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[SCRIPT] Remove Rocks from Universe *UPDATED*
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Graxster





Joined: 14 Oct 2006
Posts: 814 on topic

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modified
PostPosted: Tue, 21. Oct 08, 19:36    Post subject: [SCRIPT] Remove Rocks from Universe *UPDATED* Reply with quote Print

This script will remove all rocks/debris from the universe, leaving only the asteroids large enough to place an ore/silicon mine on. Clears up flight lanes and reduces graphics load on your machine. Instructions included. Thanks to Bunny for the original script for X3R! Note that this is probably not something you want to do if you are into mobile mining. Enjoy!

-Grax



*EDIT* The reason the readme.txt file suggests that you not be in the sector you're running this script on is that there's some kind of bug with the way X3TC executes the script. If you're in a sector that has rocks, most but not all of the small rocks will be destroyed in your current sector.

UPDATE
New file(s), now removes all rocks in the Universe instead of a single sector. For those who already downloaded it, just overwrite the old script.



Last edited by Graxster on Mon, 27. Oct 08, 10:05; edited 3 times in total
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fud





Joined: 25 Jan 2006
Posts: 6990 on topic
Location: IN, USA
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PostPosted: Tue, 21. Oct 08, 20:52    Post subject: Reply with quote Print

Does this have the same option as the other one to do the whole universe in one shot as well?

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Graxster





Joined: 14 Oct 2006
Posts: 814 on topic

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modified
PostPosted: Tue, 21. Oct 08, 21:03    Post subject: Reply with quote Print

No, you can only do 1 sector at a time.

-Grax

Edit: With the new update, you can remove all rocks from the entire universe.



Last edited by Graxster on Mon, 16. Apr 12, 02:13; edited 2 times in total
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fud





Joined: 25 Jan 2006
Posts: 6990 on topic
Location: IN, USA
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PostPosted: Tue, 21. Oct 08, 21:15    Post subject: Reply with quote Print

Bummer. Smile

But then, not *all* sectors need them. Not a big deal, I'm just lazy. Wink

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tommo8893





Joined: 14 Dec 2004
Posts: 30 on topic

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PostPosted: Wed, 22. Oct 08, 12:49    Post subject: Reply with quote Print

Just what i was looking for, for that mess i'v made Very Happy thanks very much.

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fud





Joined: 25 Jan 2006
Posts: 6990 on topic
Location: IN, USA
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PostPosted: Wed, 22. Oct 08, 22:38    Post subject: Reply with quote Print

Hah!

Bunny's old one *does* work (with a bit of editing) to remove them from the entire universe.


I was going to make a hotkey to go with Grax's, so you could just hit it and get rid of them sector to sector (without having to go through the menus/selecting), but the universe-wide cleaning of the old script did it.

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Seraji





Joined: 05 May 2007



PostPosted: Thu, 23. Oct 08, 03:50    Post subject: Reply with quote Print

Fud would you be so good as to post that modified script for people to use? Or do you need permission to post it edited from original author?

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fud





Joined: 25 Jan 2006
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Location: IN, USA
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PostPosted: Thu, 23. Oct 08, 04:10    Post subject: Reply with quote Print

Well, first:

I need to make sure it's ok with Bunny.

Second, I need to make sure what I did actually works and wasn't a fluke (start a new game, etc).


I'll check the second and send a PM to the first.

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Seraji





Joined: 05 May 2007



PostPosted: Thu, 23. Oct 08, 05:53    Post subject: Reply with quote Print

Sounds good to me, thanks very much Smile

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Coruskane





Joined: 13 Jun 2008
Posts: 796 on topic
Location: Under LV's Imperial Tasselled-Vintage-Leather Boot
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PostPosted: Thu, 23. Oct 08, 19:45    Post subject: Reply with quote Print

thanks Smile

does what it says on the tin, now I just need something to sort out the very laggy stations and I am sorted Smile

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Graxster





Joined: 14 Oct 2006
Posts: 814 on topic

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PostPosted: Fri, 24. Oct 08, 19:05    Post subject: Reply with quote Print

Rewrote the script and made a .lib file, now removes all rocks in the universe. Enjoy!

-Grax

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lv9pv





Joined: 03 Jan 2008
Posts: 57 on topic

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PostPosted: Fri, 24. Oct 08, 23:40    Post subject: Reply with quote Print

I'm no scriptwriter. Can this script be hot keyed and have the galaxy map pop up for the input the script need ?

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fud





Joined: 25 Jan 2006
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PostPosted: Sat, 25. Oct 08, 00:14    Post subject: Reply with quote Print

He could make another version that ran as a plugin as well, one that will automatically run when you launch the game/load a save.

If he was willing to do so that is. Wink

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lv9pv





Joined: 03 Jan 2008
Posts: 57 on topic

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PostPosted: Sat, 25. Oct 08, 01:50    Post subject: Reply with quote Print

hehe I'm sure he could. I'm just not comfortable using the script tool to run scripts from. Usually ends with me messing up everything :/

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Lordaeron



MEDAL

Joined: 17 Jul 2007
Posts: 496 on topic
Location: Troisdorf, Germany
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PostPosted: Sat, 25. Oct 08, 02:19    Post subject: Reply with quote Print

does this script work with the german version?

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