[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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A Q6600 is an oldie but usually ok, however it's definitely not the most powerful CPU anymore and currently it's low ghz are more of a problem. If anything that's the bottleneck for performance hardware wise. XP 32bit doesn't help, but with 4GB of RAM it won't make a massive difference. If you move to 8GB then Win 7 x64 is your best bet as XP x64 has terrible driver support, plus some program issues as it's just Server 2003 x64 with a couple of different pictures!
IR 2.0can be CPU consuming if it goes crazy with ships, which it does sometimes with XRM installed. Using the clean universe function can fix that situation though.
MARS is very CPU consuming and would be the first port of call. The IR addons are only applicable to the original IR which isn't compatible with XRM.
IR 2.0can be CPU consuming if it goes crazy with ships, which it does sometimes with XRM installed. Using the clean universe function can fix that situation though.
MARS is very CPU consuming and would be the first port of call. The IR addons are only applicable to the original IR which isn't compatible with XRM.
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
Sir Ken Robinson
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Back in the SRM/CMOD days, AI M7Ms were broken and only fired using the standard ship missile firing routine, rather than using their missile turrets - in vanilla too.Osiris454 wrote:I was using a Teladi M7M at that time. I think this might have been during the SRM and CMOD days. I haven't gotton to a M7M in XRM yet but I'll spawn one when I get the chance and see if it works the same.
Egosoft did not fix M7Ms till AP.
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Was MARS set to run on AI ships too? Thats a lot of turrets...Sairaf wrote:Thank you. I suspected much; and eventually dropped MARS. Six turrets only? Come on. I'll get rid of IR until I have my expected XP 64bits and some decent RAM.gefer8 wrote:(suggestions for a smooth run)
And still related, does anyone experiences some serious slowdowns in Omicron Lyrae? Black Hole Sun does that too. I wonder if they only act like that with XRM?
Check your draw distance setting. I have a feeling people running AP have not spotted the setting yet and have it set to "very high" which i think was the default setting when it was introduced.
You also say you have a tbackgrounds fix... doesnt increase all view distances as well does it?
Also, whats "turret fix"? There should be no need for that in the XRM.
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THe QQ6600? early generation of quad core intel processors ? 2.4 ghz right? I had that CPU before I upgraded to my Intel Core I7 2500k, and i must say, I saw a world of difference in performance gain between the two CPUs.Sairaf wrote:I play Terran Conflict. Well, I got 4GB of RAM, plus some virtual (that I honestly don't know how it works, nor to set it up). My CPU/Processor is an Intel Q6600, oldie but still got the kicks (please tell me I used this expression correctly). I read somewhere that it's interesting to have some Video RAM, but I have no clue of what that might be.
Maybe I am using to much CPU-leeching scripts? Below follows the complete list of my scripts:
#Advanced Jumpdrive
#AP Libraries
#Bounce
#Cycrow's Cheat Collection Package
#Community Plugin Configuration
#Dock Lockup Fix
#Follow Me/Wing Remember Homebase
#Hotkey Manager
#Improved Races 2.0
#Improved Races Addons (before-2.0-version [yes, it's lame, I know])
#JSONparser Library
#Marine Repairs
#Auto/Terran Jump
#Motion Analysis Relay System
#NPC Bailing Addon
#TBackgrounds fix
#Turret Fix
#Ware Manager
#XRM Hull High
#XRM Cockpit Gravitar
#XRM Background
Plus I like to tweak some stats in TShips, TBullets, TCockpits, TMissiles; change a lot of SFXes; I renamed 00044.pck inside "movs" as requested by XTM; and I use my own screenshots as loadscreens.
Also:Hours? Nice joke. In my beloved third world country, in my beloved lousy forsaken town; there is no such thing as a decent internet. A day -minimum- to fully download Terran Conflict. DL speed steady at the impressive rate of 115 kbps (I'm not joking, it is really impressive)!morikaane wrote:Also, make a backup of the vanilla X3TC folder... that way you won't have to waste a few hours re-downloading it. Doing this is a must if you're modding X3TC / X3AP)
And a little bonus:
Does anyone remember when I said...?Sairaf wrote:Heard of a script called "Bounce"? I use it, but honestly I never ordered a remote ship to attack a station and see if it collides. I'll be back with that tonight.paulwheeler wrote:(Remote-ships-collide-with-station-when-attacking-it issue
Well, good news is... Bounce works just fine! Not a single of my Red Wing's Rapiers exploded into a gate, a rock or station. I am Sairaf and I approve this script.
(This section was sponsored by LitCube's Bounce)
I would recommend getting a more modern CPU, however, if thats not an option, defenetly dump IR. I dont know how the new one is, as I haven't used it yet, but the original IR was very buggy and always seemed to slow down my game.
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Yes the Q6600 is old and the CPU is his bottleneck. A new CPU that can overclock like a i5 2500K would really help X3 run smoothly on his rig.Ragemaster9999 wrote:THe QQ6600? early generation of quad core intel processors ? 2.4 ghz right? I had that CPU before I upgraded to my Intel Core I7 2500k, and i must say, I saw a world of difference in performance gain between the two CPUs.
This however is just misinformation. IR 2.0 is a complete rewrite of IR and is not related code wise to the buggfest of the original IR. If it was the original then yes dump it as it would go nuts with 120+ shipyards. IR 2.0 runs very differently.Ragemaster9999 wrote:I would recommend getting a more modern CPU, however, if thats not an option, defenetly dump IR. I dont know how the new one is, as I haven't used it yet, but the original IR was very buggy and always seemed to slow down my game.
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
Sir Ken Robinson
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An i7 2700K is a better investment (the triple channel Socket 1366 version); however, once Ivy Bridge is out, the price of an i7 3930K will probably drop (a big maybe... Intel have a history of ripping people off) and that'll be better value (and your rig should last you longer).TrixX wrote:Yes the Q6600 is old and the CPU is his bottleneck. A new CPU that can overclock like a i5 2500K would really help X3 run smoothly on his rig.Ragemaster9999 wrote:THe QQ6600? early generation of quad core intel processors ? 2.4 ghz right? I had that CPU before I upgraded to my Intel Core I7 2500k, and i must say, I saw a world of difference in performance gain between the two CPUs.
That being said though, I'm waiting for Ivy Bridge.
M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
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Of course an i7 2700K is a better chip, though performance compared to an i5 2500K is IMO not worth the extra $100 for the CPU. Outside of X3 gfx is dependant more on GPU than CPU, so you gain 1fps between an i5 2500K and an i7 3960X.morikaane wrote:An i7 2700K is a better investment (the triple channel Socket 1366 version); however, once Ivy Bridge is out, the price of an i7 3930K will probably drop (a big maybe... Intel have a history of ripping people off) and that'll be better value (and your rig should last you longer).
That being said though, I'm waiting for Ivy Bridge.
M.
The i7 3770K (Ivy Bridge Flagship) is looking to be a great chip, but the i5 3570K is looking as the best performance/value ratio as with the i5 2500K for the Sandy-Bridge CPU's.
(PS there is no i7 2700K on a 1366 socket

"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
Sir Ken Robinson
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I should have checked their performance charts. Not much difference between them at all in gaming.TrixX wrote:Of course an i7 2700K is a better chip, though performance compared to an i5 2500K is IMO not worth the extra $100 for the CPU. Outside of X3 gfx is dependant more on GPU than CPU, so you gain 1fps between an i5 2500K and an i7 3960X.
Yeah, I noticed that. I was on the wrong page when I was looking. Funny stuff. *laughs*TrixX wrote:(PS there is no i7 2700K on a 1366 socketthey are only on the 1155 socket, with Sandy-Bridge E (Extended) on the LGA 2011 socket)
Thanks for pointing them out. Appreciated.
Cheers,
M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
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I wish I could do that, but it's expensive and I have to get rid of my motherboard. So second option it is.Ragemaster9999 wrote:I would recommend getting a more modern CPU, however, if thats not an option, defenetly dump IR.
-It was, because I never learned to properly configure that thing.paulwheeler wrote: -Was MARS set to run on AI ships too? Thats a lot of turrets...
-Check your draw distance setting.
-You also say you have a tbackgrounds fix... doesnt increase all view distances as well does it?
-Also, whats "turret fix"? There should be no need for that in the XRM.
-That was never the issue, it's on default.
-Yes they do, so you can see far-away gates and stations. But mainly it removes fog. Never gave me trouble.
-Some kind of generic MARS, I got that before I was acquainted to XRM.
Yes, MARS stands for Motion Analysis Relay System.morikaane wrote:
Are MARS and that Motion Relay Analysis System the same thing?
I wish you luck Sairaf. Keep in touch and let us know if you solve your problem.
And thank you

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Gazz's turret fix?Sairaf wrote:-Some kind of generic MARS, I got that before I was acquainted to XRM.paulwheeler wrote:-Also, whats "turret fix"? There should be no need for that in the XRM.
Remove it - it will break the XRM.
It contains many scene files and is not compatible with the XRM - its not needed with the XRM anyway as it was included in Draffuts Bug Fix mod which is integrated into the XRM. In fact, the XRM has far more turret fixes than Gazz's mod.
If you don't you'll find many ships will have broken weapons and possibly even missing models.
Last edited by paulwheeler on Wed, 25. Apr 12, 15:40, edited 6 times in total.
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Probably as most of the GUI can be removed simply by putting in a blank graphic. I've no idea what files you'd need to replace though - you'd be better off asking in PSCO1s thread.dougeye wrote:Paul with the XRM cockpit mod / pure hud is it possible to remove the weapons loadout hud from the bottom left of the screen as most cockpits have the info in the scene. which mod cockpits or pure hud effects this hud element??
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Yeah, kind of a no-brainer that one, huh? :3Sairaf wrote:I wish I could do that, but it's expensive and I have to get rid of my motherboard. So second option it is.
Do you:
a) Drop several hundred dollars into new hardware for the sake of making one video-game run better, or...
b) Remove a few files from the game folder.
Difficult!
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It could have been a Pentium D (god forbid) and I think you'd sing a less sarcastic tune then my friend.Mizuchi wrote:Yeah, kind of a no-brainer that one, huh? :3Sairaf wrote:I wish I could do that, but it's expensive and I have to get rid of my motherboard. So second option it is.
Do you:
a) Drop several hundred dollars into new hardware for the sake of making one video-game run better, or...
b) Remove a few files from the game folder.
Difficult!

(But I agree. Removing files is a better option. Building a new rig can be annoying... and cost a pretty penny).
M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
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You know what the sad thing is?
My current rig runs The Witcher 2, Serious Sam 3:BFE, Skyrim and Hard Reset perfectly fine. I actually can max all my settings on Hard Reset and run butter smooth.
It feels like I should bang my head on a wall that I don't get perfect performance in X3.
My current rig runs The Witcher 2, Serious Sam 3:BFE, Skyrim and Hard Reset perfectly fine. I actually can max all my settings on Hard Reset and run butter smooth.
It feels like I should bang my head on a wall that I don't get perfect performance in X3.
If you want a different perspective, stand on your head.
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Son, when you live in a third world country where a generic VGA costs about 500 dollars, you sure as hell wait for holiday sales or learn to deal with it. Plus, it's not me who holds the family's treasure, it's my father. So what I meant by "second option it is" is that I'm getting rid of some scripts when I re-install the game. Not every place in the world is as paradisy as Japan.Mizuchi wrote: Yeah, kind of a no-brainer that one, huh? :3
Do you:
a) Drop several hundred dollars into new hardware for the sake of making one video-game run better, or...
b) Remove a few files from the game folder.
On an unrelated note, how does one sees their CD Key? It appeared once on Steam for TC, but the option is now nonexistent for it and the other X games...
Last edited by Sairaf on Wed, 25. Apr 12, 18:39, edited 1 time in total.
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Running the Mod and am very impressed by all the work gone into it and the support 
Have a couple questions though.
I'm playing in AP and have used XRM Modded RRF scripts so my Q's are about them.
1 - I have yet to see any ships named RRF, are they renamed to Military or some other thing?
2 - In what way are they altered: ie are there more conditions that need to be met before they show up?
3 - Which of these will work best for XRM AP: IR or MBRR?
I looked at the main post but didn't see anything about what I've asked here and if the answers are somewhere within the 800+ pages then be assured I didn't look and the search function didn't help either lol
Well done on an excellent Mod [ external image ]
Argo.

Have a couple questions though.
I'm playing in AP and have used XRM Modded RRF scripts so my Q's are about them.
1 - I have yet to see any ships named RRF, are they renamed to Military or some other thing?
2 - In what way are they altered: ie are there more conditions that need to be met before they show up?
3 - Which of these will work best for XRM AP: IR or MBRR?
I looked at the main post but didn't see anything about what I've asked here and if the answers are somewhere within the 800+ pages then be assured I didn't look and the search function didn't help either lol
Well done on an excellent Mod [ external image ]
Argo.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now

<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now

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1 - they are renamed to just "military" so they are more subtle.Argonaught. wrote:Running the Mod and am very impressed by all the work gone into it and the support
Have a couple questions though.
I'm playing in AP and have used XRM Modded RRF scripts so my Q's are about them.
1 - I have yet to see any ships named RRF, are they renamed to Military or some other thing?
2 - In what way are they altered: ie are there more conditions that need to be met before they show up?
3 - Which of these will work best for XRM AP: IR or MBRR?
I looked at the main post but didn't see anything about what I've asked here and if the answers are somewhere within the 800+ pages then be assured I didn't look and the search function didn't help either lol
Well done on an excellent Mod [ external image ]
Argo.
2 - there are no special conditions. They will be there from the start. All the changes are specified in the readme included in part 2.
3 - ill let others answer that one. Personally im running a completely clean xrm install with no extra scripts at all.
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@Argonaught.
You will never see any ships named RRF. They will most likely be named Military <race> <ship name> for the large ones and Escort for the smaller ones.
They don't always immediately respond to threats...they can take time to reach a troubled sector if there are other hotspots...but more often than not, they will engage invading forces.
I've seen several battles since I started playing that seem to indicate that they do work properly more often than not.
Paul might be able to better answer in more detail.
You will never see any ships named RRF. They will most likely be named Military <race> <ship name> for the large ones and Escort for the smaller ones.
They don't always immediately respond to threats...they can take time to reach a troubled sector if there are other hotspots...but more often than not, they will engage invading forces.
I've seen several battles since I started playing that seem to indicate that they do work properly more often than not.
Paul might be able to better answer in more detail.
If you want a different perspective, stand on your head.