[SCR] Prospector [2010-7-13 - X3TC 3.2.07]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
-
- Posts: 79
- Joined: Wed, 4. Nov 09, 04:39
-
- Posts: 79
- Joined: Wed, 4. Nov 09, 04:39
Well I've had a few guys mining nividium for a while and they've been performing splendidly. Now I tried to get a few moved over to another sector to clear up some debris and less useful asteroids, but they don't want to work. It is a Chief Prospector in a Mobile Mining Base with 5 Apprentice Falcon haulers assigned to it. The Falcons just sit in the center of the sector not doing anything while the MMB sits away from everything but his nav beacon and doesn't collect anything. I've tried to set the MMB to break an Ore asteroid but even that won't work. I set Ore as his preferred mineral, put a Mobile Drilling System in a turret, set Break Asteroids to 1 and Max Yield to 30, but he still just sits there. I've personally scanned every asteroid in the sector and there are a four under 30 Yield and six above 30 Yield. What am I doing wrong?
MMB log
And one of the Falcon logs
Update: Jumped IS and the MMB started mining again. There were a few small rocks near his nav beacon. I stopped the Falcons and set them to start up again next to the MMB's beacon. They now mine as well. I guess the prospectors will not mine rocks they cannot personally see (regardless of whether other player ships can see them) and won't fly around looking for any (contrary to what the OP says). I guess I'd better put triplex scanners on all of them; I thought one on their homebase would be enough.
This still doesn't explain why the MMB won't break up an asteroid though. The OP says he will stop mining to do it, but he won't. And he is close enough to see one on his gravidar.
MMB log
Code: Select all
Prospector
Script version: 3207
Libraries version: 3503
Pilot Union version: 3311
Pilot: Tomes Sillarne
Pilot rank: Chief Prospector
Work time: 17:30 hour
Employ time: 18:13 hour
Payment: 47,030 credits
Profit: 0 credits
Expenses: -40,440 credits
Promotion: Yes
Payment: Global account
Ship name: PSC ++Mining Base CP
Ship class: TL
Ship type: Mobile Mining Base-Ship
Transport class: Station Containers ST
Cargo bay size: 60000 units
Cargo bay volume: 13014 units
Relation to Argon: Neutral
Relation to Boron: Neutral
Relation to Split: Neutral
Relation to Paranid: Neutral
Relation to Teladi: Neutral
Relation to Xenon: Foe
Relation to Kha'ak: Foe
Relation to Pirates: Friend
Relation to Goner: Neutral
Relation to ATF: Neutral
Relation to Terran: Neutral
Relation to Yaki: Friend
Fight Command Software MK1: installed
Fight Command Software MK2: installed
Transporter Device: not installed
Supply Command Software: not installed
Jump Drive: installed
Jump Drive: disabled
Jump Drive: allowed
Jump Drive energy: 6000 energy cells
Jump Drive minimum jumps: 2 jumps
Mining Weapon: Mobile Drilling System in Turret 1 at slot 0
Home base: -
Home base class: -
Home base type: -
Station account: 0 credits
Global account: 199,162,287 credits
Work sector: Unknown Sector
Work position: X 22265 Y 17402 Z -18358
Work mineral: Ore
Preferred mineral: Ore
Trade range: 15 jumps
Debris total in Unknown Sector: 28
Debris useful in Unknown Sector: 28
Ore: 17 collectable debris
Ore: 9 non-collectable debris
Silicon: 1 collectable debris
Silicon: 1 non-collectable debris
Nividium: 0 collectable debris
Nividium: 0 non-collectable debris
Ice: 0 collectable debris
Ice: 0 non-collectable debris
Ore asteroids: 10
Silicon asteroids: 1
Nividium asteroids: 5
Ice asteroids: 0
Code: Select all
Prospector
Script version: 3207
Libraries version: 3503
Pilot Union version: 3311
Pilot: Tissmaneos Ganatos Hohindras III
Pilot rank: Apprentice
Work time: 1:20 hour
Employ time: 1:51 hour
Payment: 2,400 credits
Profit: 0 credits
Expenses: 0 credits
Promotion: Yes
Payment: Global account
Ship name: PSC ++Falcon Miner A
Ship class: M3
Ship type: Falcon Hauler
Transport class: Extra Large Containers XL
Cargo bay size: 353 units
Cargo bay volume: 28 units
Relation to Argon: Neutral
Relation to Boron: Neutral
Relation to Split: Neutral
Relation to Paranid: Neutral
Relation to Teladi: Neutral
Relation to Xenon: Foe
Relation to Kha'ak: Foe
Relation to Pirates: Friend
Relation to Goner: Neutral
Relation to ATF: Neutral
Relation to Terran: Neutral
Relation to Yaki: Friend
Fight Command Software MK1: installed
Fight Command Software MK2: installed
Transporter Device: not installed
Supply Command Software: not installed
Jump Drive: not installed
Jump Drive: disabled
Jump Drive: not allowed
Jump Drive energy: 35 energy cells
Jump Drive minimum jumps: 1 jumps
Mining Weapon: Particle Accelerator Cannon in Turret 1 at slot 0
Home base: PSC ++Mining Base CP (Unknown Sector)
Home base class: TL
Home base type: Mobile Mining Base-Ship
Station account: 199,160,097 credits
Global account: 199,160,097 credits
Work sector: Unknown Sector
Work position: X 0 Y 0 Z 0
Work mineral: Ore
Preferred mineral: -
Trade range: 1 jumps
Debris total in Unknown Sector: 28
Debris useful in Unknown Sector: 28
Ore: 17 collectable debris
Ore: 9 non-collectable debris
Silicon: 1 collectable debris
Silicon: 1 non-collectable debris
Nividium: 0 collectable debris
Nividium: 0 non-collectable debris
Ice: 0 collectable debris
Ice: 0 non-collectable debris
Ore asteroids: 10
Silicon asteroids: 1
Nividium asteroids: 5
Ice asteroids: 0
This still doesn't explain why the MMB won't break up an asteroid though. The OP says he will stop mining to do it, but he won't. And he is close enough to see one on his gravidar.
-
- Posts: 12969
- Joined: Sun, 9. May 04, 21:26
-
- Posts: 16
- Joined: Thu, 8. Jul 10, 21:01
-
- Posts: 157
- Joined: Sat, 29. Nov 03, 23:20
Sounds like your using the hotkey (prospector administration)?Interpol wrote:*removed*
Try using the ships command console and you should find the command 'Start - Prospector' under special commands. Make sure your ship is docked first, otherwise it should be grayed out.
The hotkey is for when you started one (or more) prospectors and want to change their configuration quickly (for one or multiple prospectors at once) without using the command console for each.
-
- Posts: 16
- Joined: Thu, 8. Jul 10, 21:01
-
- Posts: 157
- Joined: Sat, 29. Nov 03, 23:20
I'd use Commodity Logistics Software MK2 on a TS with a transporter device to grab the ore from the TL and ferry it to a station to sell it or some player owned station/dock.Interpol wrote:I figured it out but now i have a TL with loads of Ore but no where to sell it, I've read back but there wasnt any difinitive answer on how to get Ore from the TL to the station, anyone else know?
-
- Posts: 35
- Joined: Mon, 10. Apr 06, 15:12
i got a problem, i cant seem to find the command for prospector in the special menu even though i have completed all the requirements, i have other mods insalled such as your cls2 and sfm and also the library needed. they are working except for this one. btw, iam using x3tc v3.1, not sure if there is a conflict here.
-
- Posts: 1827
- Joined: Wed, 6. Nov 02, 20:31
Did you set a home base for the miner and is he docked up?LIZERTECH wrote:i got a problem, i cant seem to find the command for prospector in the special menu even though i have completed all the requirements, i have other mods insalled such as your cls2 and sfm and also the library needed. they are working except for this one. btw, iam using x3tc v3.1, not sure if there is a conflict here.
Both those need to be done before mining option becomes available.
HTH
Argo.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now

<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now

-
- Posts: 35
- Joined: Mon, 10. Apr 06, 15:12
-
- Posts: 1827
- Joined: Wed, 6. Nov 02, 20:31
What ship is the stuff installed into? If it's a TP or TM I don't think the options show up for them even if they can do XL.
Argo.
Argo.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now

<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now

-
- Posts: 35
- Joined: Mon, 10. Apr 06, 15:12
-
- Posts: 1827
- Joined: Wed, 6. Nov 02, 20:31
No idea what the problem could be, maybe re-download and re-install the scripts and see if that solves it. Might be a corrupted file.
Other than that I have no other idea what could be wrong as it should work.
Argo.
Other than that I have no other idea what could be wrong as it should work.
Argo.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now

<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now

-
- Posts: 35
- Joined: Mon, 10. Apr 06, 15:12
the scripts that i downloaded are in rar file format, i have no idea how to make it into an spk, maybe a request from somebody in this forum can make it into an spk. the library that i used is version 3.5.9 or something similar. what version of the library should i use, iam using cycrow ver 1.4 beta to install these script in rar format. should i just unpack the entire prospector script and its libraries in my x3tc directory?
-
- Posts: 3223
- Joined: Wed, 1. Feb 06, 19:26
A possible reason for your problem is, that the files didn't get installed correctly. But you just need to unpack the whole archive (as also the library by lucike) into your x3:tc root directory keeping the directory-structure inside the archive.
Another possible reason is, that you use another script, which uses the same command slots as the prospector. Then you would need to change the slots of one of them, but prospector is prepared to get them changed easily.
If the ship just wouldn't fit the requirements, the command would be greyed out.
Prospector don't need a homebase. If they have one, and the homebase has the mined mineral in its warelist ... the prospector will deliver it to that homebase. If they haven't a homebase, or the homebase doesn't have the mineral in its warelist, it will be sold to the best price in the area.
Another possible reason is, that you use another script, which uses the same command slots as the prospector. Then you would need to change the slots of one of them, but prospector is prepared to get them changed easily.
If the ship just wouldn't fit the requirements, the command would be greyed out.
Prospector don't need a homebase. If they have one, and the homebase has the mined mineral in its warelist ... the prospector will deliver it to that homebase. If they haven't a homebase, or the homebase doesn't have the mineral in its warelist, it will be sold to the best price in the area.
-
- Posts: 1827
- Joined: Wed, 6. Nov 02, 20:31
Didn't know that prospector didn't need to be d9ocked or homebased, I just figured they worked the same as CAG's and have always set mine to homebase and don't start them mining till after they are docked up.
Live and learn
As to the rar thing, better to unzip and place them into the X3 directory manually.
Argo.
Live and learn

As to the rar thing, better to unzip and place them into the X3 directory manually.
Argo.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now

<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now

-
- Posts: 2008
- Joined: Mon, 9. Jul 07, 23:33
-
- Posts: 1827
- Joined: Wed, 6. Nov 02, 20:31
AFAIK if a laser is installed it'll use it to break up debri into smaller chunks for pickup.joelR wrote:In the OP it states that the MDS is optional on a TS. It also states that the PAC is optional on the M3 only. Does this mean I can use a laser besides the MDS on a TS? That might sound obvious but im not really clear.
MDS does that also but it can break up asteroids into debri sized lumps for those laser ships to shoot at and pick up.
At least thats what I assume.
Argo.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now

<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now

-
- Posts: 3223
- Joined: Wed, 1. Feb 06, 19:26
A MDS is only needed, if your prospector should be able to destroy asteroids (and rocks too, I think) which are to large to be harvested. If a prospector should only harvest rocks which are small enough to be harvested, no MDS is needed.
M3 can be used to do the job of destroying asteroids and rocks, so they can be harvested by the TS ... the M3 themselves can't harvest on their own. And as they normally can't carry a MDS, a PAC is enough for them to do that job.
M3 can be used to do the job of destroying asteroids and rocks, so they can be harvested by the TS ... the M3 themselves can't harvest on their own. And as they normally can't carry a MDS, a PAC is enough for them to do that job.