Hmm... Seems my saves are corrupt after installing the new version. Any suggestions on how to fix it?
There are 4 folders:
Mods
mov
t
director
I just copied them to the X3TC dir and overwritten when prompted. Anything I missed?
Last edited by e1team on Thu, 25. Feb 10, 21:14, edited 1 time in total.
e1team wrote:Hmm... Seems my saves are corrupt after installing the new version. Any suggestions on how to fix it?
There are 4 folders:
Mods
mov
t
director
I just copied them to the X3TC dir and overwritten when prompted. Anything I missed?
Hmm strange no reason that I can think of as to why that would happen. What version are you running (trails or no trails) ? One thing you could try is to load your save using the older version and make sure you are in an empty sector in a non X2 ship.
Can anyone else let me know if this happens. I haven't changed any files that I have not changed in other versions.
StormMagi wrote:Do we still need the script editor activated? I thought you had changed that a while ago but your website says we still need to.
Probably not I have just left it in just in case (and I forgot to remove it ...). If it works with out than great but I have never tested it (all ways have it activated so i can cheat stuff in)
Hmm I did redo the non trails version completely as I missed one file and couldn't find out what it was. Maybe I have messed up save game compatibility when I did that(no idea how).
If you don't mind could you try the trails one to see if that works.
I had that happen to me in when I tried to install the ship pack manually into the types folder.
I had caused the game to see my saves as corrupt, it may have something to do with one/some of the T files numbers not matching up or it being a cat/dat being a tad corrupt when created.
Sometimes the mod manager would cause a cat/dat I had made to be corrupt, when created a second time it seemed ok.
killerog wrote:Hmm I did redo the non trails version completely as I missed one file and couldn't find out what it was. Maybe I have messed up save game compatibility when I did that(no idea how).
If you don't mind could you try the trails one to see if that works.
The same. Corrupt. Hmm... Any suggestions? I'll try a new start, see if that works. Although I'd rather not start from a scratch.
Edit: Well, a fresh start IS working. The ships are rebalanced, renamed (Mk1) and prices are lowered (although the Decom shipyard still has no shields). But save games are a no go.
Hmm well for the time being a suggest you use the older version unless you want to start a new game. I will not be able to touch this again until sat/sun as I will not be near my pc.
Any ideas or fixes that people can suggest till then will allow me to fix the new version as quickly as I can. Also if you have created a fix you can upload it so people can use the new version as soon as possible.
Well, I managed to make it work by going all the way to Freedom's Reach (The most empty sector there is ). But now the mod has spawned a Xenon shipyard that produces Warheads in Argon Prime... Any Ideas?
I had a Xenon shipyard also when I installed the mod a while after I'd started a new game.
I checked to see what would happen if I started a new game and it didn't show up. It may have something to do with the Tfactories file as the director files don't list a Xenon station.
Anyway I was happy enough to start over as I hadn't done anything major in the game I was playing.
The Xenon station doesn't mess the game but it was a tad annoying to have a shipyard with no ships in it hehe.
This is due to a problem in Killerog's tfactories. I did make him aware of the problem.
Its fairly simple to fix if you want to have a go yourself.
In the mod manager open the X2 callback mod. Find tfactories, right click and choose "edit". Find the second line of data in tfactories - it ends with SS_FAC_OG_SHIP;
Cut this entire line and paste it after the last entry. Then save and load X3.
You may have to go back to a save from before the X2 shipyards were created.
This will sort this xenon factory issue. It is because by putting the line for the new shipyard second it shifts all the factories after that by one place - so all the names of all the factories already created get shifted by one place. Of course this only affects save games not new games.
If you have started a new game with the tfactories with the error in and you use this fix it will mess up your names so leave it as it is - so only do this if you are having factory name problems.