EnglishGermanFrenchRussianItalianSpanish
Log inRegister
 
[XTM - GAMEPLAY] Gameplay discussion for Xtended Mod
Post new topic Reply to topic Goto page 1, 2, 3 ... 144, 145, 146  Next
View previous topic :: View next topic
Author Message
moggy2



MEDALMEDAL

Joined: 06 Nov 2002
Posts: 4588 on topic
Location: Montréal
Thank you for registering your game
PostPosted: Fri, 27. Jul 07, 04:54    Post subject: [XTM - GAMEPLAY] Gameplay discussion for Xtended Mod Reply with quote Print

About this Thread

This thread is for discussions and chat about playing the XTM mod. If you have a question about a specific mission or type of ship post it here.

If you have a technical problem with XTM, are having problems installing it, or think you've found a bug please post in the [XTM - TECH. SUPPORT] thread instead.

Why 2 threads? The shear volume of new posts related to this mod made containing it to one thread unworkable. With 2 threads we've split the discussions into two distinct types; those who want to talk about playing XTM and those who need technical help getting XTM to run properly. hopefully these two threads will better server the needs of the community.

The old thread can be viewed here.


About XTM

The Xtended Mod is a fan made modification for X3 that expands on the original universe in many ways.

- an incredible 90 new universe sectors, including the Terran Solar System and new race sectors
- over 90 new ships from all races, including the M0 and a selection of ships remodelled and brought back from X2
- new in-game effects, from weapons to soundtracks to planets
- new commands, new stations, new wares and commodities, even new ship types.

and much, much more.

A fuller list of features is available in the [XTM - TECH. SUPPORT] thread, along with information of installing XTM.

For further details about the Xtended Mod visit the Xtended Mod forums which include a set of FAQ's


links

Downloads:

Egosoft host the download but do not support it, you should check the Xtended Mod forums to check for new versions and dedicated support

Further Information:


_________________

RSS Feed : Submit News Article : Download Scripts : Image Galleries
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Dave Toome
Guest








PostPosted: Sun, 29. Jul 07, 04:07    Post subject: Reply with quote Print

Great!....thanks for this, it's going to stop a lot of cross-post confusion (Vanilla/XTM/S&M-general).

I've got a question (spoilers appreciated in answers - if any)

Done various missions, seen various probs (bugs/unfinished-bits),
but mainly great fun & mostly completable.
But, the
Spoiler
Boron Angel mission has me confused, even after reading a minor walk-thru on TheXUniverse:
'Fly octopus to pirate courier rendevous, get warned not to follow him, so
1 don't follow, & mission aborts 'you lost them'
or
2 follow & get shot at, kill courier & follow Galleon closely.... it docks at shipyard... nada, nothing else happens
Spoiler

What am I missing?


(btw this thread says started Fri, 27. Jul 07, 03:54, but this is the first time
I've noticed it - presumable a lag in setting-up the thread, or am I getting sticky blindess?)

Back to top
JMCorp



MEDALMEDAL

Joined: 21 Apr 2005
Posts: 1337 on topic

Thank you for registering your game
PostPosted: Sun, 29. Jul 07, 04:51    Post subject: Reply with quote Print

Dave Toome wrote:

(btw this thread says started Fri, 27. Jul 07, 03:54, but this is the first time
I've noticed it - presumable a lag in setting-up the thread, or am I getting sticky blindess?)


moderators have private boards. they can create a thread like this, take their time getting it set up then move it to the forum they want it in after it's all nice and formatted. which is probably what happened here.

Back to top
View user's profile Send private message
Algoran





Joined: 05 Apr 2006
Posts: 405 on topic
Location: Perth, Fourecks
Thank you for registering your game
PostPosted: Sun, 29. Jul 07, 05:18    Post subject: Reply with quote Print

Dave Toome: Basically,


Spoiler
Dont kill the courier - he docks at the galleon, then the princess or whoever it was launches from it Smile
Spoiler


Back to top
View user's profile Send private message
avicenna





Joined: 30 Nov 2003
Posts: 333 on topic
Location: Newcastle, Australia
Thank you for registering your game
PostPosted: Sun, 29. Jul 07, 05:48    Post subject: Reply with quote Print

Dave Toome

Spoiler
Pirate warns you not to follow him, but the point of the mission is to follow him. So the solution, follow at a distance and don't get caught.
Spoiler



_________________
"A man may imagine things that are false,
but he can only understand things that are true."

Sir Isaac Newton
Back to top
View user's profile Send private message
spoidz





Joined: 06 Mar 2004
Posts: 607 on topic

Thank you for registering your game
PostPosted: Sun, 29. Jul 07, 06:18    Post subject: Xenon Station Spawning? Reply with quote Print

Just a quick question and an observation.

Question:

Spoiler
Are the Xenon stations set to respawn if you destroy them in Allied race sectors? I keep killing one that seems to act like the "12th" pirate station that has to exist somewhere at all times. Or are Xenon stations now part of the "roaming Xenon patrols" that I have heard discussed.?
Spoiler


Observation:

One thing I don't seem to find in the XTm forums is the level of detail we have for Vanilla universe for things like station stats, wares, and weapons. I thought Xtm was being played for a while now but there don't seem to be the kinds of lists for stats/guides etc that we have here.

I have started a new XTM game with a vanilla plot start (never finished vanilla plot). Is XTM meant to have us find all that stuff as we explore? I wouldn't mind but most of the new items don't seem to have even any info in the ware screens (at least to me) and the fact that they haven't had time to update Betty and things like Sector Planner don't work yet for XTM. I know about the Terran data that must be acquired.

Are there guides somewhere that I can't find? The XTM manual is rather bare.

Back to top
View user's profile Send private message
Dave Toome
Guest








PostPosted: Sun, 29. Jul 07, 09:54    Post subject: Reply with quote Print

Algoran, avicenna
OK thanks for that, I'll guess I'll have to try a delayed follow-on, cheers Smile

spoidz, I get that I think it's cos I keep accepting the offered missions & forgetting to finish them,
or am I thinking of the Xenon-core one?

I think most XTM players are too busy finding things & playing to write guides,
there are some very specific ones (like HCF stuff)

Back to top
Leke





Joined: 21 Apr 2006
Posts: 115 on topic

Thank you for registering your game
PostPosted: Sun, 29. Jul 07, 14:33    Post subject: Reply with quote Print

I had this problem with the boron angel mission. When i take the octopus to the angel i got the location where i need to meet the pirates and the location was: split fire and the cordinates was something like x: 30, y: 0, z: 30.

Now tell me what is wrong with those cordinates? Rolling on the floor laughing Laughing

Back to top
View user's profile Send private message
pjknibbs



MEDALMEDALMEDAL

Joined: 06 Nov 2002
Posts: 28256 on topic
Location: UK
Thank you for registering your game
PostPosted: Sun, 29. Jul 07, 15:26    Post subject: Reply with quote Print

The coordinates are picked at random, and looks like you got a set that was inside the planet in Split Fire. I would imagine a different random location will be chosen if you reload from before you started the mission and try again.

Back to top
View user's profile Send private message
Dark Tech





Joined: 12 Nov 2005
Posts: 8 on topic
Location: The Land of Wizards and Dragons
Thank you for registering your game
PostPosted: Sun, 29. Jul 07, 17:58    Post subject: XTM and the Terran Sectors Reply with quote Print

So.. restarted after the mod was released. How can you gain entry to the terrans sectors now that the I have completed the plot??
Cheers

Back to top
View user's profile Send private message
Dave Toome
Guest








PostPosted: Sun, 29. Jul 07, 18:54    Post subject: Reply with quote Print

Go to options, game-play, artificial-life-settings and set 'Add terrans to non-plot game' to Yes.
At least with non-plot....

Back to top
Dave Toome
Guest








PostPosted: Sun, 29. Jul 07, 21:42    Post subject: Reply with quote Print

Also.....
to save frustration for anyone else doing Boron Angel:
Spoiler
after passing ransom to pirate elite, if you change ships
(a must I think), if you change to a ship that can dock an M5
DON'T dock the octopus....this is what kept on keeping me from
succeeding - the elite detects the octopus even if docked & the mission
will fail
Spoiler


Back to top
Under God





Joined: 27 Dec 2005
Posts: 183 on topic
Location: South of the North Pole
Thank you for registering your game
PostPosted: Mon, 30. Jul 07, 02:30    Post subject: Reply with quote Print

I installed XTM, and I really love all the new ships and goodies...

But I found the additions to be a real slower downer of my frame rate.

So I unfortunatly can't really play it until I upgrade my specs (since normal X3 runs fine for me)...

Any chance I can find a place that has the .xsp files for some of the bigger ships (which is what I really wanted)? So that I may have those, yet pass on the slower frames?


Personally I think the engine trails are what caused the frames, that and I was in Argon prime with the new shipyard which is... impressivly big.

I dont like engine trails anyway because you cannot really use most ships in 3rd person(err ship?) view since the camera just gets clouded in exhaust... lol... anyway since this is space should exhaust really cloud? Shouldnt it dispears or not exist in the first place?


_________________
This was left intentionally blank for formating purposes.
Back to top
View user's profile Send private message
Persh0





Joined: 19 Jul 2007
Posts: 3 on topic

Thank you for registering your game
PostPosted: Mon, 30. Jul 07, 02:54    Post subject: Reply with quote Print

Exhaust makes it easier to keep track of ships on-screen.

And looks pretty.

Mainly looks pretty.

Back to top
View user's profile Send private message AIM Address Yahoo Messenger MSN Messenger
Under God





Joined: 27 Dec 2005
Posts: 183 on topic
Location: South of the North Pole
Thank you for registering your game
PostPosted: Mon, 30. Jul 07, 02:56    Post subject: Reply with quote Print

yes, I agree exhuast trails look pretty normally (expecially on missles) I just prefer it wasnt on the player ship since I cruise around in 3rd person most the time and the trail hits right into the camera.

Anyway, any clues on what is causing the framo dropo? Normal X3 runs like a champ.


_________________
This was left intentionally blank for formating purposes.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic Reply to topic Goto page 1, 2, 3 ... 144, 145, 146  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Fri, 17. Nov 17, 23:08

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2017
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.48150 seconds, sql queries = 29