Hi, I can get spk scripts to work just fine, and other scripts, I merge them into spk, and then use them through the Xplugin thingy. I find it easier to control the stuff I have installed that way.
The issue I have now is with multiple mods, and mods with scripts included in the rar I get. I did try the Modmanager to upon the mods up and merge them and everything, but things do not work out for me it seems. I need some assistance in merging all the following together into a single mod, or a mod and multiple scipts:
MOD:
Complex Cleaner by Gazz
No Civilian by Graxster
No Suns by Graxster
Resize Aldrin's rock by Someone Else
Remove Adsigns by laux
SCRIPTS:
Community Configuration Menu by Cycrow
Hotkey Managerby Cycrow
Improved Boarding by Cycrow
LowPolyroids by halo
SSwamp_Trooper's Performance Upgrade
Turret On/Off Key by Gazz
Remove Rocks by Graxster
Arcana's Numbered Race Rank
Missile Safety by Gazz
Missile Mk2 by Gazz
Super Tractor Beam by Gazz
Thanks for the assistance, or any guidance to help me run this altogether (and possibly through as little steps to install and uninstall them afterward).
Combining Mods and Scripts
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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- Posts: 14163
- Joined: Sun, 16. May 04, 13:01
Use modmanager to extract each mod into a separate temp directory. Then look at the contents of each mod, and see if any of them have the same files.
If a file is used by multiple mods, you cant merge them, you can only apply the changes of one over the other to form a file that does both. Not always possible.
If there are no file duplications, you can then assemble them all in one mod, or just apply them as false patches.
Without checking, I cant see why those mods would conflict with each other, although if any do, I would expect it to be no suns and resize aldrins rock. But thats just guessing.
If a file is used by multiple mods, you cant merge them, you can only apply the changes of one over the other to form a file that does both. Not always possible.
If there are no file duplications, you can then assemble them all in one mod, or just apply them as false patches.
Without checking, I cant see why those mods would conflict with each other, although if any do, I would expect it to be no suns and resize aldrins rock. But thats just guessing.
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- Posts: 204
- Joined: Sat, 13. Jun 09, 22:19
Ok... trying to put them all together now, no duplication found in the mods, only a couple in the scripts from Gazz, but they are identical files so no biggies...
EDIT
Finally worked out, thanks everyone.
Scripts need to be included through the Xpluging or manually, they will not load if included part of the cat/dat through ModManager...
EDIT
Finally worked out, thanks everyone.
Scripts need to be included through the Xpluging or manually, they will not load if included part of the cat/dat through ModManager...