Hier mal der scene-Eintrag:
//Cockpits
P 16; B ships\props\cameradummy; C 1; N Bships\props\cameradummy_1bridge; // idx 16
{ 0x2002; 0;-32692;689580; 0.000000; 0.000000;0.000000;0.000000; -1; 1; } // 0
P 17; B ships\props\cameradummy; C 2; N Bships\props\cameradummy_2front; b // idx 17
{ 0x2002; 0;-83798;789124; 0.500000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0
P 18; B ships\props\cameradummy; C 3; N Bships\props\cameradummy_3right; b // idx 18
{ 0x2002; 260400;-83700;59000; 0.250000; 0.000000; 1.000000; 0.000000; -1; 1; } // 0
P 19; B ships\props\cameradummy; C 4; N Bships\props\cameradummy_4left; b // idx 19
{ 0x2002; -260400;-83700;59000; 0.250000; 0.000000; -1.000000; 0.000000; -1; 1; } // 0
P 20; B ships\props\cameradummy; C 5; N Bships\props\cameradummy_5top; b // idx 20
{ 0x2002; 0;12000;15000; 0.250000; -1.000000; 0.000000; 0.000000; -1; 1; } // 0
P 21; B ships\props\cameradummy; C 6; N Bships\props\cameradummy_6bottom; b // idx 21
{ 0x2002; 0;-137000;10000; 0.250000; 1.000000; 0.000000; 0.000000; -1; 1; } // 0
P 22; B ships\props\cameradummy; C 7; N Bships\props\cameradummy_7rear; b // idx 22
{ 0x2002; 0;31780;-533396; 0.500000; 0.000000; 1.000000; 0.000000; -1; 1; } // 0
//Weapons
P 23; B ships\Prop\Adranus_Dummy; C 2; N Bships\Prop\Adranus_Dummy_2front1; b // idx 23
{ 0x2002; 54400;-105700;704600; 0.000000; 0.000000; 0.000000; 1.000000; -1; 1; } // 0
P 24; B ships\Prop\Adranus_Dummy; C 2; N Bships\Prop\Adranus_Dummy_2front2; b // idx 24
{ 0x2002; -54400;-105700;704600; 0.000000; 0.000000; 0.000000; 1.000000; -1; 1; } // 0
P 25; B ships\Prop\Enyo_Dummy; C 3; N Bships\Prop\Enyo_Dummy_3right1; b // idx 25
{ 0x2002; 223800;-75200;116600; 0.250000; 0.000000; 1.000000; 0.000000; -1; 1; } // 0
P 26; B ships\Prop\Enyo_Dummy; C 3; N Bships\Prop\Enyo_Dummy_3right2; b // idx 26
{ 0x2002; 223800;-75200;34500; 0.250000; 0.000000; 1.000000; 0.000000; -1; 1; } // 0
P 27; B ships\Prop\Enyo_Dummy; C 4; N Bships\Prop\Enyo_Dummy_4left1; b // idx 27
{ 0x2002; -223877;-75200;116667; 0.250000; 0.000000; -1.000000; 0.000000; -1; 1; } // 0
P 28; B ships\Prop\Enyo_Dummy; C 4; N Bships\Prop\Enyo_Dummy_4left2; b // idx 28
{ 0x2002; -223800;-75200;34569; 0.250000; 0.000000; -1.000000; 0.000000; -1; 1; } // 0
P 29; B ships\Prop\Vulcan_Dummy; C 5; N Bships\Prop\Vulcan_Dummy_5top1; // idx 29
{ 0x2002; 66000;9700;185000; 0.250000; -1.000000; 0.000000; 0.000000; -1; 1; } // 0
P 30; B ships\Prop\Vulcan_Dummy; C 5; N Bships\Prop\Vulcan_Dummy_5top2; // idx 30
{ 0x2002; 36000;12200;-115000; 0.250000; -1.000000; 0.000000; 0.000000; -1; 1; } // 0
P 31; B ships\Prop\Vulcan_Dummy; C 5; N Bships\Prop\Vulcan_Dummy_5top3; // idx 31
{ 0x2002; -66000;9700;185000; 0.250000; -1.000000; 0.000000; 0.000000; -1; 1; } // 0
P 32; B ships\Prop\Vulcan_Dummy; C 5; N Bships\Prop\Vulcan_Dummy_5top4; // idx 32
{ 0x2002; -36000;12200;-115000; 0.250000; -1.000000; 0.000000; 0.000000; -1; 1; } // 0
P 33; B ships\Prop\Vulcan_Dummy; C 6; N Bships\Prop\Vulcan_Dummy_6bottom1; // idx 33
{ 0x2002; 0;-125000;510000; 0.250000; 1.000000; 0.000000; 0.000000; -1; 1; } // 0
P 34; B ships\Prop\Vulcan_Dummy; C 6; N Bships\Prop\Vulcan_Dummy_6bottom2; // idx 34
{ 0x2002; 0;-125500;129000; 0.250000; 1.000000; 0.000000; 0.000000; -1; 1; } // 0
P 35; B ships\Prop\Vulcan_Dummy; C 6; N Bships\Prop\Vulcan_Dummy_6bottom3; // idx 35
{ 0x2002; 0;-105000;-229500; 0.250000; 1.000000; 0.000000; 0.000000; -1; 1; } // 0
P 36; B ships\Prop\Vigil_Dummy; C 7; N Bships\Prop\Vigil_Dummy_7REAR1; b // idx 36
{ 0x2002; 78067;29000;-504708; 0.500000; 0.000000; 1.000000; 0.000000; -1; 1; } // 0
P 37; B ships\Prop\Vigil_Dummy; C 7; N Bships\Prop\Vigil_Dummy_7REAR2; b // idx 37
{ 0x2002; -78000;29000;-504700; 0.500000; 0.000000; 1.000000; 0.000000; -1; 1; } // 0
hier die tship dazu
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Edit:
Die Werte (ausser der x/y/z-Position) habe ich meiner "Vorlage" entnommen, wo die Turrets drin sind und auch funktionieren^^
Edit2:
Die Frontturrets sind Quad-Turrets, allle anderen Dual-Turrets!