Not when you have spent 25 years playing space games with joysticks. The mouse controls were opposite the instinctive reactions. So every time I needed a very specific delicate course adjustment, I'd do a joystick move and the mouse would send me the opposite way and I'd miss the ring.hokiturmix wrote:@apricotslice Seriously...
Can you please stop blaming both Digital Anvil (Freelancer) and Egosoft because you can't fly the ship. In Freelancer you can steer the ship with the chepaest mouse in the market PERFECTLY WELL.
Imo, the only way mouse control worked was for people who had never owned a joystick.
For any company to put out a space ship game without joystick support was imo complete lunacy.
Both of those missions I couldnt do. In the drone mission, the very fact they didnt allow saving whenever you wanted to, doomed it to being impossible. That WAS the point where I abandoned that plot. The mission inside the base was by definition impossible for me, and I didnt even bother just by reading the walkthrough. Like the treasure hunt and New Home plots were impossible just based on their walkthroughs.X3 Reunion missions is the way that Egosoft have to follow. They are both challenging and unique. Mission inside a base, Spy with camera drone within an asteroid ... ... ...
To date, all the missions in X3 have been do it once, forget. If the sandbox depends on missions in the future, then it will get boring very quickly.
@Walkop - If "hard to develop" hadnt been part of the design decisions, then it would not have been mentioned. The very fact that it was said, tells us that they deliberately didnt fix things that were broken in TC that we all wanted fixed, simply because it was "too hard" and therefore easier to cut it out and do something completely different.