Wanton use of nukes and the path to galactic conquest!

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cattafett
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Post by cattafett »

I wanted a TL with a fleet of minning ships but I'm happy where I am

chi :split: says
Captain Olterin you want we take over Providence like casino ship :?
then we get back fuel :gruebel:
those UFOs you hear about are just what you tried to explaine to me going over my head
Advanced Complex-Hub you know you need it Catta Fett's D.O.G.S Vanilla safe mod collectionyou don't need them but you want them
Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings
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NUKLEAR-SLUG
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Post by NUKLEAR-SLUG »

Necrosexual wrote:SLUG, I can't seem to find the post but could you refresh my memory on how to disconnect a sector link from the rest of the universe using the hub?
Basically it was a 3 step process.

1. Bridge two sectors with the Hub as normal. So between Argon prime south gate and Home Of Light north gate for example.
2. Realign the gates to one end of the hub pairing. So from Argon Prime south gate to the gate leading from the hub into Home of Light. That breaks the connection into Home of Light so you can only go from Argon Prime to the Hub.
3. Realign the gates again elsewhere. This detaches the hub from the Argon Prime south gate and permanently breaks the connection between the two. Argon Prime south gate and Home of Light north gate are now dead gates.

Rumour is they fixed it in a recent patch tho so you may find it doesn't work anymore. Boo.


Prev chapter<->Next chapter
66 - Tempest


The capture of the Elephant, especially as undamaged as it was, has proven to be a major asset as it means I no longer need to retain that Ares as a storage ship and that has allowed me to scrap it over in PTNI Shipyard which gives me a substantial financial boost. Not for long of course as what comes in soon gets spent, but it's meant the second spur of my manufacturing complex is now complete..

http://dbbr17626.pwp.blueyonder.co.uk/steve/66-1.jpg

.. and that's 5x Tempest with the associated Boron food fabs tagged on the end just like with the Paranid complex. Again this spur is self contained aside from energy and ore feeds and can consequently be shutdown or activated as required depending if I need to divert resources elsewhere.

I've decided to go heavy on the Tempests as they combine both a decent punch and respectable speed with a very nice IFF self-seeker function, which means if their original target is destroyed they will automatically select the next nearest enemy ship and go after that. It means on a per-unit basis they have a higher cost than many other missiles, but it should both cut down on the number of wasted missile losing their lock because they're aimed at dead targets, while also meaning targets are getting hit from multiple angles not only by what I'm firing at them, but by loose Tempests acquiring them and coming at them as well.

The next batch of eager to get themselves killed signups are in and this time we're bringing into the fold some heavy hitters..

http://dbbr17626.pwp.blueyonder.co.uk/steve/66-2.gif

.. New to the family, two Heavy Ospreys, one of which has an unhealthy fixation with mounting Firestorms as a general purpose combat weapon. I forsee I won't be having to pay this guys salary for very long.. Also we have another Nova pilot to round out the missing position in Blue wing since 'Swiftshire' transferred over to Green wing and a couple others elsewhere, plus White wing which aren't really assigned to anything yet. Spare ships for now.

As fleets go it's looking quite healthy now, but presents me with a deployment problem. What I really need is some sort of carrier for them all, but carriers tend to run quite expensive and the 'free' ones tend to object to being considered 'free'. I'll have to ponder that one. There's a few that are currently short of equipment, but I've got someone handling that problem, the captain of the military transport 'The Mockingbird' who's a right shady character, but assures me he's got his fingers in many pies and can supply me with all sorts of under the table goods at knockdown prices. So he'll be trading out and about, wheeler-dealing for me in future, while presumably trying not to get fingered by the rozzers.

I've also been contemplating my encounter with that Python yesterday. I'm not sure why there's a Python stationed in that sector, it's a fairly backwater sector after all, but while dodging PPC on the way out tho we passed sufficiently close to it that I was able to get a quick scan of the ship and what we discovered was quite interesting..

http://dbbr17626.pwp.blueyonder.co.uk/steve/66-3.gif

..An absolute boatload of PPC/IBL and a wide assortment of lighter weapons, CIG/HEPT/PAC, but conspicuously no Flak.

Now that represents an interesting opportunity as in theory that makes it much less capable at fighter defense.. and with only one gate into that sector, and about 100km between that gate and the next nearest one in Rhy's Desire it would make it comparatively easy to seed Rhys Desire with AdvSats to ensure there's no reinforcements on the way as being interrupted by something large with attitude is the biggest concern when conducting operations inside the borders of a major power. If I could do that and consequently isolate that destroyer.. Hmm..



Assets
1x Shrike 'Preemptive Shrike'
1x Gannet 'Providence'
1x Elephant 'You Want It Where!?!
1x Kestrel 'Flash II'

1x Caiman 'NMMC Storage'
1x Iguana Vanguard 'Suicide Taxi Services'

5x Vulture Miner ' Miner - 01,07'
2x Vulture Super Freighter


Time: 5-10:17
Credits: 248,008
Last edited by NUKLEAR-SLUG on Thu, 14. Jan 10, 20:56, edited 1 time in total.
Venarti
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Post by Venarti »

Careful, boss. Don't go lightly on the missiles.
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Tenlar Scarflame
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Post by Tenlar Scarflame »

Oooh, a Python! :D

Granted, it's not really the best of destroyers anymore, on account of its lack of Flak mounts. Selling it would be a monster injection of cash though...

And I'm just going to put this out there- an M1 might be an easier catch than an M2, especially if the M1 isn't mounting flaks either.

And whichever Osprey is mounting the firestorms, for the love of Xaar, keep him away from purple wing... :P
My music - Von Neumann's Children - Lasers and Tactics

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Troubleshooter11
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Post by Troubleshooter11 »

*sings*
yay im hired!
Let the guns be fired!

Of glorious battles i shall sing!
by broadcasting on the channel of Blue Wing!
Venarti
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Post by Venarti »

:lol:

Makes you glad to be a marine.

I'll keep my comlink off that channel.
Out of Cheese Error. Melon Melon Melon. Please Re-boot Universe.
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1muvwndr
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Post by 1muvwndr »

OMG, I'm the only one in Orange Wing?
Well, at least I can say that I'm the best in my wing. 8)
Thanatos_23
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Post by Thanatos_23 »

looks like we have a challenge ahead of us marines, see you on the other side
There are only 10 types of people in this world, those that understand binary and those that don't.
EDwaggy:Sometimes the Argon just want to play in someone elses backyard. With guns. And missiles.
Venarti
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Post by Venarti »

I read that and thought of this:

See you on the other side, Karrde.

The other side of what?

The nebula I'm about to make.

Heh heh heh... Oh I'm so sad.
Last edited by Venarti on Sat, 22. Aug 09, 20:49, edited 1 time in total.
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GCU Grey Area
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Post by GCU Grey Area »

Tenlar Scarflame wrote:And whichever Osprey is mounting the firestorms, for the love of Xaar, keep him away from purple wing... :P
Well, stay out of the way meatsack and there won't be any problems...

That's always the trouble with ships crewed by organics - the poor little water-filled meatsacks are always in a panic, even about little things like tactical nuclear weapons. Personally refuse to let them inside my hull, they only cause problems & they make a horrendous mess during high-G turns... :headbang:
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kerDajan
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Post by kerDajan »

Oh gods, you gave Meatfcuker nukes?!?
Idleking
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Post by Idleking »

GCU Grey Area wrote:[..]That's always the trouble with ships crewed by organics - the poor little water-filled meatsacks are always in a panic, even about little things like tactical nuclear weapons. Personally refuse to let them inside my hull, they only cause problems & they make a horrendous mess during high-G turns... :headbang:
Life is pain :twisted:
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em3e3
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Post by em3e3 »

Hmm, all these ships gave me an idea for your next adventure, NS. Start as Yaki, (ab)use the Commonwealth, and fly-as-a-fleet. Meaning, any ships you acquire, always stay with you in a convoy.

Also, after months away, it's good to see my OCCC still lives on, and's used by NS in the story!
8^)

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Mortis494
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Post by Mortis494 »

Nice going NS

I've finally finished rebuilding my PC, got it online too and updated to 2.1 - its been 6 months since my main game saw any action and its good to be back. Now that I've uploaded my stats I feel its time to get into the fray, I noticed that nice looking advanced Barracuda you have:

Pilot 'Mortis494'
Race - Unknown Creature
Ship - Advanced Barracuda 'Last Resort'
Loadout - 4 x HEPT or 6 x EBC
Missiles - Tempest %fire rate 15

I'll join Orange wing - its looking a little light on fighters right now!
Wanton Nukes and the Path to Galactic Conquest - Pilot of the 'Last Resort'
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dminor
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Post by dminor »

Pilot - Dminor
Race - Split (Pirate)
Ship - Blastclaw Proto "Revenge"
Loadout - PAC's all Around 4/2/2 or ECB's in the front if you ever get a steady supply of ammo
Missiles - Tempest fire rate 25 %

Ya its about time I signed up for a spot with Nukes Crew. Though I would prefer a regular Blastclaw when one becomes available.
" I'm a Sexy Shoeless GOD of WAR " Belkar
Tiedyeguy
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Post by Tiedyeguy »

Pilot - T'y D'I
Race - Split (Pirate)
Ship - Panther when available "Hell-Bound Hand Basket"
Loadout - CIGs in front, PRG Back MD, FLAK Up/Down/Sides
Missiles - Tempests+Wasps 20%
Purpose - Carrier/Logistics/Fighter Storage
NUKLEAR-SLUG wrote:A wasp can sting you and that just hurts, a hundred stings can be fatal.. and that's before you consider most wasps don't come armed with flamethrowers.
Former Commanding Officer of "Hellbound Handbasket" M7 Panther light Carrier in the mighty fleet of Admiral Leo 'Steve' Kayean.
Prutz0r
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Post by Prutz0r »

say, nice channel, blue wing comms. *humms along to troubs song*

Nice choice on the tempest fabs, N-S, I've grown quite fond of those in my game. Decent speed, decent range, decent boom and reaquiring targets makes for a highly effective missile.
Purple wing: Shiver me timbers
Gothsheep
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Post by Gothsheep »

Prutz0r wrote:say, nice channel, blue wing comms. *humms along to troubs song*

Nice choice on the tempest fabs, N-S, I've grown quite fond of those in my game. Decent speed, decent range, decent boom and reaquiring targets makes for a highly effective missile.
Blue Wing rolls tight, ya know what I'm sayin?
Limbo365
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Post by Limbo365 »

Gothsheep wrote:
Prutz0r wrote:say, nice channel, blue wing comms. *humms along to troubs song*

Nice choice on the tempest fabs, N-S, I've grown quite fond of those in my game. Decent speed, decent range, decent boom and reaquiring targets makes for a highly effective missile.
Blue Wing rolls tight, ya know what I'm sayin?
Blue Wing 4 life! 8)
Wanton Use of Nukes Blue Wing: Limbo
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Mockingbird-UK
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Post by Mockingbird-UK »

Hurrah!

I got a ship. Now to crash it into a planet.

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