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X3: Terran Conflict Performance Upgrade Index (X3TC PUI)
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I think it ....
.. looks very good
49%
 49%  [ 78 ]
.. will be usefull
42%
 42%  [ 67 ]
.. is unnecessary
7%
 7%  [ 12 ]
Total Votes : 157

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SSwamp_Trooper





Joined: 29 Apr 2007
Posts: 201 on topic
Location: Cornwall (England)
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modified
PostPosted: Sun, 14. Dec 08, 16:15    Post subject: X3: Terran Conflict Performance Upgrade Index (X3TC PUI) Reply with quote Print

Build v3.5
About

The X3TC PUI is an extension to the XSearch website which has been popular since i announced it. As with many people who have played X3TC, i have had problems running the game smoothly.
So the X Community have been hard at work producing mods to improve the performance of the game, I've certainly produced a mod. However this doesn't solve peoples problems easily, these mods are spread throughout the X universe site and they are difficult to find especially if they have been out for a while.

So my solution is to create a mod index especially with the idea to improve the games performance, the place which I'm building has links to the various topics in any site, I'm also hosting the files for index so they don't get lost, and then I'm trying to keep it neat and easy to use Smile .

Link
Find the site here:

Any comments/criticism or If you can think of any mods to put on there I would happy to here from you Smile .


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Last edited by SSwamp_Trooper on Tue, 20. Jan 09, 21:18; edited 6 times in total
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Coruskane





Joined: 13 Jun 2008
Posts: 796 on topic
Location: Under LV's Imperial Tasselled-Vintage-Leather Boot
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PostPosted: Sun, 14. Dec 08, 16:18    Post subject: Reply with quote Print

handy,

Smile

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Xenon_Slayer
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EGOSOFT



Joined: 09 Nov 2002
Posts: 10740 on topic
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PostPosted: Sun, 14. Dec 08, 17:05    Post subject: Reply with quote Print

Moved to Scripts and Modding

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SSwamp_Trooper





Joined: 29 Apr 2007
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PostPosted: Sun, 14. Dec 08, 17:12    Post subject: Reply with quote Print

Thanks

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tc3





Joined: 30 Jul 2006
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PostPosted: Sun, 14. Dec 08, 17:19    Post subject: Reply with quote Print

I would also like to big it up for this one http://forum.egosoft.com/viewtopic.php?t=167224 - the invisible tubes mod!

This has done wonders for my game, it was pointed out by Graxster a few weeks ago (thx again man!) and i thought it was worth reiterating the point as its just marvellous! All those megacomplex low FPS issues - gone! Works with TC sweet.

Its like a wireless setup basically - the stations are now utilising 802.11n Laughing

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SSwamp_Trooper





Joined: 29 Apr 2007
Posts: 201 on topic
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PostPosted: Sun, 14. Dec 08, 17:31    Post subject: Reply with quote Print

yeah, i was going to add that one. Do you know if there is an english topic for that?

Because i like to link to it so that people who visit the site can find a bit more information, if there isn't i can still add it. Smile

(Seen your other post about it already Rolling Eyes )


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SSwamp_Trooper





Joined: 29 Apr 2007
Posts: 201 on topic
Location: Cornwall (England)
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PostPosted: Sun, 14. Dec 08, 19:09    Post subject: Reply with quote Print

Actually i don't need to have a english topic to link to, good old google translate will do the job fine.

Update

  • Got permission from ulfius
  • Updated mod table layout, its easier now
  • Added a news page
  • Furter integration into the XSearch site
  • Added complex tubeless mod
  • Added a download all button for the lazy people Razz
  • Updated to build 1.4 Beta



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LV
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Joined: 06 Nov 2002
Posts: 6359 on topic
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PostPosted: Sun, 14. Dec 08, 19:29    Post subject: Reply with quote Print

Just a little suggestion here SS, as the outstanding "awaiting permissions" are all scripts you have appear to have not written I'd concentrate my efforts here for the time being.


A great idea for a topic as long as it is community based in the ethos is sharing in this area

Smile


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tc3





Joined: 30 Jul 2006
Posts: 45 on topic

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PostPosted: Mon, 15. Dec 08, 00:21    Post subject: Reply with quote Print

SSwamp_Trooper wrote:
yeah, i was going to add that one. Do you know if there is an english topic for that?

(Seen your other post about it already Rolling Eyes )


yeah it was worth mentioning twice Razz

No english topic, but its a simple 'stick in mods folder and run it' job. No further instructions needed.

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SSwamp_Trooper





Joined: 29 Apr 2007
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PostPosted: Mon, 15. Dec 08, 01:02    Post subject: Reply with quote Print

i have linked to it by google translate aswell, so you can read it in English Smile , laux also mentioned I can put his other mods on, which i have:

- No adsigns mod (Need checking as they still seem to be there when I tried it)
- No mini asteroids mod or debris mod (Need to find out if it is the same thing or which one it is)

As for permissions i have ulfius's and laux's permissions, still waiting to hear from Graxster hopefully not to long.

But halo hasn't posted on this forum since march iirc, so i may not get his permission.


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novacatt





Joined: 23 Dec 2006
Posts: 277 on topic
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PostPosted: Mon, 15. Dec 08, 14:28    Post subject: Reply with quote Print

Hiya Peeps,

Excellent work Sswampy!! Thumb up Thumb up

Cheers & Thranx

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ttl





Joined: 06 Feb 2005
Posts: 537 on topic
Location: Helsinki, Finland
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PostPosted: Mon, 15. Dec 08, 18:35    Post subject: Reply with quote Print

Would suggest two more scripts here:

a) Remove rocks from universe (this can have HUGE effect in rocky sectors) by Graxter :

http://forum.egosoft.com/viewtopic.php?t=218412

b) Race patrols by yours truly :

http://forum.egosoft.com/viewtopic.php?t=224070

This incorporates the "no civilians" as well, mind you.
Because of the "race skirmishes", and related military outpost introduced in X3TC, the patrols script does not work quite as well CPU-wise as it did back with X3R:XTM mod. Unless you want to remove the xxx.defendbase.xxx jobs as well from the Jobs file, which leads to much improved performance, and the patrols still give significant military presence (minus the occasional flareup).

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SSwamp_Trooper





Joined: 29 Apr 2007
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PostPosted: Tue, 16. Dec 08, 02:04    Post subject: Reply with quote Print

Thanks i will try your script Wink , I've added them to the index but I haven't uploaded them to my server yet i will do that tomorrow.


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SSwamp_Trooper





Joined: 29 Apr 2007
Posts: 201 on topic
Location: Cornwall (England)
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PostPosted: Wed, 17. Dec 08, 01:22    Post subject: Reply with quote Print

Latest News

[BUILD 2] New Layout
16/12/08

  • New Layout
  • Added download links to:

    • Remove Rocks from sector
    • ttl's mods

  • updated downloads all with new mods
  • Added download either RAR or SPK
  • Updated to build v2


[BUILD 1.6 BETA] New Mods
15/12/08

  • Added Remove Rocks from sector
  • Added Race Patrol mods
  • Added New-sub category
  • Updated to build 1.6 Beta


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Coffee-Man





Joined: 29 Dec 2007
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PostPosted: Wed, 17. Dec 08, 01:33    Post subject: Reply with quote Print

What about guides? Someone in the german S+M Board explained how to edit the sounds.pck to improve performance (he also proved that the pitchvariation of gunfire and gunhits are causing some problems on weak processors)?
I could translate it if you want to have it (will ask KOSH first, of course).

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