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h2o.Ava
Joined: 12 Oct 2008 Posts: 317 on topic Location: USA

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Posted: Mon, 20. Dec 10, 09:31 Post subject: [MD/SE] Dynamic Colored Sector Names v2.1b - 20 Jan 2011 [XTC Compatible] |
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Deutsch Version
Colored Sector Names uses a Script and MD to change the color of every sector's name to coincide with its owner.
Universe Map - Sector names are colored according to Race:
Sector Map - Gate names show the colors:
Installing:
- Ensure MD Control is installed and Thereshallbewings is activated.
- Reinit Script cache, wait a few seconds until a subtitle stating this is installing appears.
- Enjoy.
Version: 2.1b
- English
(zip)
(7z)
(spk)
- German
(zip)
(7z)
(spk)
Requires: MD Control
Requires: Colored Object Fix
Compatibility:
Compatible with XTC
Compatible with STO
Save game compatible.
Not compatible with mods which add new sector names (let me know of any of these and I can add compatibility).
Known problems:
This problem should be fixed in X3TC v3.1
Scripts which use colored object names in messages will display as blank.
Unless you are using scripts which have implemented the Color Extraction Code when they use 'send message'/'send question'/'write to players logbook'. Contact those script creators and ask them to add this as a patch to their script or ask them to contact me and give me permission to do so on their behalf, I'll gladly make patches.
Developers:
If you want your mods to be compatible then add these lines to your code anytime you change the sector's owner.$null = null
START $null->call script 'plugin.dynamic.colored.sector.names' : sector=$sector
_________________
-|Organic Notoriety|- -|Dynamic Colored Sector Names|-
Last edited by h2o.Ava on Sat, 22. Jan 11, 01:31; edited 25 times in total |
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h2o.Ava
Joined: 12 Oct 2008 Posts: 317 on topic Location: USA

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Posted: Mon, 20. Dec 10, 09:31 Post subject: |
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Change Log
v2.1 - SETA can be used, fixed STO compatibility, minor spelling fixes and visual improvements, added debug logging output
v2 - descriptions are back, all known bugs fixed, code optimized
v1.3 - Menu implementation: uninstall, update all, manual coloring.
v1.2 - Fixes, completion time decreased, dynamic functionality removed
v1.1 - XTM Compatibility
v1.0 - Standalone complete, dynamic functionality is untested
v0.9 - Initial beta release
_________________
-|Organic Notoriety|- -|Dynamic Colored Sector Names|-
Last edited by h2o.Ava on Wed, 19. Jan 11, 23:50; edited 5 times in total |
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h2o.Ava
Joined: 12 Oct 2008 Posts: 317 on topic Location: USA

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Posted: Mon, 20. Dec 10, 09:32 Post subject: |
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To do:Enable ETNO compatibility.
FYI:
This is the first full fledge example showing the power of MD Control.
The script engine does all the calculations and chooses the correct text.id.
It then sends variables to MD via MD Control's variable handler.
Last edited by h2o.Ava on Wed, 19. Jan 11, 06:08; edited 13 times in total |
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blackwidow2ggst
Joined: 09 Mar 2007
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Posted: Tue, 21. Dec 10, 03:49 Post subject: |
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Looks good but doesn't seem to work for me. When it says its installing and to wait 5 min it goes though each sector and names them something like "sector 05-06" without any added color. After about 10 min it finishes telling me MD has been installed. If I save and reload it just seems to do the process all over again but never tells me it has finished.

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h2o.Ava
Joined: 12 Oct 2008 Posts: 317 on topic Location: USA

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Posted: Tue, 21. Dec 10, 14:26 Post subject: |
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That occurs if your T file isn't there.
I'll check to make sure that I packed it correctly.
edit:
I forgot to upload the T file.
Incoming fix.
_________________
-|Organic Notoriety|- -|Dynamic Colored Sector Names|- |
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Trickmov

 
Joined: 07 Nov 2007 Posts: 1432 on topic Location: AC, Germany

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Posted: Tue, 21. Dec 10, 14:38 Post subject: |
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While I really like the view itself - you know, that colored strings make problems in the player's log? Meaning messages including color-tags (\033 ones) are not displayed at all... I suggest to either test that or write a warning into the OP 
_________________ meine Scripts (my scripts) |
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h2o.Ava
Joined: 12 Oct 2008 Posts: 317 on topic Location: USA

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Posted: Tue, 21. Dec 10, 14:55 Post subject: |
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Updated: V1.1
Now compatible with XTC
Thanks, I'll add a code snippet for scripters that needs to be added to any script which sends the sector name via messages.
Let me know of any in particular and I'll make temporary patches.
_________________
-|Organic Notoriety|- -|Dynamic Colored Sector Names|- |
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Trickmov

 
Joined: 07 Nov 2007 Posts: 1432 on topic Location: AC, Germany

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Posted: Tue, 21. Dec 10, 15:00 Post subject: |
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The problem are the ES-messages... for instance the ship-killed-message. I don't know atm, if the sector is mentioned there, but that is the reason, that some colored-shipnames-scripts are not really recommandable.
However, for XTC this is no problem, as there is a custom warning (subtitle), which does not have that problem.
_________________ meine Scripts (my scripts) |
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h2o.Ava
Joined: 12 Oct 2008 Posts: 317 on topic Location: USA

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Posted: Tue, 21. Dec 10, 15:08 Post subject: |
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You are correct, these will work in subtitles. However, messages and logbook entries will blank unless the string patterns are replaced.
_________________
-|Organic Notoriety|- -|Dynamic Colored Sector Names|- |
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confusion
Joined: 16 Jul 2010 Posts: 9 on topic

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Posted: Wed, 22. Dec 10, 16:15 Post subject: |
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er...I installed this script and it seems to work well, but the first letter of the name of the sector remains uncolored and the second line of a sector's name is also white. Is this intended?
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h2o.Ava
Joined: 12 Oct 2008 Posts: 317 on topic Location: USA

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Posted: Wed, 22. Dec 10, 17:06 Post subject: |
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Intentional and Hardcoded:
The first letter is uncolored so that you can search for sectors by pressing the first letter of its name when you are on the Universe map.
The second line turning that greyish white when it is near the edge of the screen is hardcoded, nothing can be done about it. 
_________________
-|Organic Notoriety|- -|Dynamic Colored Sector Names|- |
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masskaos
Joined: 20 Feb 2010 Posts: 14 on topic

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Posted: Thu, 23. Dec 10, 04:05 Post subject: Not the sharpest at installing scripts |
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Hello,
after installing (correctly is quite debatable) I waited for the appropriate signals. Then saved and reloaded game. I now get the following message-
mdc-se your mdc.array(9,0,0,0,0,0) did not reset the ships
and of course no colored sectors 
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h2o.Ava
Joined: 12 Oct 2008 Posts: 317 on topic Location: USA

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Posted: Thu, 23. Dec 10, 05:13 Post subject: |
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That is very odd.
You shouldn't be seeing that message since it loaded and ran.
A new version will be out soon.
Please stand by.
Also: the first letter is uncolored so that if there is a mission in that sector then the first letter will turn Orange-ish.
_________________
-|Organic Notoriety|- -|Dynamic Colored Sector Names|- |
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h2o.Ava
Joined: 12 Oct 2008 Posts: 317 on topic Location: USA

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Posted: Thu, 23. Dec 10, 05:54 Post subject: |
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Update 1.2
Minor fixes
It now runs faster, however still give yourself 5 minutes of real time to let it load every sector, especially if you are running it on XTC.
Dynamic Coloring is no longer an option, SE will not allow the special character that MD creates "←" in the name to make it colored.
In a future update I'll create a menu system where you can manually change the colors for you own sectors or other sectors.
The next update will color the Pirate sectors and fix the lone Kha'ak sector uncolored bug.
edit:
Since I figured out how to extract the colors, we're back in business with dynamic color changing. Next update will have those bug fixes and a better/easier dynamic system which STO and other's and use.
_________________
-|Organic Notoriety|- -|Dynamic Colored Sector Names|- |
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qwizzie
Joined: 01 Jun 2006 Posts: 458 on topic

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Posted: Fri, 24. Dec 10, 00:51 Post subject: |
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Hi h2o.Ava, i tried yr script on x3 TC 3.0 XTC (with the director XTC) and so far it doesnt seem to give Terran and Aldrin their respective colours
(they are totally seperate races in XTC and therefore need seperate colours). Can you pls take a look when you have the time..
thnks,
qwizzie
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