With the help of Mailo, I received the permission of DaedlyDa to merge his DDRS Mod 2.5 with my TradeMod, creating this way the Multimod.
All files from DDRS v2.5 are included in the Multimod!
The Multimod is compatible with X3 2.5. and higher, Plot and Bala Gi are also available.
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!!To assure playability of this mod, your PC should meet the minimum requirements!!
Questions regarding the DDRS-Mod can be posted in its own Topic !! This mod requires a new start, old save games, also DDRS save games cannot be used!!
!!To make your start a bit easier, there is a station and a TS added to your assets at the beginning!!
!!There are also 3 hidden ships, that you can't buy!!
!!Do not use X3plus, there are reports of incompatibility issues!!
Now also including a few things from UniTrader's Hud-Mod. Thanks again for leting me use it.
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Thanks to DeadlyDa and RedSpot for the permission to use the DDRS mod for this symbioses
Thanks to Mailo for the aid and translation of the inquiry to DeadlyDa and his answer
Thanks to the guys and girls of the scifi-meshes forum and scified.theforce forum for the great assistance with
3dsmax and the permission to use some of their 3D models for this mod, which I adjusted for X3.
Thanks to Cowboy, who translated the questions ans answers from the above mentioned forums.
Thanks to the hard working beta testers who tested the Multimod in every possible way.
- M.Schablio
- ehtschu
- Krytos
- Nopileos
- Skyjumper (BoGibo)
- Han-Maxi
- TrippDoc
- LennStar
- Dytronic
- Chaber
- Darya
- Ketraar
- Papendorf Wolfgang
Thanks to t-master and Lc4Hunter, who who tought me how to change bod to bob with the utmost patience.
Sector map is available for download here coming soon
Sector description is made by LennStar (thanks mate, great work)
Thanks to Ketraar and LennStar for translating the t-data
Thanks to Dytronic and Darya for their help translating the Readme and to you all in the forum, as well as to the Egosoft Forum for all their help and ideas
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General Info
The Multimod is a ship mod with improved trading system.
Infos regarding the Trade&Shipmod v2 and Shipmod v4, who doesn't know them please read here: http://forum.egosoft.com/viewtopic.php?t=122001
Movie Clips: TL's have gained internal docking capability, no more outside docking

And a lot more

Please do not send me PM's or email's with questions regarding the mod.
Post them in the available forums. I'll thank you for that.
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DDRS-HQ
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Ships
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Sector descriptions
Sector descriptions are still in German.
They are to be translated as soon as possible.
For any questions regarding sector descriptions please refer to LennStar
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Background (custom stars)
!!Its not required but you can use it if you want!!
This mini-mod changes the look of the Background (stars) of the sectors.
Just place the 11.cat/11.dat into the X3 root folder
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Installation guide J.L. Multimod (exe or spk version)
- Install the exe with the main mod into the mods folder or activate the spk main mod with Cycrow's Plug-in Manager.
- Install the scripts (exe) into the scripts folder or activate the spk via the Plugin Manager.
- Install the t-files into the t folder (exe) or activate via Plugin Manager.
- Install one(!) of the updates (easy, hard, extreme) into the X3 root folder (exe) or activate via Plugin Manager.
(Make sure that the .cat and .dat number of the update is higher by one than already existing .cat and .dat files.
(In an unmodified X3 game this should be: X3 - 09.cat/dat, Mod: 10.cat/dat). - You can choose to use the Background file as 11.cat/dat as well (its not mandatory!).
Install the exe or activate via Plugin Manager into X3 main directory (sharpens the star background. Do not use with slow PC's). - Choose the mod package in the X3 splash screen and click OK.
Important: Make sure to disable glow in the graphics options!
Make sure to choose the right directories when installing the exe files!!! (Wasn't meant to be like that... but unfortunately it is).
Directories:
- Scripts -> C:\Program Files\DeepSilver\X3 Reunion\scripts
- t-files -> C:\Program Files\DeepSilver\X3 Reunion\t
- Mod files -> C:\Program Files\DeepSilver\X3 Reunion\mods
- Updates (10cat/10dat) (leicht (easy), schwer (hard), extrem (extreme)) -> C:\Program Files\DeepSilver\X3 Reunion
Installation guide J.L. Multimod (zip version)
- Unpack main mod to the X3 mods folder or move it to the mods folder manually.
- Unpack scripts to X3 scripts folder, or move it there manually.
- Unpack the t folder to X3 t folder, or move it there manually.
- Unpack one(!) of the updates (leicht (easy), schwer (hard), extrem (extreme) into the X3 root folder, or move it there manually.
(Make sure that the .cat and .dat number of the update is higher by one than already existing .cat and .dat files.
In an unmodified X3 game this should be: X3 - 09.cat/dat, Mod: 10.cat/dat). - You can choose to use the Backgroud archive as 11.cat/dat as well (its not mandatory!).
(sharpens the star background. Do not use with slow PC's). Unpack into the X3 root folder or move it there manually. - Choose the mod package in the X3 splash screen and click OK.
Important: Make sure to disable glow in the graphics options!
Make sure not to override X3 crucial .cat/dat files.
The Multimod .cat/dat numbers are already fine if used with an unmodified X3 version.
Make sure to use an unmodified and even better a clean installation of X3.
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Do not use content from the DDRS-Mod. The Multimod already contains everything from it!!
Do not dock XL ships in the HQ, they are to big for that
when you undock they will damage or even totally ruin them self and the station!!
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Scripts that can be used with the Multimod
- Many Nividium asteroids have been added to the Multimod universe. The Cycrow Nividium mines script has been extensively tested and works without any problems. It is advisable to use this script... a great help.
Cycrow's Nividium Mines Topic
- Bonuspakage
- Can be used as well. No issues found so far.
J.L. Multimod download section
- Please read this
The Multimod is split in two parts. This here is the 'Main Mod Part' (Part 1) and the 'Update Part' (Part 2). There will be no more changes done to Part 1, as all known issues were solved. Most types files are included in Part 2 (Update Part) of the Multimod, this way you don't need to re-install nor re-download Part 1 and can leave it as it is. The Update Part (Part 2) defines if you play with or without cockpits, I'll also leave the version number in case that I need to amend something.
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Multimod Update Part (Part 2) without Cockpits !!!Needed!!!
Update
- leicht (easy)
- schwer (hard)
- extrem (extreme)
Now you have 3 choices (the 10.cat/ 10.dat) to change the behaviour of the Xenon, Kha'ak and Pirates in the Universe.
Place one! 10.cat/10.dat in the X3 root folder.
You can change the 10.cat/10.dat any time during the game.
If you feel that its to hard or to easy, just change the files accordingly.
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Download-Bereich des MultiMods
Multimod V.1.4 +CP
Beite Teile sind in der RAR-Datei enthalten !
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Hints
With the help of the X3 to X3 Converter, you can "import" your assets
from an older save game into this version of the Multimod.
But be aware that its possible that some things might not be transferred,
due to known issues. But at least you don't need to start from scratch.
Still a new start can have its benefits.
Any questions regarding X3 to X3 Converter are to be placed in its own topic Enjoy the Multimod
Regards
J.L.