[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

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Maskelyne
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Post by Maskelyne »

paulwheeler wrote:
Maskelyne wrote:This may have been mentioned already, but the new gates in the Advanced Universe seem to have oversized collision boxes. Autopilot gets erratic anywhere within several kilometers of them and SETA shuts down several kilometers out as well.
Hmm... I didn't spot any issues like this in testing... Is it just the player autopilot? Is the AI flying through OK?

The new gates are just TOAs with the vanilla gate model merged with the TOA model, so they should behave exactly like a vanilla TOA.
The AI is fine, and the fly through gate command works fine as well. The main thing I've noticed is that when ordering ships to dock at a ship that is within 10 km or so of a gate they just fly around. I realized earlier, however, that I still had a enlarged gate mod installed so I thought it was causing the problem, but I removed it and it made no difference. It's not a huge problem, I just thought it was worth mentioning.
"Science without religion is lame, religion without science is blind." - Albert Einstein
mkrco
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Re: HUB sector altered by XRM

Post by mkrco »

deca.death wrote:
mkrco wrote:..The gates are still inoperational.

What am I doing wrong?

I already told you, and you haven't listened. Maybe you will this time. Gates suppose to be inoperational, only after first several smallthey missions, you will be able to operate first gate. If you want to test your game you install "all plots complete" mod and use it. Use cheat pack if necessary to reveal map. I'll bet everything will show up well then.

Sorry deca, but I think you caught into the middle of a longer conversation. As I explained earlier, the gates are completely inoperational..as in they don't work even after the hub plot has been activated, not even after you get to the first realignment, and not even after you deliver the ore and teladiadianium for the second set or gates. I am aware that they do not turn on until the hub plot turns on, but they're also not turning on when they're supposed to be turning on.

Starting with a fresh game install, the hub sector has red fog and none of the gates are selectable targets if you just warp in after a new game. With XRM (and only XRM!) installed, warping in with a new game the fog disappears and the gates are now marked by 6 x's on the sector map and selectable as targets.

Just to be clear again, with vanilla the first set of gates seems to activate after you talk to the Boron. With XRM and only XRM installed this doesn't happen. Unless I installed XRM incorrectly, which is why I detailed my installation method in my last post.

I've now tried this on three different installs..and it happens every time.
Last edited by mkrco on Fri, 27. Jan 12, 02:16, edited 1 time in total.
deca.death
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Post by deca.death »

NeverSnake wrote: On the subject of Villains and Bombers, it'd be nice to see the pirates/independents specialised a bit in ship choice and shipyard stock ...
Splendid idea actually, but one of those things that requires plenty of work, and shows so little ingame for most of people. Continuing that, I would like to see pirate ships custom tuned, ie having random stats. So if you are lucky, you could cap some really unique pirate ships, that have better stats then anything you could possible buy, if you were lucky.

One of those liitle ideas that gives soul to every game.
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Nick 031287
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Post by Nick 031287 »

deca.death wrote:
Nick 031287 wrote: no, a single bomber shouldent be able to wipe out a capital ship in 10 seconds....
M6 is capital too. And M8 usually cannot kill well defended destroyer or M7 in so little time. I killed these guys when I was on lowish fight rank, in my M3. Now if you complained about G's or other M7M's, I would show more compassion ;)
i will say i encounred a Xenon missile cruiser an that also killed me in seconds but im talking about a M8 bomber killing a M7 with 5 GJ of sheild plus with the High armour mod on with it

it alone simply destroyed my ship in 1 Salvo..... or 2 salvos put together some how cause it was just a swarm of missiles flying right into me the SECOND i jump in to the gate.

p.s M6 isnt a capital ship, its a corvette basicly its a Gunboat.

M7 (frigate) is smallest class of capital ship
nap_rz
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Post by nap_rz »

paulwheeler wrote:
morikaane wrote:
nap_rz wrote:7. has anyone seen khaak major invasion/khaak main fleet/big ships invading?
Hmm, not really. Just an Adv Destroyer, Adv Carrier and a bunch of fighters. I have seen a few Adv Destroyers around the place blowing things up. But, haven't seen much of the Xenon though. Sure, seen a few Ps with a massive number of fighters escorting it, but that's about it.

Maybe I need to advance my fight rank more or something... *shrug*

M.
The Kha'ak, Xenon, Yaki and Pirates are just as active in XRM:AP as they are in the TC version. There's several Kha'ak invasion events, lots of clusters, corvette and attacks, Xenon patrols consisting of everything from Ks and Is down to Ps and Ls, and two Yaki Battle Groups, in addition to the usual pirates.

In fact, respawn times have been significantly reduced to take into account there there is now race response. There's plenty going on in my game. It is spread out quite a bit more than in TC though as the invasions will try to travel several sectors before they start rampaging.

Connect to the race Military Intelligence Network and it will tell you where all the current invasions are found.

Its possible that the race response is a little too strong at the moment, so I may pull that back a bit.
:headbang:
oh no, don't nerf the RRF, buff the invasion :twisted:
nap_rz
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Post by nap_rz »

deca.death wrote: As I was saying, speed is more for better trading then enemy evasion. XRM has efficient race military and in general much safer space then vanilla. You can easily add all xenon neighboring sectors to blacklist of your UT or even better, use ST.
I already lost 3 TS to pirates! it's worse than in TC :evil:
nap_rz
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Post by nap_rz »

Nick 031287 wrote:
deca.death wrote:
Nick 031287 wrote: no, a single bomber shouldent be able to wipe out a capital ship in 10 seconds....
M6 is capital too. And M8 usually cannot kill well defended destroyer or M7 in so little time. I killed these guys when I was on lowish fight rank, in my M3. Now if you complained about G's or other M7M's, I would show more compassion ;)
i will say i encounred a Xenon missile cruiser an that also killed me in seconds but im talking about a M8 bomber killing a M7 with 5 GJ of sheild plus with the High armour mod on with it

it alone simply destroyed my ship in 1 Salvo..... or 2 salvos put together some how cause it was just a swarm of missiles flying right into me the SECOND i jump in to the gate.

p.s M6 isnt a capital ship, its a corvette basicly its a Gunboat.

M7 (frigate) is smallest class of capital ship
what ship were you in? did you use turret script? did you have the correct weapons?
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Nick 031287
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Post by Nick 031287 »

nap_rz wrote:
Nick 031287 wrote:
deca.death wrote:
Nick 031287 wrote: no, a single bomber shouldent be able to wipe out a capital ship in 10 seconds....
M6 is capital too. And M8 usually cannot kill well defended destroyer or M7 in so little time. I killed these guys when I was on lowish fight rank, in my M3. Now if you complained about G's or other M7M's, I would show more compassion ;)
i will say i encounred a Xenon missile cruiser an that also killed me in seconds but im talking about a M8 bomber killing a M7 with 5 GJ of sheild plus with the High armour mod on with it

it alone simply destroyed my ship in 1 Salvo..... or 2 salvos put together some how cause it was just a swarm of missiles flying right into me the SECOND i jump in to the gate.

p.s M6 isnt a capital ship, its a corvette basicly its a Gunboat.

M7 (frigate) is smallest class of capital ship
what ship were you in? did you use turret script? did you have the correct weapons?
im in a Hayabusa one of the Heaviest M7 ships i believe, but i didnt even get a chance to use my weapons, when i jumped in, before i realise anything i had a huge swarm of missiles coming at me an it just killed me right there, didnt get a chance to turn to fire back...

the bombers fire salvoes just waaaay to large, if they fired no more than 2 at a time than it be a more fair fight. and more balanced,
nap_rz
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Post by nap_rz »

Nick 031287 wrote:
nap_rz wrote:
Nick 031287 wrote:
deca.death wrote:
Nick 031287 wrote: no, a single bomber shouldent be able to wipe out a capital ship in 10 seconds....
M6 is capital too. And M8 usually cannot kill well defended destroyer or M7 in so little time. I killed these guys when I was on lowish fight rank, in my M3. Now if you complained about G's or other M7M's, I would show more compassion ;)
i will say i encounred a Xenon missile cruiser an that also killed me in seconds but im talking about a M8 bomber killing a M7 with 5 GJ of sheild plus with the High armour mod on with it

it alone simply destroyed my ship in 1 Salvo..... or 2 salvos put together some how cause it was just a swarm of missiles flying right into me the SECOND i jump in to the gate.

p.s M6 isnt a capital ship, its a corvette basicly its a Gunboat.

M7 (frigate) is smallest class of capital ship
what ship were you in? did you use turret script? did you have the correct weapons?
im in a Hayabusa one of the Heaviest M7 ships i believe, but i didnt even get a chance to use my weapons, when i jumped in, before i realise anything i had a huge swarm of missiles coming at me an it just killed me right there, didnt get a chance to turn to fire back...

the bombers fire salvoes just waaaay to large, if they fired no more than 2 at a time than it be a more fair fight. and more balanced,
unless the bomber and missiles already near you (like <5 km) when you jumped it (missiles reacquired new target, that is, you) I don't see how a Hayabusa, providing you set it up well, can be defeated in such easy way... :?
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Nick 031287
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Post by Nick 031287 »

nap_rz wrote:
Nick 031287 wrote:
nap_rz wrote:
Nick 031287 wrote:
deca.death wrote:
Nick 031287 wrote: no, a single bomber shouldent be able to wipe out a capital ship in 10 seconds....
M6 is capital too. And M8 usually cannot kill well defended destroyer or M7 in so little time. I killed these guys when I was on lowish fight rank, in my M3. Now if you complained about G's or other M7M's, I would show more compassion ;)
i will say i encounred a Xenon missile cruiser an that also killed me in seconds but im talking about a M8 bomber killing a M7 with 5 GJ of sheild plus with the High armour mod on with it

it alone simply destroyed my ship in 1 Salvo..... or 2 salvos put together some how cause it was just a swarm of missiles flying right into me the SECOND i jump in to the gate.

p.s M6 isnt a capital ship, its a corvette basicly its a Gunboat.

M7 (frigate) is smallest class of capital ship
what ship were you in? did you use turret script? did you have the correct weapons?
im in a Hayabusa one of the Heaviest M7 ships i believe, but i didnt even get a chance to use my weapons, when i jumped in, before i realise anything i had a huge swarm of missiles coming at me an it just killed me right there, didnt get a chance to turn to fire back...

the bombers fire salvoes just waaaay to large, if they fired no more than 2 at a time than it be a more fair fight. and more balanced,
unless the bomber and missiles already near you (like <5 km) when you jumped it (missiles reacquired new target, that is, you) I don't see how a Hayabusa, providing you set it up well, can be defeated in such easy way... :?
like i said its overpowered... my ship is fully set up, full sheilds an everything.

p.s off this particular subject, Paul, these arms dealer stations, arnt they a little bit too generous? they sell everthing in huuuuge quantities, bit much isnt it?
nap_rz
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Post by nap_rz »

Nick 031287 wrote:
nap_rz wrote:
Nick 031287 wrote:
nap_rz wrote:
Nick 031287 wrote:
deca.death wrote:
Nick 031287 wrote: no, a single bomber shouldent be able to wipe out a capital ship in 10 seconds....
M6 is capital too. And M8 usually cannot kill well defended destroyer or M7 in so little time. I killed these guys when I was on lowish fight rank, in my M3. Now if you complained about G's or other M7M's, I would show more compassion ;)
i will say i encounred a Xenon missile cruiser an that also killed me in seconds but im talking about a M8 bomber killing a M7 with 5 GJ of sheild plus with the High armour mod on with it

it alone simply destroyed my ship in 1 Salvo..... or 2 salvos put together some how cause it was just a swarm of missiles flying right into me the SECOND i jump in to the gate.

p.s M6 isnt a capital ship, its a corvette basicly its a Gunboat.

M7 (frigate) is smallest class of capital ship
what ship were you in? did you use turret script? did you have the correct weapons?
im in a Hayabusa one of the Heaviest M7 ships i believe, but i didnt even get a chance to use my weapons, when i jumped in, before i realise anything i had a huge swarm of missiles coming at me an it just killed me right there, didnt get a chance to turn to fire back...

the bombers fire salvoes just waaaay to large, if they fired no more than 2 at a time than it be a more fair fight. and more balanced,
unless the bomber and missiles already near you (like <5 km) when you jumped it (missiles reacquired new target, that is, you) I don't see how a Hayabusa, providing you set it up well, can be defeated in such easy way... :?
like i said its overpowered... my ship is fully set up, full sheilds an everything.

p.s off this particular subject, Paul, these arms dealer stations, arnt they a little bit too generous? they sell everthing in huuuuge quantities, bit much isnt it?
how about your guns and turret command?

about weapon dealers selling everything in huge quantities, well, try equipping a fleet full of tyrs and bragis without them :twisted: :lol:

btw I haven't seen a Valhalla in this XRM AP... :?
incarnyte
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Post by incarnyte »

With some of the new additions to the M6 class I am having a ridiculously hard time trying to decide on my first corvette. Has to be Argon/OTAS and I will be using it as my personal ship for a while. Any suggestions?
Maskelyne
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Post by Maskelyne »

incarnyte wrote:With some of the new additions to the M6 class I am having a ridiculously hard time trying to decide on my first corvette. Has to be Argon/OTAS and I will be using it as my personal ship for a while. Any suggestions?
The Heavy Centaur Prototype is my M6 of choice. It's a good all-arounder with a wide variety of weapons. The Skiron and Nexus are both good choices as well. All things considered(including availability) the Skiron would probably be a good first corvette.
"Science without religion is lame, religion without science is blind." - Albert Einstein
incarnyte
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Post by incarnyte »

Where do you find a heavy centaur prototype?
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Spectre01
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Post by Spectre01 »

incarnyte wrote:Where do you find a heavy centaur prototype?
Snatch it from the argon, durr.
Nemesis_87
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Post by Nemesis_87 »

Prototypes can be bought in xrm i think, from 1 of the special show rooms?
nap_rz
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Post by nap_rz »

I have this itch to do some high paid VIP limo services throughout the universe :devil: what's the best, armed to the teeth, TP ship available?
ShadowGod56
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Post by ShadowGod56 »

nap_rz wrote:I have this itch to do some high paid VIP limo services throughout the universe :devil: what's the best, armed to the teeth, TP ship available?
the Teladi Bat is pretty bad ass, there is also a mean argon TP called the phantom or somthing along thoughs lines as well
incarnyte
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Post by incarnyte »

Centaur Sentinel seams like the right choice for a first corvette. It is nearly half the price of the Skiron and has a lot more guns.
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Nick 031287
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Post by Nick 031287 »

nap_rz wrote:
Nick 031287 wrote:
nap_rz wrote:
Nick 031287 wrote:
nap_rz wrote:
Nick 031287 wrote:
deca.death wrote:
Nick 031287 wrote: no, a single bomber shouldent be able to wipe out a capital ship in 10 seconds....
M6 is capital too. And M8 usually cannot kill well defended destroyer or M7 in so little time. I killed these guys when I was on lowish fight rank, in my M3. Now if you complained about G's or other M7M's, I would show more compassion ;)
i will say i encounred a Xenon missile cruiser an that also killed me in seconds but im talking about a M8 bomber killing a M7 with 5 GJ of sheild plus with the High armour mod on with it

it alone simply destroyed my ship in 1 Salvo..... or 2 salvos put together some how cause it was just a swarm of missiles flying right into me the SECOND i jump in to the gate.

p.s M6 isnt a capital ship, its a corvette basicly its a Gunboat.

M7 (frigate) is smallest class of capital ship
what ship were you in? did you use turret script? did you have the correct weapons?
im in a Hayabusa one of the Heaviest M7 ships i believe, but i didnt even get a chance to use my weapons, when i jumped in, before i realise anything i had a huge swarm of missiles coming at me an it just killed me right there, didnt get a chance to turn to fire back...

the bombers fire salvoes just waaaay to large, if they fired no more than 2 at a time than it be a more fair fight. and more balanced,
unless the bomber and missiles already near you (like <5 km) when you jumped it (missiles reacquired new target, that is, you) I don't see how a Hayabusa, providing you set it up well, can be defeated in such easy way... :?
like i said its overpowered... my ship is fully set up, full sheilds an everything.

p.s off this particular subject, Paul, these arms dealer stations, arnt they a little bit too generous? they sell everthing in huuuuge quantities, bit much isnt it?
how about your guns and turret command?

about weapon dealers selling everything in huge quantities, well, try equipping a fleet full of tyrs and bragis without them :twisted: :lol:

btw I haven't seen a Valhalla in this XRM AP... :?
isnt that where Producing your own factories comes into this?

i thought thats one of the main pointers is to build an empire? building your own ships, building your own weapons so you dont have to rely on buying it from the other factions equipment docks.

i dont like havuing everything i could possibly need in 1 station..... it kinda spoils the game doesnt it?
having weapons dealer to sell a few things in much smaller quanitties would be better an less spoiling the game

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