deleted
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
I love this! But is there any numbers we can see, as in exactly how fast they repair etc? The speed of 1 repair torch, multiplied by how many marines u have?
Also, do they eject and repair from space, or is it basically just like an auto-repair feature from within?
Also, do they eject and repair from space, or is it basically just like an auto-repair feature from within?
CPU: Intel i7 6300k RAM: 32gb GPU: nVidia 1070 6gb VRAM
-
- Posts: 98
- Joined: Fri, 29. Apr 05, 16:32
I saw something like this in the original thread, the calculations for this would be insane and a probably produce a noticeable performance drop.Baleur wrote:Also, do they eject and repair from space, or is it basically just like an auto-repair feature from within?
I would say, its an internal repair system, but I'm nabbing it now anyway

-
- Posts: 779
- Joined: Wed, 29. Oct 08, 13:10
Wouldnt a crude way just be to make the script eject the marines, then order them to follow the ship at uhm... 500m or whatever, and fire on it?fredmxm354 wrote:I saw something like this in the original thread, the calculations for this would be insane and a probably produce a noticeable performance drop.Baleur wrote:Also, do they eject and repair from space, or is it basically just like an auto-repair feature from within?
I would say, its an internal repair system, but I'm nabbing it now anyway


Where did all this red paint come from?

CPU: Intel i7 6300k RAM: 32gb GPU: nVidia 1070 6gb VRAM
-
- Posts: 2936
- Joined: Sun, 19. Dec 04, 03:41
-
- Posts: 56
- Joined: Sun, 6. Feb 05, 14:48
Are you sure this script is working ?
Hi, thanks for the script.
But i cant see anything happen after the installation , the scripts are in the scriptfolder, i checked.
I have a Split Panther with 32 docking places and 10 fighters with hull damage and 18 Marines on board, it happen nothing at all, souldnt be the repaier the docked fighters ?
I am playing German Version from TC 1.21. Modified , many scripts running all working and EMP Mod.
Anyone have tested this ?
But i cant see anything happen after the installation , the scripts are in the scriptfolder, i checked.
I have a Split Panther with 32 docking places and 10 fighters with hull damage and 18 Marines on board, it happen nothing at all, souldnt be the repaier the docked fighters ?
I am playing German Version from TC 1.21. Modified , many scripts running all working and EMP Mod.
Anyone have tested this ?
Last edited by skywalker3000 on Sat, 1. Nov 08, 22:35, edited 1 time in total.
-
- Posts: 2936
- Joined: Sun, 19. Dec 04, 03:41
I'm not observing any results from this, Deimos Paranid M7, 2 discoverer haulers in my flight bay, one at 44%. I have 13 marines in my cargo, and in fact I have all skills covered for the marines just in case it matters. Two game hours later floating in space, and that discoverer hauler is still at 44%
I do have the modified tag, and am using several other scripts,
Explorer command Extension + fix pack
No civilians
Factory Complex constructor
Improved boarding
Salvage claim software
add.jumpdrives.and.triplex
and the plugin manager v2.20
I do have the modified tag, and am using several other scripts,
Explorer command Extension + fix pack
No civilians
Factory Complex constructor
Improved boarding
Salvage claim software
add.jumpdrives.and.triplex
and the plugin manager v2.20
-
- Posts: 2936
- Joined: Sun, 19. Dec 04, 03:41
-
- Posts: 2936
- Joined: Sun, 19. Dec 04, 03:41