MadBoris wrote:Exciting news. But the finality of X seems bitter sweet.
I believe it is meant to be the end of the current story arc. That says nothing of the end of the X series itself.
After all, it wouldn't be hard to jump forward a bit in time, or introduce a new story that would take several games to explore.
I'm just hoping that in this new X, the job of exploring lasts longer than it has before. Its been a bit silly that all the explorer type has had to do in the last two games is locate a few more sectors that were added, while traveling for most of the time through a structurally familiar map. Even when the sectors were made bigger, and had different station models, you could travel from one end of the X universe to the other and not see anything really surprising. It doesn't take long for 'where's the next gate' to get tedious. There needs to be more to discover, enough that you don't just spend your time barreling through sector after sector.
I'd like to have happen again something which only happened once to me, in X2, and that in the first two days of play. I want to be able to get completely lost and have to spend ages trying to figure out where I am.
If an injury has to be done to a man it should be so severe that his vengeance need not be feared. ... Niccolò Machiavelli