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[MOD] GUI Remake ( V1.1a | 12/15/09 )
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enenra





Joined: 08 Apr 2005
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PostPosted: Fri, 19. Dec 08, 20:48    Post subject: [MOD] GUI Remake ( V1.1a | 12/15/09 ) Reply with quote Print



[MOD] GUI Remake
by enenra aka DSE



Introduction
Some of you might remember my mod for X3:R. Those who don't: I did a mod similar to this one for Reunion, but that one wasn't as good as this one is, which is due a large part because by creating the X3:R mod, I gathered experience and so I was able to not do the same mistakes as back then.
While that old mod was more of a HUD-Remake, this new one concentrates mainly on a remake of the GUI - the menus and icons.
The mod features a completely remade GUI - from the sidebar to the incoming message-window.



Version info

There are four versions so far. Two different colors and two different HUD-types. There will be probably more color-variations in the future.
  • Blue GUI
    This version features the standard HUD and also the remade GUI with a blue 'selection color'.
  • Green GUI
    This version features the standard HUD and also the remade GUI with a green 'selection color'.
  • Orange GUI
    This version features the standard HUD and also the remade GUI with a orange 'selection color'.




Screenshots

  • Blue GUI

  • Orange GUI





Download

  • Blue GUI
    ( V1.1a | 12/15/09 ) Download
  • Green GUI
    ( V1.1a | 12/15/09 ) Download
  • Orange GUI
    ( V1.1a | 12/15/09 ) Download




Installation

There's not much to say about it. Place the .cat- and .dat-files in your \X3 Terran Conflict\mods\-directory. If you do not have that directory, create it. Then choose the mod when starting up your game.



Technical infos

A short list of the files contained in this mod.
  • dds\gui_master.dds
  • dds\interface_framework_XT_diff.dds
  • dds\interface_template_blackpearl_diff.dds




Links

GUI Remake





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Last edited by enenra on Tue, 15. Dec 09, 21:11; edited 3 times in total
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Sandalpocalypse





Joined: 02 Dec 2003
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PostPosted: Fri, 19. Dec 08, 20:53    Post subject: Reply with quote Print

What makes the reduced version reduced? It seems to have more changes than the 'normal' version.


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Gazz





Joined: 13 Jan 2006
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PostPosted: Fri, 19. Dec 08, 20:55    Post subject: Reply with quote Print

I was wondering that, too.
The ship class symbols are far bigger than the default ones, cluttering screen and gravidar more than the vanilla HUD.


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Sandalpocalypse





Joined: 02 Dec 2003
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PostPosted: Fri, 19. Dec 08, 20:58    Post subject: Reply with quote Print

Yeah i mean. I like the reduced version, going to give it a try, but 'reduced' seems the wrong name for it... Wink


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enenra





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PostPosted: Fri, 19. Dec 08, 21:21    Post subject: Reply with quote Print

I removed the braces around all objects in space apart from the object currently targeted. To compensate the hardly noticeable ship icon, I added the circles around the object icons.
I didn't want to use half-transparent circles because it just didn't seem to fit in with the rest of the HUD design.


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Mugenjin



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Joined: 27 Aug 2007
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PostPosted: Fri, 19. Dec 08, 21:55    Post subject: Reply with quote Print

looks great! gonna try it out now Razz


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Creston





Joined: 03 Feb 2004
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PostPosted: Sat, 20. Dec 08, 21:34    Post subject: Reply with quote Print

I would absolutely LOVE a mod that removes all those damn brackets from around everything. However, none of your screenshots seem to load?

Creston


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Mugenjin



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PostPosted: Sat, 20. Dec 08, 21:45    Post subject: Reply with quote Print

just tested it and imo it's marvellous.

a minor problem is the cursor though. in some sectors the cursor is really hard to see, because it blends into the background.


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Anoik





Joined: 09 Apr 2004
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PostPosted: Sun, 21. Dec 08, 13:02    Post subject: Reply with quote Print

Mugenjin wrote:
just tested it and imo it's marvellous.

a minor problem is the cursor though. in some sectors the cursor is really hard to see, because it blends into the background.

Same here, i love the reduced version, but can you make the cursor blue, for example?


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enenra





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PostPosted: Sun, 21. Dec 08, 14:17    Post subject: Reply with quote Print

Creston wrote:
I would absolutely LOVE a mod that removes all those damn brackets from around everything. However, none of your screenshots seem to load?

Creston


Huh?
No problem here. Or what are you referring to? The thumbnails or the full sized screenshot?

@Mugenjin & Anoik

I'll see what I can do about that. I don't want a completely blue cursor as it wouldn't fit in with the rest of the GUI but I think a blue outline would work. Smile


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lostsoulzeffigy





Joined: 10 Oct 2008
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PostPosted: Sat, 10. Jan 09, 19:41    Post subject: Reply with quote Print

Great GUI modification- except for one aspect...

I keep losing the mouse cursor on the screen because of how dark the mouse cursor is when inactive.

Add a little color/highlight tweaking to make the inactive mouse cursor easier to differentiate from the general darkness of space and I'm sold for life on the blue minimal setting! (Green would look great too i bet)

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StormRazor52





Joined: 09 Jun 2007
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PostPosted: Sat, 10. Jan 09, 20:34    Post subject: Reply with quote Print

I recently tried out several versions of this new GUI and really like how it looks, but like some other posts mentione. I had to stop using it because I can't find the cursor half the time on the black back grounds. It drives me nuts when I am in the middle of a battle and I need a quick mouse click change and can't find the cursor. Other than that it is a great remake on the GUI. Smile

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enenra





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PostPosted: Thu, 10. Dec 09, 21:16    Post subject: Reply with quote Print

Update.

Coloured cursor and another colour variation - green. Smile

Reduced version removed - didn't really work out well.

Changed the radar so it stands out less.


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enenra





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PostPosted: Tue, 15. Dec 09, 21:11    Post subject: Reply with quote Print

Another update, previous version was compressed wrongly. Works now.


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Intrinsic





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PostPosted: Tue, 15. Dec 09, 22:55    Post subject: Reply with quote Print

Blue GUI looks spiffy.

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