Nanook wrote: ↑Wed, 8. Mar 23, 20:54
This is a terrible idea. The real problem is that miners gain little, if any, experience as pilots while mining. What the OP is suggesting would basically eliminate having high level miners capable of mining silicon at a reasonable rate. And as this is a single player game, the OP could simply not use their terraform trained 5* pilots as miners, and let those who wish to do so, do so. Citing real life in an X game that has nothing to do with Real Life?
I am using 5 star pilots from terraforming currently. The issue is that it hurts my soul doing so due to all the tedious steps needed to move the crew around and install ship mods onto them, because after the effort moving crew around you will want to maximise your returns so you
better install ship mods onto the miners.
Currently the player is better off moving all their 4 and 5 star pilots
away from combat ships and traders and into silicon and ore miners due to their
skills being wasted on anything other than mining. With my proposed change this will not be the case anymore and elite pilots will rightfully belong on your elite combat ships or traders. 3 star crew would be enough for miners to work at optimal speed.
As for miners not gaining more experience when mining... That has been discussed to death at this time and I recall the conclusion was along the lines of "not going to happen".
rene6740 wrote: ↑Wed, 8. Mar 23, 22:12
The existing leveling system needs a complete overhaul and not some arbitrary workarounds trying to fix the issue.
Been suggested in the past, a lot. Likely not going to happen. Hence my suggestion.
jlehtone wrote: ↑Wed, 8. Mar 23, 22:34
If you boost future 3* miners to what current 5* are, then extrapolate how great future 5* must become ...
This is why a
cap was suggested. The player would not be given a strong reason to make 5 star miners as 3 star miners will be good enough.
Raptor34 wrote: ↑Thu, 9. Mar 23, 09:05
Why not just make future 5 stars even greater then? You won't normally hit 5 stars anyway, you need to make external effort to train and then transfer pilots, so why not have a reward for it?
This would cause inflation to occur. I would still be using 4 to 5 star pilots as miners because they still mine 10-20 times as fast as the mining trained pilots.
Nanook wrote: ↑Thu, 9. Mar 23, 10:01
Then why not just call them 5* miners?
I think it would require a new crew role "miner pilot" and "miner service crew" which would be quite messy. I do agree that having miners appear 5 star while their pilot in other roles is only 3 star would be a better solution.
Nanook wrote: ↑Thu, 9. Mar 23, 10:01
I hate that my miners can't level up to 5 while all other pilot types can.
Most pilots cannot level up to 5 stars by actions. Very few level up rolls allow levelling all the way to 5 star. Such rolls include destroying a hard target (e.g. S ship landing killing blow on a K or station module) or discovering new objects (limited number of "new" objects to discover). Trading, mining and fleeing cannot really level up people to 5 stars.
GCU Grey Area wrote: ↑Thu, 9. Mar 23, 13:47
As far as I can tell seems to be effectively impossible for any pilot, not just miners, to get much more than 3* on their own.
Early game scout ships are one of the few cases I know of that generate 5 star pilots doing their job. As you run out of new things to discover, this is not a viable long term way to gain 5 star pilots.
Combat ships that see a lot of action often end up with 4 or even 5 star pilots. This is best seen on the pilots of ships the player is personally flying. Any kills the player scores with such ships award level up rolls to the ship's crew and the benched AI pilot. Destroyers that are personally used to intercept Xenon capitals often end up with both the crew and the pilot 4 stars or better in skills.