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Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)



Joined: 15 Nov 2004
Posts: 20457 on topic
Location: London
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modified
PostPosted: Tue, 14. Oct 08, 12:53    Post subject: Submissions to Community Library Reply with quote Print

Rules for having your scripts & mods added to the Community Library

If you want your script to be included in the Library let us know the link to a thread in this forum about it. Just post the link in this thread in the format described below, and we'll do our best to keep the Library up to date. Please do not request that we add scripts or mods created by someone other than yourself to this list. If you want someone else's script or mod listed here, pm them and ask them to post that they agree to have their work listed. Also, don't post to reserve command slots for a script you are currently working on. Only completed scripts can be added to the list.

Requirements

When Posting Slot descriptions the actual command needs to be explained in the text not just the script, also in addition remember that command slots are an endangered species and if you post a script with many slots that could be combined into less slots your script will not be linked. See
This Thread for info //

Descriptions for new objects, such as ships, weapons, and wares, belong to Text Page 17 ("Boardcomp. objects"). Make sure that neither Text Page 17 nor Text Page 300017 has the ID's that you plan to use. And naturally avoid collision with already posted page 17 entries.


Text Indexing Policy Clarification

We have essentially two blocks of allowed Text Files: 1000--6999 and 7000--9999, but only one allowed Text Page block: 7000--9999.
  • Therefore, Text Files in range 1000--6999 cannot reserve corresponding Text Page. Use these files unless you need dedicated text page. For example, a ship mod can add necessary ship descriptions to page 17 from these files.
  • From now on it is implicitly assumed that Text File ID in range 7000--9999 may use the corresponding Text Page ID, which is therefore reserved.
  • Only the Text Page ID's that do not correspond to reserved Text File ID, will be listed.


A submitted mod must be in a cat/dat either as a mod, or a false patch. As apricotslice explains here, sneaking a mod as a script causes unnecessary suffering for all of us.



Rules Update for authors : READ IT TC S&M Posting Rules

[Vogon Notification]
I've made 2 slight addendum's to the rules, first extra rule 5 over use of scripts and mods for your own work.

Secondly, I've added a request over permission to use your scripts and mods in other people's work, From now on, please add if you permit others to use your work with credit, the examples below are all that are needed and there will be no argument or debate over people's choices over this request Smile, neither will anybody here be writing eulas for their work:

see the rules for more info on this request

Code:

[new post in the topic (unedited)]

Example 1:- These scripts/models are free to be reused in your scripts/mods as long as you say thankyou in your topic

Example 2:- You are not allowed to redistribute these scripts and/or models without my express permission

Example 3:- You are not allowed to reuse nor redistribute these scripts and/or models



If you have active topics (where if you posted now it would be hidden deep in the topic) please add a link to the agreement post in the first post in your thread.

You may ignore this request if you wish it is not a requirement, any threads that do not contain this info will be automatically deemed as off limits for distribution by others.

Please use this thread for granting permission

3rd Party Permissions Index Here.

[/Vogon Notification] LV



Link code for download icons


Code:
[url=http://www.thedestinationforthelink][img]http://www.egosoft.com/img/button_download.gif[/img][/url]



Code:
[url=http://www.thedestinationforthelink][img]http://www.arcl07.dsl.pipex.com/x3tc/plugins/spk.png[/img][/url]




If you require any clarification post in this thread!
LV wrote:

Example Post




*****Note*****
This is a request not a requirement!
Please allow a few days from when you release the script to posting a link here so any showstoppers you may have missed are dealt with. The aim of this thread is a library of scripts that are stable and of benefit to the community.
Ta, LV Smile



1.
Code:
[url=http://forum.egosoft.com/viewtopic.php?t=105272]Race Response Fleets[/url] by LV
Post the link to the thread in this format with your plugin name and author details. Add the category of your script e.g AL Plugin/Combat?Trade/Utility.....

Just drag over your selected text and press the code button to add the box.

2. Add the t file reference and also text pages and log files if necessary as per the current format (ID: Author, Script Name)

Code:
8804: LV, Race Response Fleets


3. If you are adding a ware paste it like this

Code:
28;0;0;0;0;68;5843;0;4215;1;1;0;4215;-100000;0;0;SS_WARE_SW_NEW10; 118,336 credits

Hull Repair Technology by LV


4. Post your commands in this format

Code:
  <t id="559">COMMAND_TYPE_SPECIAL_59</t> : Pay Fines - Race Response Fleets by LV


5. If you add something to the text page 17, post the Text ID's in this format

Code:
For Page 17:
9867--9868: Tenk, Terran M6 Normandy


6. Add a SHORT description of where the script/mod goes


Code:
RRF by LV : Combat Scripts



Code:
Reveal All Sectors Script by LV: Cheats



7. Add if your script mod changes any vanilla feature

Code:
RRF t8804: over rides stock Jump to Sector command for M2 class ships only



Your finished code should look like this, every entry must have your name against it

Code:
AL-Plugin: Combat

[url=http://forum.egosoft.com/viewtopic.php?t=105272]Race Response Fleets[/url] by LV

8804: LV, Race Response Fleets

28;0;0;0;0;68;5843;0;4215;1;1;0;4215;-100000;0;0;SS_WARE_SW_NEW10; 118,336 credits: Rapid Response Drive : RRF by LV


<t id="559">COMMAND_TYPE_SPECIAL_59</t> : Pay Fines - Race Response Fleets by LV


Code:
RRF by LV : Combat Scripts


Code:
RRF by LV: over rides stock Jump to Sector command for M2 class ships only




Example
Code:

<t id="558">COMMAND_TYPE_SPECIAL_58</t>  :Race Response Fleets by LV
<t id="559">COMMAND_TYPE_SPECIAL_59</t>  :Race Response Fleets by LV
<t id="560">COMMAND_TYPE_SPECIAL_60</t>  :Race Response Fleets by LV


The above is Not Acceptable

Code:

<t id="558">COMMAND_TYPE_SPECIAL_58</t> : Pay Fines - Race Response Fleets by LV
<t id="559">COMMAND_TYPE_SPECIAL_59</t> : Change Notoriety - Race Response Fleets by LV
<t id="560">COMMAND_TYPE_SPECIAL_60</t> : Protect Ship - Race Response Fleets by LV


You see the difference, each command needs a description of what it does.
The reasoning behind this is because it gives everybody more information into what a script does and will help when the lists are filling up also Wink .

Also when you link if you specify which script group you want the thread link it helps both us and you but it's up to you if you add this piece info Smile

You may not reserve any command slot or ware until your script is finished but you can reserve t file numbers (max 1 per time, no blocking of number ranges)

Ignore the format rules and your post simply will not be linked Wink



Recommended




Notes

apricotslice wrote:
The egosoft starts are :
101 Terran Defender
102 USC Commander
103 Reserved for alternate Terran start
104 Argon Patriot
105 Humble Merchant
106 Bankrupt Assassin
107
108
109
110 Tormented Teladi
111 Poisoned Paranid
112 Aldran Adventurer
113 Goner Witness
114 Unholy Traitor
115
116 Teladi Trafficker
117 Yaki Insurgent (removed by egosoft)
118 Lost Lar
119 Savage Split

141 Anonymous Argon
142 Boring Boron
143 Pious Paranid

151 }
152 }
153 } X3R Gamestarts
154 }
157 }
164 }

120 to 140 are available, but whos to say if egosoft adds more in a later patch?

Perhaps we should be using 200 and up?



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Last edited by Cycrow on Mon, 18. Jan 10, 21:44; edited 6 times in total
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Cadvan





Joined: 14 Mar 2004
Posts: 2440 on topic
Location: Sol - Terra - Europe - Deutschland - Niedersachsen - Gifhorn
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PostPosted: Fri, 17. Oct 08, 19:30    Post subject: Reply with quote Print

I hope i'm right here!?

Code:
Script:
Categorie Shipenhancement
[*][17.10.08] [url=http://forum.egosoft.com/viewtopic.php?t=217169]SpaceLootTransporter[/url] by Huefte
T-file:
7010 ......... SaceLootTransporter by Huefte
text-page:
7010 ......... SpaceLootTransporter by Huefte
<t id="522">COMMAND_TYPE_SPECIAL_22</t>  : SpaceLootTransporter


[Added (adjusted formatting slightly] - Cycrow]


_________________
Scripte:
RaumWarenTransporter X3:TC - Deutsch \ SpaceLootTransporter X3:TC - English
Laufende Kosten für Stationen und Schiffe X3:TC - Deutsch \ Operating Costs X3:TC - English
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Carlo the Curious





Joined: 05 Mar 2007
Posts: 15622 on topic
Location: London, UK
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PostPosted: Mon, 20. Oct 08, 22:19    Post subject: Reply with quote Print

Please add my script:

Code:
'Other' script:

[url=http://forum.egosoft.com/viewtopic.php?t=218081]Asset Summary Report[/url] by Carlo
T-file:
8411: Carlo, Asset Summary Report
Text page:
8411: Carlo, Asset Summary Report
Logfile
08411: Carlo, Asset Summary Report


[Added - Cycrow]

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Cadvan





Joined: 14 Mar 2004
Posts: 2440 on topic
Location: Sol - Terra - Europe - Deutschland - Niedersachsen - Gifhorn
Thank you for registering your game
PostPosted: Tue, 21. Oct 08, 18:14    Post subject: Reply with quote Print

i needed one more command-slot. so please add/adjust them:

Code:

<t id="521">COMMAND_TYPE_SPECIAL_21</t>  : SpaceLootTransporter-Collect in Sector
<t id="522">COMMAND_TYPE_SPECIAL_22</t>  : SpaceLootTransporter-Collect Ware


oh and please:
Text page and text id: ist sPaceloottranspüorter, not saceloottransporter Wink

ok, one time i make this mistake myself too


_________________
Scripte:
RaumWarenTransporter X3:TC - Deutsch \ SpaceLootTransporter X3:TC - English
Laufende Kosten für Stationen und Schiffe X3:TC - Deutsch \ Operating Costs X3:TC - English
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SymTec ltd.





Joined: 11 Apr 2005
Posts: 4389 on topic
Location: Göttingen, Germany
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PostPosted: Tue, 21. Oct 08, 21:44    Post subject: Reply with quote Print

Code:
Other scripts

[url=http://forum.egosoft.com/viewtopic.php?t=218397]X3-X3TC-Converter[/url] by SymTec ltd.
T-file:
8770: SymTec, X3-X3TC-Converter (please do not use 8750-8770 so i can port scripts over from TR)
Text page:
8770: SymTec, X3-X3TC-Converter (please do not use 8750-8770 so i can port scripts over from TR)
Logfile
08770: SymTec, X3-X3TC-Converter



[Done to here, jlehtone. Same authorname in all lists, please.]


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[INDEX] Scripts von SymTec ltd.
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Graxster





Joined: 14 Oct 2006
Posts: 814 on topic

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PostPosted: Wed, 22. Oct 08, 20:24    Post subject: Reply with quote Print

I have a few to add, if you would. Not sure if you should put them under "Other" or make a new category named "Cheats" though, lol.

Code:
Other scripts

[url=http://forum.egosoft.com/viewtopic.php?t=218412]Remove Rocks[/url]

Remove Rocks by Graxster


No T-files, command slots, or anything else, just .xml's in these. Not sure what's meant by "Extension Mods", but these next two are mods:

Code:
Extension Mods

[url=http://forum.egosoft.com/viewtopic.php?t=218449]No Suns[/url]

No Suns by Graxster


............

Code:
Extension Mods

[url=http://forum.egosoft.com/viewtopic.php?t=218233]No Civilians[/url]

No Civilians by Graxster


2 more.

Code:
Other scripts

[url=http://forum.egosoft.com/viewtopic.php?t=218752]Destroy Target Hotkey[/url]

Destroy Target - Hotkey by Graxster


last one for now:

Code:
Other scripts

[url=http://forum.egosoft.com/viewtopic.php?t=218754]Reset Hull and Shields Hotkey[/url]

Reset Hull and Shields - Hotkey by Graxster


Regardless of whether these should find a home here or in the Cheats thread, I figure they should have a permanent link in some kind of sticky, lest they get lost in the endless forum pages. I know I don't have language files, but I haven't quite figured that one out yet.

-G

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Gazz





Joined: 13 Jan 2006
Posts: 12407 on topic
Location: Bavaria
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PostPosted: Wed, 22. Oct 08, 20:25    Post subject: Reply with quote Print

Oh, deja vue! =)

Code:

Navigation Scripts:
[url=http://forum.egosoft.com/viewtopic.php?t=218521]Align ship with ecliptic[/url] by Gazz

Ship Commands and Other Scripts:
[url=http://forum.egosoft.com/viewtopic.php?t=218742]Numeric Race Rank Titles[/url] by Gazz

Turret Scripts:
[url=http://forum.egosoft.com/viewtopic.php?t=217470]MARS Fire Control (MARS)[/url] by Gazz
 

7046: Gazz, MARS Fire Control
7047: Gazz, MARS Fire Control (config)

7090: Gazz, Numeric Race Rank Titles


<t id="946">COMMAND_TYPE_TURRET_46</t>  : Defense, MARS by Gazz
<t id="947">COMMAND_TYPE_TURRET_47</t>  : Standby, MARS by Gazz
<t id="948">COMMAND_TYPE_TURRET_48</t>  : Offense, MARS by Gazz

<t id="1251">COMMAND_TYPE_SHIP_51</t>  : Cargo Collect, MARS by Gazz


[Added to Here - Cycrow (cheats moved to cheat sticky)]


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Cadvan





Joined: 14 Mar 2004
Posts: 2440 on topic
Location: Sol - Terra - Europe - Deutschland - Niedersachsen - Gifhorn
Thank you for registering your game
modified
PostPosted: Thu, 23. Oct 08, 18:28    Post subject: Reply with quote Print

sorry for this mess yesterday


_________________
Scripte:
RaumWarenTransporter X3:TC - Deutsch \ SpaceLootTransporter X3:TC - English
Laufende Kosten für Stationen und Schiffe X3:TC - Deutsch \ Operating Costs X3:TC - English


Last edited by Cadvan on Fri, 24. Oct 08, 06:27; edited 1 time in total
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Arkblade





Joined: 23 Jul 2006
Posts: 72 on topic

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PostPosted: Thu, 23. Oct 08, 22:02    Post subject: Reply with quote Print

Please add this for people who need temporary Cockpit MOD.

Code:
Extension Mods

[url=http://forum.egosoft.com/viewtopic.php?t=219037]Cockpit Callback MOD[/url]

Cockpit Callback MOD by Arkblade


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Fistantantilis





Joined: 07 Feb 2004
Posts: 58 on topic

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PostPosted: Fri, 24. Oct 08, 03:17    Post subject: Reply with quote Print

Wrong link for 'Wing Hotkeys' (http://forum.egosoft.com/viewtopic.php?t=21876)

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Gazz





Joined: 13 Jan 2006
Posts: 12407 on topic
Location: Bavaria
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modified
PostPosted: Fri, 24. Oct 08, 13:44    Post subject: Reply with quote Print

And another veteran is called back to duty...
Code:
Combat Scripts:

[url=http://forum.egosoft.com/viewtopic.php?t=221915]Ring of Fire[/url] by Gazz

7013 : Gazz, Ring of Fire

<t id="531">COMMAND_TYPE_SPECIAL_31</t>  : Ring of Fire by Gazz



_________________
My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend. I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.


Last edited by Gazz on Tue, 4. Nov 08, 22:44; edited 1 time in total
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Graxster





Joined: 14 Oct 2006
Posts: 814 on topic

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PostPosted: Fri, 24. Oct 08, 19:16    Post subject: Reply with quote Print

I need a favor, Cycrow. Updated "Remove Rocks" script to "Remove rocks from Universe". Could you delete the old link and add this one please?

Code:
Other Scripts

[url=http://forum.egosoft.com/viewtopic.php?t=218412]Remove Rocks from Universe[/url] by Graxster

Remove Rocks from Universe by Graxster


Also, I must have goofed on the links for No Civilians and No Suns mods. Could you either add "by Graxtser" after the link, or replace with these please?

Code:
Extension Mods

[url=http://forum.egosoft.com/viewtopic.php?t=218233]No Civilians[/url] by Graxster

No Civilians by Graxster


.
Code:
Extension Mods

[url=http://forum.egosoft.com/viewtopic.php?t=218449]No Suns[/url] by Graxster

No Suns by Graxster


Regards,
-Grax

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jlehtone



MEDALMEDALMEDAL

Joined: 23 Apr 2005
Posts: 16840 on topic
Location: GalNet BBS
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PostPosted: Fri, 24. Oct 08, 23:48    Post subject: Reply with quote Print

[Done to here.]


How come stock SOS is listed both as SS_WARE_SW_NEW3 and as SS_WARE_SW_NEW14?


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Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)



Joined: 15 Nov 2004
Posts: 20457 on topic
Location: London
Thank you for registering your game
PostPosted: Fri, 24. Oct 08, 23:51    Post subject: Reply with quote Print

jlehtone wrote:
[Done to here.]


How come stock SOS is listed both as SS_WARE_SW_NEW3 and as SS_WARE_SW_NEW14?


bacause they are both used by the engine code, one is illegal one is not. Its how it was added in Bala Gi


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Gazz





Joined: 13 Jan 2006
Posts: 12407 on topic
Location: Bavaria
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PostPosted: Sat, 25. Oct 08, 09:22    Post subject: Reply with quote Print

Updated for TC.
Code:
Utility and Library Scripts :

[url=http://forum.egosoft.com/viewtopic.php?t=214517]Hotkeys with double click / multiple functions[/url] by Gazz



_________________
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