Valhalla

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

SDemun
Posts: 78
Joined: Mon, 17. Aug 09, 15:57

Valhalla

Post by SDemun » Thu, 10. Sep 09, 15:42

where can i find these ship?
if i have a vanilla where can i find the script\mod for that ship?

User avatar
Deadbeat_Spinn
Posts: 6106
Joined: Wed, 19. Nov 08, 21:47

Post by Deadbeat_Spinn » Thu, 10. Sep 09, 17:11

The Valhalla doesn't exist in vanilla. However it can be cheated in or made to be buyable at the ATF shipyard (shipyard replaces a Terran shipyard, at The Moon sector, IIRC) via a script that can be found at the Library of the TC S&M Forum.


But since I'm feeling nice I'll save you the trip.

Shipyard scripts (XenoTec/ATF/Yaki/OTAS/Military Outpost/Combined): [SCRIPTS] AMurph0's Shipyards.

ATF Shipyard Only by AMurph0 (direct link to thread): [SCRIPT] ATF Shipyard v.3.


Questions regarding scripts/mods should be asked in the appropriate S&M forum.
Image
Image
Image

SDemun
Posts: 78
Joined: Mon, 17. Aug 09, 15:57

Post by SDemun » Thu, 10. Sep 09, 18:30

many tnx for that man

User avatar
EmperorJon
Posts: 7178
Joined: Mon, 29. Dec 08, 21:58

Post by EmperorJon » Thu, 10. Sep 09, 18:40

It's slightly useless... just try to go through a gate and you'll see why...
______
I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
______

User avatar
Deadbeat_Spinn
Posts: 6106
Joined: Wed, 19. Nov 08, 21:47

Post by Deadbeat_Spinn » Thu, 10. Sep 09, 19:42

Not sure if AMurph0's shipyard scripts included the enlarged gates so said ship can actually fit.
Image
Image
Image

SDemun
Posts: 78
Joined: Mon, 17. Aug 09, 15:57

Post by SDemun » Thu, 10. Sep 09, 20:43

í´ve got it now but how do i put it in the game? (its in xml format).
(sorry for put it in spoilers section but no one answered in scripts and modding section)
tnx

User avatar
Deadbeat_Spinn
Posts: 6106
Joined: Wed, 19. Nov 08, 21:47

Post by Deadbeat_Spinn » Thu, 10. Sep 09, 20:56

You probably have to install the Plugin Manager in order to get scripts/mods to work. Sometimes replies take longer in the S&M forums than they do here since not everyone uses scripts/mods.


Edit: Link added for Plugin Manager.
Image
Image
Image

SDemun
Posts: 78
Joined: Mon, 17. Aug 09, 15:57

Post by SDemun » Thu, 10. Sep 09, 22:17

ok i have the plugin manager and i mounted the script (or installed) but nothing happens with the shipyard. how do i open the script editor in the game?

User avatar
Deadbeat_Spinn
Posts: 6106
Joined: Wed, 19. Nov 08, 21:47

Post by Deadbeat_Spinn » Thu, 10. Sep 09, 22:23

Go to the "Options" Menu (very bottom)---->Gameplay Menu--->Script Editor. The Script Editor command list will be the last one on the right side.


I'm a little surprised the mods haven't shifted this thread to the S&M forum, as of yet.
Image
Image
Image

SDemun
Posts: 78
Joined: Mon, 17. Aug 09, 15:57

Post by SDemun » Fri, 11. Sep 09, 19:18

these (http://roguey.freewha.com/gaming/pc/x3t ... php?id=205) are the only weapons that i can put in that ship?

User avatar
Deadbeat_Spinn
Posts: 6106
Joined: Wed, 19. Nov 08, 21:47

Post by Deadbeat_Spinn » Fri, 11. Sep 09, 19:32

Yes, not including missiles and mines. The Terran's only produce four weapons (not counting the Aldrin experimental versions).
Image
Image
Image

Dreez
Posts: 807
Joined: Tue, 10. Mar 09, 13:50

Post by Dreez » Fri, 11. Sep 09, 23:22

EmperorJon wrote:It's slightly useless... just try to go through a gate and you'll see why...
Egosoft should delete the current model of the Valhalla and replace it
with the old one which can go through gates. Also, the old model of the
Valhalla has a P2P jumpdrive which rules.

But i doubt Egosoft can get the P2P jumpdrive to work.
Of all the things i've lost, i miss my mind the most.

User avatar
repatomonor
Posts: 500
Joined: Wed, 12. Sep 07, 19:01

Post by repatomonor » Sat, 12. Sep 09, 00:21

spacefueladdict's SSBM mod not only makes the valhalla buyable, but replaces the gates scene file with a larger one, so u can actually jump to a sector succesfull.
Image

Antmark155
Posts: 48
Joined: Wed, 4. Mar 09, 01:35

Valhalla

Post by Antmark155 » Sun, 13. Sep 09, 18:42

how can i get the Valhalla its the the book but ihave not seen it


{Merge to rather recent thread. jlehtone}

User avatar
Deadbeat_Spinn
Posts: 6106
Joined: Wed, 19. Nov 08, 21:47

Post by Deadbeat_Spinn » Sun, 13. Sep 09, 18:51

View recent thread, Valhalla. Or look in the Library.
Image
Image
Image

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”