[SCRIPTS] AMurph0's Shipyards

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Krewzur
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[SCRIPTS] AMurph0's Shipyards

Post by Krewzur » Sat, 20. Dec 08, 01:31

AMurph0's Shipyards

This is a list of the different shipyard scripts i have made, there is also a download that has all of these combined into one SPK\RAR.

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XenoTec Shipyard V.1:

Info:
http://forum.egosoft.com/viewtopic.php?t=228862

Download Links:
SPK:
http://www.mediafire.com/download.php?zkwmnmuhbej

Non-SPK:
http://www.mediafire.com/download.php?wzzy1wyymzw

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Yaki Shipyard V.6

Info:
http://forum.egosoft.com/viewtopic.php?t=228577

Download Links:
SPK:
http://www.mediafire.com/download.php?zqzymmejzw2

Non-SPK:
http://www.mediafire.com/download.php?ijynnozd1aj

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ATF Shipyard v.3

Info:
http://forum.egosoft.com/viewtopic.php?t=228313

Download Links:
SPK:
http://www.mediafire.com/download.php?jtnmnimzrwi

Non-SPK:
http://www.mediafire.com/download.php?njxjdmzmyj4

UnInstall script for ATF Shipyard, by Hob Anagerik:
http://files.filefront.com/uninstallATF ... einfo.html

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Military Outpost at Shipyard v.1

Info:
http://forum.egosoft.com/viewtopic.php?t=228459

Download Links:
SPK:
http://www.mediafire.com/download.php?zmtmlemjgtz

Non-SPK:
http://www.mediafire.com/download.php?olkzzzjzwjz

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OTAS Shipyard v.2

Info:
http://forum.egosoft.com/viewtopic.php?t=228460

Download Links:
SPK:
http://www.mediafire.com/download.php?tju3mjnmhzn

Non-SPK
http://www.mediafire.com/download.php?3znw3mlay4z

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Shipyards Combined v.1

This is all of the scripts above combined into one package.

Download Links:
SPK:
http://www.mediafire.com/download.php?oioyhkhwkzd

Non-SPK:
http://www.mediafire.com/download.php?t5cgmzmwy2c

-------------------------------------------------------------------------------------

Enjoy!!
Last edited by Krewzur on Thu, 26. Mar 09, 21:06, edited 6 times in total.
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Dgn Master
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Post by Dgn Master » Sat, 20. Dec 08, 01:33

Thank You.

Is there any chance that they might all be compiled into one package at a future time?
Could the parents of the little Argon girl, Suzie, please claim her sealed jar of remains?
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Krewzur
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Post by Krewzur » Sat, 20. Dec 08, 01:36

Since i've done all the shipyards at this stage (only Kha'ak left) i can easily combine them into one package as a seperate download. I'll do it later.
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russbo
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Post by russbo » Sat, 20. Dec 08, 02:49

Are the ships purchased in these shipyards fully equipped, or do they have to be outfitted? Can they be fully outfitted in these shipyards?

I'm thinking of Stevio's Shipyard from a while back for Reunion. Miss having that aroiund.

Thrandisher
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Post by Thrandisher » Sat, 20. Dec 08, 03:24

As long as there is a equipment dock in the sector, then they can be equiped. But when they are bought they have nothing on them.
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Neven87
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Post by Neven87 » Sat, 20. Dec 08, 03:26

Woot, thanks alot for the work man, its small changes like these that most people dont think of

xiriod
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Post by xiriod » Sat, 20. Dec 08, 03:27

Good thing I made an Yaki EQ dock in Weaver's Tempest then :D Goes well with the Shipyard :)

russbo
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Post by russbo » Sat, 20. Dec 08, 10:37

It certainly would be nice to have something like Stevio's old shipyard...

Hint hint...

Anderion
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Post by Anderion » Sun, 21. Dec 08, 22:19

Do these new shipyards stay dead when destroyed or do they respawn? Just wondering how they will interact with the "Conflicts" script.

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Krewzur
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Post by Krewzur » Sun, 21. Dec 08, 22:21

The XenoTec and Yaki shipyards will respawn everytime a game is loaded, and the others are just alterations to already existing shipyards.
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Spikend
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Post by Spikend » Wed, 11. Feb 09, 11:42

Hi!

I must say, this is a great mod! Thanks a lot! :)

So far, I've only noticed one bug, it can be a bit annoying but you can work around it (partially).

Because I tried to construct a factory complex with a Starburst Shockwave Cannon Forge and a Point Singularity Projector Forge, but when attaching the hub, the game crashes. So my solution so far, is just to leave them next to eachother, without linking them together..

EDIT: Forgot to mention, that I suspect that Egosoft left out the "programming" for complex hubbing of terran stations, since you can't buy terran stations without modding the game.

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Krewzur
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Post by Krewzur » Wed, 11. Feb 09, 18:28

Spikend wrote:Forgot to mention, that I suspect that Egosoft left out the "programming" for complex hubbing of terran stations, since you can't buy terran stations without modding the game.
If you read some of the posts in the ATF Shipyard thread you'll see that this is the exact case. You cannot connect Terran stations together. But, Terran stations are being added to the Terran shipyards by default in the next patch (2.0), so it is likely that this bug will be fixed in that patch.
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Spikend
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Post by Spikend » Wed, 11. Feb 09, 18:33

Oh yeah sorry, forgot to look in the dedicated ATF shipyard thread, well thanks :)

fud
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Post by fud » Wed, 11. Feb 09, 19:22

It would be cool to add Terran factories to complexes. hopefully that's been addressed for the new patch. [wink]

Dark Empire
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Post by Dark Empire » Sat, 28. Mar 09, 00:15

silly question and probebly obvious but how do you make script work? do i copy it into the scripts folder on the game or do i need somthing else to put it on?

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