Probably one of theseStars_InTheirEyes wrote:So... anyone mind telling me what the heck a Magic Tree is for then?
Picked it up after my first kill.
Also for you onoes where's my ubership kids, ragnarok 44psp broadside
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Probably one of theseStars_InTheirEyes wrote:So... anyone mind telling me what the heck a Magic Tree is for then?
Picked it up after my first kill.
It's not so much that I don't like it in general, but just when an M5 explodes within 1km of me and cuts my shields down more than it's guns ever could. That is what annoys me.xavierd wrote:Disable shockwaves in AL pluginsStars_InTheirEyes wrote:Starting to get sick of my shields being cut every time I blow up an M5 making a pass at me.
The basic points given / ship kill or trade deal were not adjusted.. nor the rank requirements in terms of points, iirc. There is an optional al-plugin 'fading fame' (enabled (and scalable) on hard and extreme and custom difficulties) that well, does what the name implies (without going into negatives, of course), and for certain missions, rep reward was disabled or downscaled..h2o.AvA wrote:
How was notoriety dealt with?
I'd like to make Organic Notoriety compatible with XTC.
Y could be decreased, the calculation of Y could be changed, or the code for 'give player Y' could be removed entirely for certain missions (like fight missions that rake up rep & rank like hot butter anyway).h2o.AvA wrote:
Taxi X people from stationA to stationB and get Y notoriety for completion.
Any way of distinguishing between the two before getting hit? These seemed to be normal scouts, not even fighters.xavierd wrote:There are 2 types of kyon. Identical except the "special" version ignores shields mass driver-style