[MOD] X2 Ship Callback Mod V2 {V1.08} [4/6 3.1 compatible][Cockpit version added]
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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ooh, exciting. i will check those out now. so will most scripts and addons use the x2 ships anyway, or do the scripts have to specifically be written to use the ships?
also, i now know for sure that i have the ships. but one more question, which sectors can i actually find these special ship yards at? the only confirmation i've had so far is seeing them from the cheat menu
also, i now know for sure that i have the ships. but one more question, which sectors can i actually find these special ship yards at? the only confirmation i've had so far is seeing them from the cheat menu
amtct wrote:If I hit a person once or twice is called instant death
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well forgive my naivety but im not actually sure which sectors the races main sectors are. i would have thought that for example, argon prime would be the argon main sector. but there is no special ship yard there.
so what are the races different races 'main sectors?' i have looked around argon space a little bit but nothing so far.
so what are the races different races 'main sectors?' i have looked around argon space a little bit but nothing so far.
amtct wrote:If I hit a person once or twice is called instant death
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I think I know whats happened here. When you ran X3 without the mod properly installed it still ran the director script to create the shipyard, but couldn't create the shipyards due to the mod being missing. If you then saved and continued, the director script will not run again from that or any later save.
The easiest solution is to go back to a save from before you started trying to get this mod working. The script should then run and install the shipyards correctly.
Otherwise you'll have to work out how to make X3 run the director script again. I'm not sure how to do that.
The easiest solution is to go back to a save from before you started trying to get this mod working. The script should then run and install the shipyards correctly.
Otherwise you'll have to work out how to make X3 run the director script again. I'm not sure how to do that.
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yay again 
you were right it seems, now that i have reverted back to an older save it has worked. im so happy
just to be helpful though killerog with feedback and stuff, i just thought i should point out that the special ship yards arent actually shielded in any way. this could get a bit dangerous i would imagine?
anyway im not sure if thats just how it is for me or if its like that for everyone. either way this is like the best thing ever

you were right it seems, now that i have reverted back to an older save it has worked. im so happy

just to be helpful though killerog with feedback and stuff, i just thought i should point out that the special ship yards arent actually shielded in any way. this could get a bit dangerous i would imagine?
anyway im not sure if thats just how it is for me or if its like that for everyone. either way this is like the best thing ever

amtct wrote:If I hit a person once or twice is called instant death
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thats good stuff. hopefully he will do another release soon with these fixes. but how much have you changed the ships stats? i thought that they were quite reasonable as they are. most of the ships have less shielding etc already. im just wondering how much worse they can get without becoming not usefull any more?paulwheeler wrote:I have sent killerog a version of tships with the prices fixed. I also rebalanced the ships so that they are not quite as good as the modern counterparts.
amtct wrote:If I hit a person once or twice is called instant death
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Good to hear. Although I think for the most part the ships were pretty well balanced out already.paulwheeler wrote:I have sent killerog a version of tships with the prices fixed. I also rebalanced the ships so that they are not quite as good as the modern counterparts.
Also how (in terms of values, dunno how else to describe it, the lines lines in Tship for cost) did you adjust the Tship price values? Or bar that can you send it to me so I can compare and learn

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I'll send you a link to the files. Its quite simle to adjust prices.
I altered the stats to be worse than the modern versions but much cheaper. In my mind the decommisioned ships should be not as good as the newer ships. I also renamed the ships to mk1 like they were in the original xtended mod. I also got betty to say the names and added descriptions for the encyclopedia.
Ill send you the files then you can take whatever bits you want.
I altered the stats to be worse than the modern versions but much cheaper. In my mind the decommisioned ships should be not as good as the newer ships. I also renamed the ships to mk1 like they were in the original xtended mod. I also got betty to say the names and added descriptions for the encyclopedia.
Ill send you the files then you can take whatever bits you want.
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wow thats amazing. it would be great to have encyclopedia entries and betty's voice for all the old ships. i hope that killerog decides to integrate all of this and releases an update soonpaulwheeler wrote:I'll send you a link to the files. Its quite simle to adjust prices.
I altered the stats to be worse than the modern versions but much cheaper. In my mind the decommisioned ships should be not as good as the newer ships. I also renamed the ships to mk1 like they were in the original xtended mod. I also got betty to say the names and added descriptions for the encyclopedia.
Ill send you the files then you can take whatever bits you want.

amtct wrote:If I hit a person once or twice is called instant death
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Yeah I know it is simple to adjust prices but for some reason I was having no luck modifying them (and the prices had been set about 20% cheaper when I originally did the price fix).paulwheeler wrote:I'll send you a link to the files. Its quite simle to adjust prices.
I altered the stats to be worse than the modern versions but much cheaper. In my mind the decommisioned ships should be not as good as the newer ships. I also renamed the ships to mk1 like they were in the original xtended mod. I also got betty to say the names and added descriptions for the encyclopedia.
Ill send you the files then you can take whatever bits you want.
Stat wise I think is more a bit of a personal preference. I know M6 and smaller ships are pretty well balanced vs the newer ones. I haven't played much with the M1/M2's though.
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Hello Killerog,
By any chance would you be able to grab the pirate ships from X2 at any stage?
I had a look at the files in X2 myself but it's all alien to me as I have no idea what I'd need to extract or alter for import into X3TC
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Any reply appreciated,
Argo.
By any chance would you be able to grab the pirate ships from X2 at any stage?
I had a look at the files in X2 myself but it's all alien to me as I have no idea what I'd need to extract or alter for import into X3TC

Any reply appreciated,
Argo.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now

<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now

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Wow...fast reply...and didn't know you had already got it in the works.
Mucho appreciate the work you and the rest of the skilled modders/scripters do
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Argo.
Mucho appreciate the work you and the rest of the skilled modders/scripters do

Argo.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now

<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now
