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Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19863 on topic Location: London

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Posted: Sat, 5. Dec 09, 03:51 Post subject: [PROGRAM] Plugin Manager : V1.47 : 24/07/2012 |
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This is the new lite version of the Plugin Manager. Its a complete rewrite from the old one due to the code being last and should completly replace it
Click Here For MAC Users Thread
Latest Beta: Download Here
If you want to help test the latest beta, visit the link above. If you just want to install/use scripts and mods, then download the latest stable version below.
Mac Version: Here
NOTE: Uninstaller any previous version below 1.40. Ie, 1.30 or any of the 1.40 beta versions before installing. The installer used has changed and u'll end up with 2 seperate copies otherwise
Download
NOTE: If you are having problems, please refer to the FAQ in the next post first
Installing
To Install, download and run the program then follow the install wizard, choosing the install directory, start menu directory, etc.
You will also get to choose the extra software to include
- Auto Updater: Allows the program to auto update when you run the plugin manager
- SPK Tools: A set of command line tools for using spk tools
- VC++ Redistributable: This are required librarys for the program, might already be available. If the program doesn't load, try installing these
- Desktop Shortcuts: Creates a shortcut on the desktop for the Plugin Manager
Once installed, you need to run the program once to do its initial setup. This is done automatically when running for the first time. It will attempt to find your installed games and add the directories.
If you doesn't find them, you will need to add them manually. Goto the settings menu and select "Add Directory", then browse to your game directory.
Using
The program is fairly simple to use, unlike the old plugin manager, there are very few options, and most things are done automatically for you.
If you want to use install scripts and mods that aren't signed, ie, not part of the bonus pack, then you first need to active the manager into modified mode. This is done via the settings menu
To install new packages, simply press the "Install Package" button then select the SPK file you wish to install.
This will open the install package dialog, which will display details about the package before install it.
If you install a multi-spk file, with more than 1 package in, you will also get a list of all packages you are about to install.
Important Information
- Remember to close the plugin manager before running the game.
Features Not Currently Included
These are the list of features that are not included in this version, but will be available in the future
- Changable Language Display
_________________ My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui
Last edited by Cycrow on Fri, 26. Apr 13, 09:37; edited 16 times in total |
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Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19863 on topic Location: London

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Posted: Sat, 5. Dec 09, 04:05 Post subject: |
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Frequently Asked Questions
Trouble Shooting
Q: When i try to run the program, i get an error about side by side error and it wont load
A: You need to install the VC++ Distributables if you get this error, they are in the main installer, just reinstall and make sure the option is selected
Q: I use many scripts that require EMP, do i need to install EMP seperatly ?
A: No, the plugin manager will generate the requires files for EMP automatically, so theres no need to use it seperatly
Q: I have some scripts installed that use wares, but they dont have the correct ware name, more like a code
A: This is a problem with EMP, make sure the standalone version is removed and let the plugin manager use its own version
Q: I keep getting a warning about a protected directory, what does this mean?
A: This means that the game you are trying to control is in a windows protected directory, this means windows might block the installing of packages without plugin manager being aware. Its best to install the game outside of the protected directories, ie, not in Program Files
Q: I have installed various ships, but they are not showing up in game
A: Make sure the plugin manager is closed before launching the game, or that you have used the game launcher
Q: When trying to install a new version of the plugin manager, its failing on some files (access denied)
A: Make sure you dont have any of the plugin manager programs loaded (including the game launcher in the systray). Otherwise, try rebooting, as windows could have locked writing to one of the dll's
Q: I tried to use the creation wizard in the Creator, but its not letting me
A: This feature is not fully implemented yet, so is disabled for now
Q: when installing packages im getting an error about a Locked Directory
A: This is a problem with windows permisions on the game directory, preveting the plugin manager from access the game. To fix you need to either adjust windows permissions to the game directory or move the game somewhere else. Alternativly you can also run the plugin manager in admin mode
Q: In the Creator, the weapons/missile groups are not showing the correct text
A: You need to make sure you have added your game directories in the creators options. This will allow it to load the games files and text to display them correctly in the editor. Without reading the game data it will just display generic texts
General Help
Q: I want to create a zip file for my packages as well, is there an easy way to do this?
A: Yes, there are several. Once the package is created, you can right click on it and goto export to zip, and it'll create a zip file of the package. You can also do simlar inside the Creator, have the package loaded and use the Export button to create a zip file. Finally, if you create your packages via a script, you can use the command, AutoExport: <filename>, and it'll create both the spk and the zip of the package.
Q: In the zip file i have a pluginmanager.txt file thats not part of the package, what is this for?
A: This contains data that the plugin manager can use if you install the zip file via the Install Archive option. It will assign the correct package name, version, author, etc to the installed archive
Q: I have both TC and AP installed but its not detecting, or working with AP
A: Try deleting the pluginmanager.dat file from My Documents/Egosoft. This holds the list of directories it is using. Remove the file will cause it to re-scan for the directories and you might have to manually re add some
_________________ My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui
Last edited by Cycrow on Thu, 28. Mar 13, 11:22; edited 11 times in total |
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Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19863 on topic Location: London

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Posted: Sat, 5. Dec 09, 04:05 Post subject: |
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Changes From 1.30:
- Includes support for Albion Prelude
- Added support to allow multiple game compatabilities
- Added support to set which game each file can be installed into
- Includes XModDiff/XModPatch utils
- Multi Package Support (SPK/XSP)
- View Fake Patch Assignments
- Auto Update for all Packages
- Custom Gui
- Find packages online
- Archive support convert/install from zip/rar
- Export to zip
- Improved save game manager
New Package Creator allowing you to create and edit package files
Also allows editing and creating ship packages

_________________ My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui
Last edited by Cycrow on Wed, 4. Jan 12, 17:45; edited 1 time in total |
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Kilrathi Avenger
Joined: 06 Feb 2004 Posts: 275 on topic Location: Edwinstowe, UK

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Posted: Sat, 5. Dec 09, 06:43 Post subject: |
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Downloading now!!
Great to see the future of X3 developing with community support especially yours.
Thanks
_________________ "As I slide down the banister of life;
my job is just another splinter in the bum" |
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eldyranx3

Joined: 14 Jan 2006 Posts: 1922 on topic

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Posted: Sat, 5. Dec 09, 16:47 Post subject: |
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Thanks for all your hard work!
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Lazerath
Joined: 22 Mar 2005 Posts: 664 on topic

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Posted: Sat, 5. Dec 09, 19:14 Post subject: |
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Indeed, Thank you Cycrow.
Hey Cycrow, should I be repackaging my scripts with this program or is it okay to leave them as is (packaged with the old program)?
Cheers!
_________________ Laz-Corp Script & Mod Database
My Scripts for X3R => Claim Unknown Sector | LazCorp Military Scanner | LazCorp Military Kyon Replicator
My Scripts for X3TC => Claim Sector - Unknown Sector | LazCorp Military Scanner | Crystal Free SPP | LazCorp Claim Derelict Ship |
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Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19863 on topic Location: London

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Posted: Sat, 5. Dec 09, 20:02 Post subject: |
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there is no new program to repack scripts right now.
the script packager thats included, is just the 2.20 one from the old plugin manager
there will be a new version eventually, and when thats out, u should use that one, but until then, the old one is the one to use, same is true for the SPK Explorer
the only problems is that these 2 tools wont work with the newer version spk, the ones with the ratings, and pictures embedded, as seen in the install dialog, for the Salvage Claim Software
_________________ My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui |
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alt3rn1ty

Joined: 26 Jan 2006 Posts: 349 on topic

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Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19863 on topic Location: London

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Posted: Sun, 6. Dec 09, 00:18 Post subject: |
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did u try to open the plugin manager and then install them that way.
run the spk file by associating them with the installer is not currently supported.
and hasn't been tested at all.
most likly is that the settings are not being saved after the isntall so the plugin manager.
that feature isn't available until 1.10
_________________ My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui |
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alt3rn1ty

Joined: 26 Jan 2006 Posts: 349 on topic

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Posted: Sun, 6. Dec 09, 00:28 Post subject: |
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No, I assumed wrongly the file association and double click would be okay. Well its been tested now, they all installed okay and working fine but thats the resulting problem (for me anyway).
Going to reverse and re-install via the Plugin manager menu, if I don't report back in half hour you can assume alls well.
Thanks Cycrow
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alt3rn1ty

Joined: 26 Jan 2006 Posts: 349 on topic

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Posted: Sun, 6. Dec 09, 00:37 Post subject: |
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Works, installed packages now updated and all working as expected
Edit: I didnt un-install anything, I just went straight to the menu install of Plugin manager (I figured after the re-install it would only write over what has already been installed and then update its list of installed packages).. alls well
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Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19863 on topic Location: London

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Posted: Sun, 6. Dec 09, 01:00 Post subject: |
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| alt3rn1ty wrote: |
Works, installed packages now updated and all working as expected
Edit: I didnt un-install anything, I just went straight to the menu install of Plugin manager (I figured after the re-install it would only write over what has already been installed and then update its list of installed packages).. alls well |
u figured right, after installing again, the plugin manager will link all the files to itself properly
_________________ My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui |
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russbo
Joined: 12 Nov 2005 Posts: 824 on topic Location: Las Vegas

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Posted: Mon, 7. Dec 09, 00:57 Post subject: |
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this is not working as smoothly as the original one.
Program does not "remember" mod package selection choice.
Program is not remembering what scripts I installed. Have to "reinstall" each spk each time I start the game. Might have to do with non default install directory and save game directory.
There does not seem to be an uninstall option in vista control panel to remove this program.
Looks nice. like the new features, but I'm going back to the old one.
_________________ www.russbo.com |
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Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19863 on topic Location: London

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Posted: Mon, 7. Dec 09, 01:27 Post subject: |
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no one else seems to be having this problem ?
and its been extensivily tested.
the program should be remembering everything thats installed just fine.
how are you installing the spk files ?
as for the uninstall option, this is created in the same way as the old program, so it should essentially be the same.
the initial install, and uninstall, is handled by NSIS
_________________ My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui |
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exhale99
Joined: 12 Jan 2009
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Posted: Mon, 7. Dec 09, 16:52 Post subject: |
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i look forward to this especially for the ship installs. much better then porting them by hand.
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