymous soon I bet

Moderators: Scripting / Modding Moderators, Moderators for English X Forum
This isnt something that can be changed. Its hardcoded into the game.Naotoko wrote:Hi guys.
I'm playing X3:TC for a few weeks now, but there is one thing in the game that still confuses me - it's the external camera. It's nice for taking cool-looking screenshots and watching your ships in details under any angle, but for me the camera is not comfortable enough to play and fight with it.
Yes, I can use the cockpit view, but I'd rather play with an external camera.
So I'm looking for a mod or a script, that adds more dynamic to the external camera, making it to 'follow' your ship and not just 'stuck' at the fixed position at fixed range from the ship. Like one in Freelancer or some other space-sim/-shooter games.
Is there any such mod or script?
Thank you in advance.
I don't think that there's a mod that just adds the possibility to use the repair laser in any ship. However there are a few scripts/mods that add different repair possibilities. For example: Auto Prep Ships v1.3, Mobile Ship Repairs, Marine Repairs v1.02 and Nanite Hull Repair. There might be more listed in the Community Scripts and Mods Download Library at the top of the forum.Hypochondriac wrote:Is there a script/add on that allows you to install a repair laser on your main ship?
I can add and use Repair Lasers on ships with Cycrow's cheat menu but I don't know if another mod is enabling me to do it. Worth a try.X2-Illuminatus wrote:I don't think that there's a mod that just adds the possibility to use the repair laser in any ship. However there are a few scripts/mods that add different repair possibilities. For example: Auto Prep Ships v1.3, Mobile Ship Repairs, Marine Repairs v1.02 and Nanite Hull Repair. There might be more listed in the Community Scripts and Mods Download Library at the top of the forum.Hypochondriac wrote:Is there a script/add on that allows you to install a repair laser on your main ship?
And now, by [url=http://forum.egosoft.com/viewtopic.php?t=216696][b]T[/b][b]C[/b] [b]S[/b]&M Posting [b]R[/b]ules[/url] and other stickies, I call forth a **merged**.David Howland wrote:I would strongly recommend playing a game vanilla through first, before getting mods and scripts for the following two reasons:
- Until you play the basic game you cannot know for yourself what 'improvements' you would like to make. As mods can have detrimental as well as enhancing effects on the game it is important you decide for yourself what mods to use.
- While playing vanilla, you play a game played by all, you can come to this forum [X-Universe] with problems and get good advice from anyone who has played the game. Once you add an unofficial mod the game becomes altered uniquely, no vanilla player can give good advice, if you have problems you should not even put them on this forum but use only the mods or tech. forums and the first thing the tech. forum will ask is that you try removing the mods. In other words if you have a problem you are effectively on your own!
1. Scripts not so much. Litcube started a while ago to work on Expensive Vanilla Scripts. On the last page you find the latest version of the script he rewrote. Also, iirc another user in that topic was working on some performance intensive MD-scripts. However, there are some performance increasing mods out there. SS_T lists a lot of them here.medea_dei wrote:1. What are some well made scripts that help reducing FPS problems?
2. Also, are there any mod/script authors that also take a look at the performance hit of their work and not only go for extra feature at whatever cost?
All scripts mark the game as modified or require a modified savegame to work, unless they're part of the official Bonuspackage (BP). The scripts in the BP for the various games are Community scripts that were signed by Egosoft. You can find them in the Download section of the Egosoft website (under Bonus Material).TeroAr wrote:It would be interesting to add some kind of mark on each script/mod/plugin on the library list that doesn't trigger the *modified* tag and thus allow to gain Steam achievements while using mods.
The official Scripts and Mods download library can be found at the top of the forum. For the download servers however every script and mod creator is responsible on his own. There have been several attempts by different users to create forum-wide download websites. The currently biggest (with the most mods and scripts) are probably the Google X3 Terran Conflict Script and Mod Repository created by LV and the XDownloads Scripts and Mod database by SS_T.TeroAr wrote:Also, I think that to aid newbies and not-so-new pilots in mod searching it would be a good idea to create an officialy sanctioned X-Library...
Thank you for your response. I'm sorry if I didn't expressed correctly, I'm not new to the game and lurked these forums for quite some time before deciding to create an account. I know where the library is (I didn't noted the vanilla safe mods thread though, thanks!X2-Illuminatus wrote: All scripts mark the game as modified or require a modified savegame to work, unless they're part of the official Bonuspackage (BP). The scripts in the BP for the various games are Community scripts that were signed by Egosoft. You can find them in the Download section of the Egosoft website (under Bonus Material).
Also, most of the available mods mark your game as modified. However there is a topic that lists vanilla safe mods here.
[...]
The official Scripts and Mods download library can be found at the top of the forum. For the download servers however every script and mod creator is responsible on his own. There have been several attempts by different users to create forum-wide download websites. The currently biggest (with the most mods and scripts) are probably the Google X3 Terran Conflict Script and Mod Repository created by LV and the XDownloads Scripts and Mod database by SS_T.