[MOD] Complex Cleaner v4.09 / Modular Complexes (TC 3.2 / AP 1.1)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

Magewolf
Posts: 15
Joined: Wed, 29. Mar 06, 21:38
x3tc

Post by Magewolf »

If I want to use this with Cadius's pack that adds new stations what do I need to do?If I just install both of them will I just not be able to crunch the Cadius stations or would it keep the stations from being available at all?
alqatta
Posts: 46
Joined: Mon, 5. Mar 12, 12:18
x3tc

Post by alqatta »

Hi everyone and compliments to Gazz for this magnificient mod...

8)

I would only like ask if its possible "have back" connections tube as with this mod are always less than building an entire complex.
This question came to me when I see that pictures on first page have all the tubes, but in my game never shows up...After a re-reading I noticed point 5 :oops: :oops: :oops: :oops: :oops: ...sorry my fault!

Thanks for helping and sry for english.

Greetingssssssss from Italy!

Al QattA
Zippe
Posts: 195
Joined: Sat, 31. Jan 04, 16:25
x4

Post by Zippe »

Magewolf wrote:If I want to use this with Cadius's pack that adds new stations what do I need to do?If I just install both of them will I just not be able to crunch the Cadius stations or would it keep the stations from being available at all?
Cadius pack is made 100% compatible to CC.
Install both, also the cat.'s/dat's but make sure that the CC cat./dat. is on a lower number as the pack from cadius.
User avatar
DrBullwinkle
Posts: 5715
Joined: Sat, 17. Dec 11, 01:44
x3tc

Post by DrBullwinkle »

Plugin Manager repack version updated for AP 3.0:

Complex Cleaner Re-Packed for Plugin Manager
User avatar
InFlamesForEver
Posts: 2266
Joined: Fri, 22. Jul 11, 13:42
x3tc

Post by InFlamesForEver »

Does this work with AP 3.0 because it is giving me no indication that the mod is working? I remember when I have installed this mod before it told me it was successfully installed. Yes I have loaded the game up twice to account for the delayed install.

I'm using the manual install method with XRM installed as well but I have installed it using the instructions given in the XRM thread.

Many thanks Flames.
In Flames We Trust
Listening to Whitechapel soothes the soul!! :D     ¹ ¤ ¹      But, the nuns are watching...
Samuel Creshal wrote:Keyboards: What separates the men from the boys.
XRM Trailer - XRM Installation Guide Video
User avatar
DrBullwinkle
Posts: 5715
Joined: Sat, 17. Dec 11, 01:44
x3tc

Post by DrBullwinkle »

InFlamesForEver wrote:Does this work with AP 3.0
Did you read the post immediately before yours?
User avatar
InFlamesForEver
Posts: 2266
Joined: Fri, 22. Jul 11, 13:42
x3tc

Post by InFlamesForEver »

DrBullwinkle wrote:
InFlamesForEver wrote:Does this work with AP 3.0
Did you read the post immediately before yours?
I did but that was for the plugin manager, so I was not completely sure whether anything had been done to it.
In Flames We Trust
Listening to Whitechapel soothes the soul!! :D     ¹ ¤ ¹      But, the nuns are watching...
Samuel Creshal wrote:Keyboards: What separates the men from the boys.
XRM Trailer - XRM Installation Guide Video
User avatar
DrBullwinkle
Posts: 5715
Joined: Sat, 17. Dec 11, 01:44
x3tc

Post by DrBullwinkle »

I updated the .cat to be compatible with AP 3.0's TFactories.

You can still do a manual installation with the Plugin Manager version of Complex Cleaner.
User avatar
InFlamesForEver
Posts: 2266
Joined: Fri, 22. Jul 11, 13:42
x3tc

Post by InFlamesForEver »

Ahh thank you :) , see I automatically assumed that it had been packaged into an .spk and although I have been told you can un-package those I've never worked out how myself.

EDIT: There are now 5 files in the t folder, what should I do with the fifth one?
In Flames We Trust
Listening to Whitechapel soothes the soul!! :D     ¹ ¤ ¹      But, the nuns are watching...
Samuel Creshal wrote:Keyboards: What separates the men from the boys.
XRM Trailer - XRM Installation Guide Video
Huillam
Posts: 432
Joined: Fri, 16. Dec 11, 11:24
x4

Post by Huillam »

Just build my very first complex:
The container is invisible.
I can't link factories using complex construction kit.


Followed the readme: I did a manual install and did not include the .cat/.dat (as I use XRM).
Check reported no error:
Complex Cleaner v409 : Installation / Upgrade successful.
Text files: Detected
Station object: Detected at index 476
User avatar
DrBullwinkle
Posts: 5715
Joined: Sat, 17. Dec 11, 01:44
x3tc

Post by DrBullwinkle »

I am not sure, but I think you should report that on the XRM thread. XRM should include important mods (such as MARS repair drones and Complex Cleaner modules).
Huillam
Posts: 432
Joined: Fri, 16. Dec 11, 11:24
x4

Post by Huillam »

Okay, that's done. :)
Huillam
Posts: 432
Joined: Fri, 16. Dec 11, 11:24
x4

Post by Huillam »

Okay the .cat/.dat pair is in fact needed for xrm.
I'm not sure if the readme is incorrect or if my translation is.
User avatar
DrBullwinkle
Posts: 5715
Joined: Sat, 17. Dec 11, 01:44
x3tc

Post by DrBullwinkle »

Apparently XRM includes the TFactories from Complex Cleaner, but not the models themselves for the modules. That is... an odd choice. ;)

Nevertheless, I updated the installation instructions. Thanks for reporting.
User avatar
InFlamesForEver
Posts: 2266
Joined: Fri, 22. Jul 11, 13:42
x3tc

Post by InFlamesForEver »

DrBullwinkle wrote:Apparently XRM includes the TFactories from Complex Cleaner, but not the models themselves for the modules. That is... an odd choice. ;)

Nevertheless, I updated the installation instructions. Thanks for reporting.
Does this mean that I'm going to have to restart my game? I had to do it once because something was wrong with my CC installation so it wouldn't install.
In Flames We Trust
Listening to Whitechapel soothes the soul!! :D     ¹ ¤ ¹      But, the nuns are watching...
Samuel Creshal wrote:Keyboards: What separates the men from the boys.
XRM Trailer - XRM Installation Guide Video
User avatar
DrBullwinkle
Posts: 5715
Joined: Sat, 17. Dec 11, 01:44
x3tc

Post by DrBullwinkle »

InFlamesForEver wrote:Does this mean that I'm going to have to restart my game?
I would not expect so, especially if you do not yet have any complex modules in your game.

EDIT: You can always self-destruct a hub then use the RESTORE command to disassemble any "bad" modules that you may have created.
Last edited by DrBullwinkle on Wed, 29. May 13, 06:42, edited 1 time in total.
User avatar
InFlamesForEver
Posts: 2266
Joined: Fri, 22. Jul 11, 13:42
x3tc

Post by InFlamesForEver »

Ok that's good, I'll just have to wait and see then. Doesn't matter that much if I do though I'll just cheat what I had back in.
In Flames We Trust
Listening to Whitechapel soothes the soul!! :D     ¹ ¤ ¹      But, the nuns are watching...
Samuel Creshal wrote:Keyboards: What separates the men from the boys.
XRM Trailer - XRM Installation Guide Video
Huillam
Posts: 432
Joined: Fri, 16. Dec 11, 11:24
x4

Post by Huillam »

Future stations added using the crunch commands will work without any problem (well, at least mines work).
User avatar
InFlamesForEver
Posts: 2266
Joined: Fri, 22. Jul 11, 13:42
x3tc

Post by InFlamesForEver »

Good to know :)
In Flames We Trust
Listening to Whitechapel soothes the soul!! :D     ¹ ¤ ¹      But, the nuns are watching...
Samuel Creshal wrote:Keyboards: What separates the men from the boys.
XRM Trailer - XRM Installation Guide Video
jbrookins3
Posts: 96
Joined: Mon, 1. Sep 08, 21:44
x3tc

Post by jbrookins3 »

i have not installed this yet and want to but have a question
so my universe is fairly new and i crurrently only have one complex with very few factories in it and was wondering is i have to break the complex back apart before i use the complex cleaner in it?

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”