Reelase all previous games with the new engine?

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Eduarde Calibal
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Reelase all previous games with the new engine?

Post by Eduarde Calibal »

Any chance of a new release of all games with the last version of the new engine? :D
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Post by Alan Phipps »

About the same chance as them releasing X4: Foundations on the XBtF engine, I would guess. :D

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Post by linolafett »

No chance.
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Post by Xenon_Slayer »

linolafett wrote:No chance.
Pretty much. But to go into a bit more detail (but not much because I have things to do with X4 ironically).

If you wanted to make a X-BtF 'remake' in the new engine, even with the old visuals, the would mean at least:

- Recreating what an 'object' is as ships/stations/sectors are all vastly constructs in the new engine
- Recreating the whole plot in a different language
- Reprogramming all the AI in a different language
- Attempt to recreate the universe in an engine with different gameworld structure (although this may be one of the more simple problems)
- Lock the player out the "fly multiple ships" feature :roll:

And while I said "even with the old visuals", I doubt our engine can even deal with those files, so they would most likely need to be worked on.

And then each game after that got even more complicated, so X3AP in the new engine would be an Argon Mammoth task.
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Post by Eduarde Calibal »

Hum... My idea is make all versions playable in new system, the X2 version for Linux don't work in the new system, in some time this will happen to all versions. :-/

Maybe make open source previous versions? From XTNF to X2, X3 in the future, maybe? :D
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Post by RainerPrem »

Eduarde Calibal wrote:Hum... My idea is make all versions playable in new system, the X2 version for Linux don't work in the new system, in some time this will happen to all versions. :-/

Maybe make open source previous versions? From XTNF to X2, X3 in the future, maybe? :D
Considering how different the universe is between X..3 and the newer ones, it might be possible to implement the old plots, sectors, ships and stations using the modding features in X3TC/AP. Wasn't that done already?

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Post by ubuntufreakdragon »

just ask my X2 version doesn't work in the X2 techsupport forum and you will get support.
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Post by Alan Phipps »

I don't think the OP is trying to make vanilla Linux X2 work, but it all rather depends what exactly they mean by ".. in the new system." I took it to mean the game engine and universe of a later but unspecified X game.
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Post by CBJ »

I think he was referring to Operating Systems in the second post.
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Post by Eduarde Calibal »

Some of the libraries don't exist anymore, like old versions of libgtk, libalsa and some more... :-/
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Post by ubuntufreakdragon »

I was right about the OP's intension. @OP, you should give more information e.g. the exact Distribution of your system.
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Post by Eduarde Calibal »

Debian, 64 bits system, kernel 4.15.4-1. Some more?
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Post by ubuntufreakdragon »

Go though that list if you have the time: https://wiki.debian.org/HowToIdentifyADevice
and list all missing libs you know. and get the name of the installed (new) lib
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Post by Eduarde Calibal »

I don't have hardware problems, is only the age of libraries, I think, a some year ago I don't have problems but now the game don't crash but don't open at all. If I run the "./x2" bin I receive this:

ALSA lib pcm.c:2099:(snd_pcm_open_noupdate) Unknown PCM default
X Error of failed request: BadValue (integer parameter out of range for operation)
Major opcode of failed request: 156 (GLX)
Minor opcode of failed request: 3 (X_GLXCreateContext)
Value in failed request: 0x0
Serial number of failed request: 22
Current serial number in output stream: 23

But, if I run it with the option "--nodialog" I receive the same but the game don't crash but don't open, stay frozen in some point with no error messages.

The "./x2.dynamic" give many error messages about libraries:
libopenal.so.0 => not found
libgtk-1.2.so.0 => not found
libgdk-1.2.so.0 => not found
libgmodule-1.2.so.0 => not found
libglib-1.2.so.0 => not found

The same test with the X2 binary don't have the same problem but don't start to. :-/
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Post by ubuntufreakdragon »

You could try to create symlinks named after the old lib name linking to the new one e.g.
libgmodule-1.2.so.0 is now libgmodule-1.7.so.0
libglib-1.2.so.0 is now libglib-2.0.so.0
https://wiki.debian.org/SymLink
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Post by jlehtone »

Wiki: "GLX is an extension to the X Window System core protocol providing an interface between OpenGL and the X Window System as well as extensions to OpenGL itself."

Your OS update has (probably) changed the versions of X Window System and OpenGL and hence version of GLX. The binary probably uses parameters that are no longer valid in the new versions.

Similarly, the binary has been linked against specific shared library versions. The new versions need/may not be backward compatible. Symlinks could fool the system, but if the incompatibility is real, then anything can happen, just like with the GLX.


Whenever I partition a brand-new system, I always leave space for "other systems". Thus I can install next OS "on the side" rather than "overwrite". I know, hindsight is always a bit late.


PS. Is this Tech Support's issue now?
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Post by Eduarde Calibal »

Before this post I tried the same path, after all links made I collect dozen of pages of errors and a crash in the end... Don't is a good path of action. :-/
If I have experience in reverse engineering I will uncompile and after recompile with the new libraries but don't is a easy plan anyway. :-o
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Post by Alan Phipps »

"PS. Is this Tech Support's issue now?"

Yes it probably is now, but it needs to be retitled as an X2 Linux issue otherwise the thread wouldn't seem to make sense there nor attract the right sort of help. I can sort all that out for the OP and move it back there if he wants me to.
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Post by ubuntufreakdragon »

e.g. "X2 debian linux missing libaries startup fail"
And the problem description + OS info should be copied in the first post.
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Post by Timsup2nothin »

Punt. :D
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