- New working models for Xenon and Xshuttle -
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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I love having the Xenon looking good again.
Is this going to be an X-Tension mod?
I'd like to have the XT pirate fighters all back with their XT cockpits, and the pirate TS cockpit in the pirate TS.
I'd also like to have all the XT fighter cockpits on the new fighters.
And Have:
Nova: speed 210, and Ion Disruptor on turret.
Barracuda : speed 240.
Falcon: speed 220.
Perseus: speed 230.
Mamba: 2x25 mw shields.
All TL 30 ships.
All M2 20 ships.
X-shuttle 500 cargo units, XL type.
And lastly Khaak 3x25, and fighter pods: 1 mw power generator. This will hopefully let the AI ships defeat them.
Any chance?
Is this going to be an X-Tension mod?
I'd like to have the XT pirate fighters all back with their XT cockpits, and the pirate TS cockpit in the pirate TS.
I'd also like to have all the XT fighter cockpits on the new fighters.
And Have:
Nova: speed 210, and Ion Disruptor on turret.
Barracuda : speed 240.
Falcon: speed 220.
Perseus: speed 230.
Mamba: 2x25 mw shields.
All TL 30 ships.
All M2 20 ships.
X-shuttle 500 cargo units, XL type.
And lastly Khaak 3x25, and fighter pods: 1 mw power generator. This will hopefully let the AI ships defeat them.
Any chance?
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Excellent excellent work
ive just a quick question:
if i load up one of my saves running the new xenon models mod and save, then turn the new xenon models mod off, will the models just return to normal, or will there be conflicts/problems?
also, does massive war mod come in the form where you put cat/dat files in the mod folder?
cheers
ive just a quick question:
if i load up one of my saves running the new xenon models mod and save, then turn the new xenon models mod off, will the models just return to normal, or will there be conflicts/problems?
also, does massive war mod come in the form where you put cat/dat files in the mod folder?
cheers
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models should become the original xenon when you turn off the mod. The only prob you can get is with xshuttle as it's stats have been changed.Omicron wrote:if i load up one of my saves running the new xenon models mod and save, then turn the new xenon models mod off, will the models just return to normal, or will there be conflicts/problems?
cu
HeMan
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I really would like the Xshuttle at the original XBTF stats. I was going to do it myself so I got their little mod kit off the main downloads page and followed instructions, but the program couldn't unpack the .dat file something about an error in creating some .bod file
Any suggestions on how to make it work would be appreciated, of course if someone wants to make the xshuttle capable of carrying 2 125MW shields for me then that to would be appreciated.
Thanks.

Any suggestions on how to make it work would be appreciated, of course if someone wants to make the xshuttle capable of carrying 2 125MW shields for me then that to would be appreciated.
Thanks.
"Captain you have a steering wheel sticking out of your pants!"
"I know it's driving me nuts."
"I know it's driving me nuts."
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WOW!
Man, this is *really* pretty. The screenshots don't do it justice.
I only have one little issue:
I would really like to play around with the ship stats, but use these models. The Xenon ships look great, but are still the same old useless flying targets that they were before.
I tried using x2tool to extract the reference files from the .dat, but nothing happens. It says it processed all the files, but it didn't create any of them in the directory.
I'd really like to use these excellent ship models in my game, but just can't find a way to play around with the settings.
Help! Can it even be done?
Man, this is *really* pretty. The screenshots don't do it justice.
I only have one little issue:
I would really like to play around with the ship stats, but use these models. The Xenon ships look great, but are still the same old useless flying targets that they were before.
I tried using x2tool to extract the reference files from the .dat, but nothing happens. It says it processed all the files, but it didn't create any of them in the directory.
I'd really like to use these excellent ship models in my game, but just can't find a way to play around with the settings.
Help! Can it even be done?
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@HeMandPM_HeMan wrote:models should become the original xenon when you turn off the mod. The only prob you can get is with xshuttle as it's stats have been changed.Omicron wrote:if i load up one of my saves running the new xenon models mod and save, then turn the new xenon models mod off, will the models just return to normal, or will there be conflicts/problems?
cu
HeMan
Hello, I PM'd Rei a while ago asking about the old XT Pirate ships as I'd heard he was thinking about redoing them for X2, I haven't heard from him....any chance that you know anything about it?
I saw some pics of the proposed Pirate ships and they look cool.
If you see him pass on my congrats on the Xenon ships.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now

<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now

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He is working on a 1.4 compatible version and the ships will look even better.I just started using this mod a couple days ago under 1.4 and I noticed that it resets ships stats to 1.3.
Any chance we could get an update so using this mod doesn’t reset all the ships specs back to pre 1.4?
He posted new screenies on the german board...here is the link to his thread: http://www.egosoft.com/x2/forum/viewtopic.php?t=41998
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To show i'm still working on the next version i post some pics here:
I redesigned my first Pirate-M3-Orinoko-concept to give it a better look
Orinoko before http://www.sti-clan.de/Xenonwar/ships/Orinoko1.jpg
Orinoko now http://www.sti-clan.de/Orinoko_1.jpg
Orinoko before http://www.sti-clan.de/Xenonwar/ships/Orinoko2.jpg
Orinoko now http://www.sti-clan.de/Orinoko_2.jpg
Orinoko before http://www.sti-clan.de/Xenonwar/ships/Orinoko5.jpg
Orinoko now http://www.sti-clan.de/Orinoko_3.jpg
Orinoko ingame
http://www.sti-clan.de/x2screen39-2.jpg
http://www.sti-clan.de/x2screen40-2.jpg
http://www.sti-clan.de/x2screen41-2.jpg
And i brought the Bayamon-cockpit ingame.
Bayamon-cockpit
http://www.sti-clan.de/x2screen38-2.jpg
Renderarts from the new Pirate-TS:
(remake of the Pirate-Teladi-TS http://www.klarix.de/xbtf/download/Krtts.jpg from X-BtF/XT)
http://www.sti-clan.de/Pirate-TS-1.jpg
http://www.sti-clan.de/Pirate-TS-2.jpg
http://www.sti-clan.de/Pirate-TS-3.jpg
http://www.sti-clan.de/Pirate-TS-4.jpg
Have fun with pics,next pics will be ready soon
(and the mod,too
)
(i will style up the other ship-concepts,too (especially Pirate M4 and Pirate M5)
Other changes made:
-I reduced the polygoncount of the Xenonmodels to 50%-10% because some guys were talking about bad performance in Xenonsectors
(-90% polygons sounds that the ships will be blocky,but believe me,you'll notice no difference,the first models were only bad designed
)
-the next version will be 1.4-compatible
-the next version will include LoDs by 75% chance (sometimes there are some errors with it,i'll try to fix it 'till the release)
-next version will be full unpackable (someone said it cant be unpacked with some unpacktools) to make better combine-able with other mods.
Rei
I redesigned my first Pirate-M3-Orinoko-concept to give it a better look
Orinoko before http://www.sti-clan.de/Xenonwar/ships/Orinoko1.jpg
Orinoko now http://www.sti-clan.de/Orinoko_1.jpg
Orinoko before http://www.sti-clan.de/Xenonwar/ships/Orinoko2.jpg
Orinoko now http://www.sti-clan.de/Orinoko_2.jpg
Orinoko before http://www.sti-clan.de/Xenonwar/ships/Orinoko5.jpg
Orinoko now http://www.sti-clan.de/Orinoko_3.jpg
Orinoko ingame
http://www.sti-clan.de/x2screen39-2.jpg
http://www.sti-clan.de/x2screen40-2.jpg
http://www.sti-clan.de/x2screen41-2.jpg
And i brought the Bayamon-cockpit ingame.
Bayamon-cockpit
http://www.sti-clan.de/x2screen38-2.jpg
Renderarts from the new Pirate-TS:
(remake of the Pirate-Teladi-TS http://www.klarix.de/xbtf/download/Krtts.jpg from X-BtF/XT)
http://www.sti-clan.de/Pirate-TS-1.jpg
http://www.sti-clan.de/Pirate-TS-2.jpg
http://www.sti-clan.de/Pirate-TS-3.jpg
http://www.sti-clan.de/Pirate-TS-4.jpg
Have fun with pics,next pics will be ready soon


(i will style up the other ship-concepts,too (especially Pirate M4 and Pirate M5)
Other changes made:
-I reduced the polygoncount of the Xenonmodels to 50%-10% because some guys were talking about bad performance in Xenonsectors
(-90% polygons sounds that the ships will be blocky,but believe me,you'll notice no difference,the first models were only bad designed


-the next version will be 1.4-compatible
-the next version will include LoDs by 75% chance (sometimes there are some errors with it,i'll try to fix it 'till the release)
-next version will be full unpackable (someone said it cant be unpacked with some unpacktools) to make better combine-able with other mods.
Rei