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-XTM-

Joined: 12 Nov 2005 Posts: 1277 on topic Location: The Netherlands

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Posted: Mon, 2. Jan 06, 15:11 Post subject: [UPDATE] *XTM PATCH .7.2 RELEASED!* [MOD/AL-plugin] |
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One menace beaten, and the universe is slowly recovering. Questions unanswered, a universe extended.New friends to be made, a new enemy to be found. The universe just got a whole lot bigger!
Xtended-Mod Public Beta 0.7a Phase I "Revelations"
Downloads:
Go HERE
Translated Files:
Multi Language Translations for Manuals and T Files coming SOON!
Online Help
XTM .7 .RAR and .7ZIP version installation FAQ
The Xtended Mod forums
XScript Installer
Features:
Featuring 90 new sectors including:
- The Terran Solar System
- New Xenon, Khaak, Pirate, and Yaki Sectors
- New Goner, Unknown and Main races sectors
- Countless other places to explore or conquer, each one unique and useful to every players' needs.
95 New Ships:
- Argon, Terran, Paranid, and Otas M0 class ships
- Full compliment of M7 frigate class ships
- Full complement of MM6 military corvette class ships
- An M8 class ship for each of the major races with a special feature per M8:
- Argon Griffon: capable of producing and launching Fighter Drones MkII
- Boron Swordfish: a powerful Ion-Blast (shield damaging) Frigate
- Otas Custodian: group shield and repair Frigate
- Otas HCF: allows capture of enemy ships and repair of damaged hulls
- Paranid Agamemnon: fitted with the latest in powerful missile technology
- Split Panther: a support frigate capable of producing Split fighters
- Teladi Tern: a mine layer frigate for laying explosive blockades.
- Terran Ollerus: wormhole deployment to make dynamic tradelanes.
- 7 Ships from X2 brought back, remodeled and refitted by special dealers across the universe
- Full compliment of Terran ships on sale and active in the universe from M0 down to TS/TP and fighter class.
- MTS, Military Transport class ships, TS ships with much improved statistics.
- Pirate Galleon, Frigates, Corvette and 4 unique Pirate fighter models.
- Otas (a corporation specializing in highly advanced technologies) will have a full compliment of ships from M0 down to M3, each with special distinctive features.
- A new race, and over 9 ships used by them.
- A fleet of new Yaki and Goner ships to discover, buy and use.
- New T0 class Civilian ships. These HUGE hulks go back to the days before cargobay-compression was invented. Nowadays most are converted to mobile ware- and resource production facilities.
- Full complement of M3+ fighters for each race, even the Yaki!
- The Goner Aran, the most powerful vessel the player can own, capable
of mobile ship construction, reverse engineering, template equipping, remote fleet transport and even the 'conversion' of rogue-minded villains.
- Many other ships and lifeforms like Boron X-Craft, revamped Xenon vessels, who knows, you might even encounter a Space Dragon!
Xtensive Effects improvements
- Shockwaves and improved capital ship explosions
- Added detailed debris in most ship explosions
- New pirate and Yaki engine effects
- New sound effects for weapons and missiles
- New sector soundtracks
- Missile trails
- Many new types of Suns
- Many new Planet types
- Improved Nebulae and more.
2 New Weapons, 3 new Missiles and over 8 new shield types
- The Paranid Heavy Missile Gun: An ammo base missile launcher capable of devastating long range bombardment
- The Sohnen Beam Cannon: Limited intel available due to a distinct lack of survivors.
- Military 5MJ, 25MJ, 125MJ, 500MJ, 5GJ shields as well as special pirate and Sohnen shields
- Additionally all Terran weaponry can be purchased at Terran equipment docks (if your Terran notoriety is high enough!)
Over 45 New commands and features including:
- Shipbuilding capabilities on some ships
- Drone building capabilities on the Argon Griffon Drone Frigate
- Ship extension upgrade options at player owned equipment docks for fleet equipping purposes.
- Complex warehouses to increase the amount that can be stored at factory complexes, or for their own stand alone use to store goods.
- Multiple electronic warfare and hull repair features on Otas ships.
- Point to Point jumpdrives on some advanced- and M0 class ships.
- Many other features including installing ship repair facilities on docks and on carriers, setting capital ships to automatically execute tactical retreats when under fire, the ability to deploy scout drones for long range reconnaissance, and much more...
New stations:
- The huge and ancient Dyson Sphere, under control of an unknown force
- The magnificent Otas Headquarters built around a series of old mining facilities.
- New factories for the production of the Heavy Missile Gun and ammo, Concussion Impulse Generator, Scout Drones and new Shield types.
- Many larger factories for weapon and ship components production (potentially still compatible with Ashley's XXL fabs)
- New, distinct Shipyards for the 5 main races AND Terrans
Over 20 New Missions:
- Including a new Xtended plot involving a new and terrifying race with the player trying to avert a universe shattering war.
- Multiple ships to discover and interact with within the universe, leading to missions and side quests and general interaction with the universe.
- Several new BBS missions, including missions to unlock new ships such as the Argon Leviathan.
- Dangerous new missions into uncharted enemy space
Many other new features including:
- Countless new wares, freebies and features to find and use
- Much improved AI usage of all ships, leading to more variety and life in the universe
- New docking bays that allow M5 only, M6 only, TS/TP only docking, as well as new internal docking options
- various AL plugin options to enable:
- Shockwave damage from capital ship explosions
- Other independent companies within the universe
- Randomized or fixed locations for new shipyards and important stations
- Many new stations to find and trade with
Screenshots:
Below is a list of all the ship classes, each with a link to a screenshot. For 'Spoiler' ships, follow this link: http://www.thexuniverse.com/viewtopic.php?p=42424#42424, but be warned, these are ships revealed as part of the plot.
M0:
Argon Leviathan
Otas Castrum
Paranid Olympos
Terran Valhalla
M1 - Carrier:
Pirate Galleon
Terran Odin
Yaki Akuma
M2 - Destroyer:
Kha'ak Destroyer
Otas Boreas
Terran Tyr
M2M - Missile Destroyer:
Paranid Poseidon
M3+ - Ultra Heavy Fighter:
Argon Eclipse
Boron Skate
Goner Chidon
Otas Elite
Pirate BlastClaw
Pirate Eclipse
Pirate Elite
Pirate Kea
Sohnen Oriax
Teladi Kea
Terran Thor MkII
Yaki Tenjin
M4 - Fighter:
Terran Mjollnir
M5 - Scout:
Sohnen Lilith
Terran Valkyrie
Xenon N
M6 - Corvette:
Goner Zemira
Kha'ak Corvette
Pirate Marauder
Yaki Sennin Raider
Xenon P
Xenon P Raider
MM6 - Military Corvette:
Terran Vidar
Argon Centaur MkIII Vanguard
Boron Hydra MkIII Vanguard
Goner Nebai
Otas Reaper
Paranid Nemesis MkIII Raider
Sohnen Zepar
Split Dragon MkIII Vanguard
Teladi Osprey MkIII Vanguard
M7 - Frigate:
Argon Cerberus
Boron Hammerhead
Boron Whale - Courtesy of Imp.-
Kha'ak Frigate
Paranid Deimos
Pirate Carrack
Pirate Reaver
Sohnen Seth
Split Tiger
Teladi Hawk
Terran Aegir
Xenon Q
M8 - Utility Frigate:
Argon Griffon - Drone Frigate
Boron Swordfish - Ion Frigate
Otas Custodian - Shield Frigate
Otas HCF - Capture Frigate
Paranid Agamemnon - Missile Frigate
Split Panther - Support Carrier
Teladi Tern - Minelayer
Terran Ollerus - Gate Deployment Frigate
WP - Weapons Platform:
Argon Orbital Weapons Platform XL
T0:
Amaranth - Greenhouse Ship
Anastasius - Mobile Solar Plant
Darius - Mobile Crystal Fab
Faunus - Mobile Weapons Forge
Panos - Mobile Ore Refinery
TL - Large Transport:
Goner Ozias
Terran Asgard
MTS - Military Transport:
Otas Scarab
Terracorp Vulcan
Terran Sleipnir
TS - Small Transport:
Goner Shiloh
Otas Sinuator
Terran Baldur
TP - Personnel Transport:
Boron Angel
Terran Loki
Special:
Argon Fighter Drone MkII
Terran Andvari
Shipyards:
Argon Shipyard
Boron Shipyard
Split Shipyard
Paranid Shipyard
Teladi Shipyard
Headquarters:
Otas Headquarters
Last edited by -XTM- on Wed, 27. Jun 07, 01:57; edited 116 times in total |
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Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19893 on topic Location: London

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Dgn Master

Joined: 27 Feb 2004 Posts: 1228 on topic Location: Kelowna, B.C. Canada

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Posted: Mon, 2. Jan 06, 15:21 Post subject: Re: M-2.5 Frigate Class ? |
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| Moxy wrote: |
snip...
Frigate/Cruiser class specs:
-Speed : between m2 and m6, 80/90 someting.
-Shield : 1 GJ
-Weaponry : 6 to 8 Big turrets, multiple smaller ones.
-Lasergen : Big
-Shieldgen : Big
-Size : roughly 1/3th that of an M2/TL
-Docking support : Yes, but only for 1 squadron (12 ships max).
-Cargo : XL, about 10.000
-Rep required to get one : Between M6 and M2 level
-Price : around 30 to 40 mil.
-Max gun size : Beta
What do you reckon? |
Docking seems a bit high, maybe max of 6 instead of 12 unless your going for a carrier/frigate model but even then 12 may be to much.
Cargo seems a bit high too, m6 has max of 1500 m2 max is 13000
maybe split the difference and go with apx 5000 storage. The rest sounds fair to me
BTW it sounds awesome!
_________________ Could the parents of the little Argon girl, Suzie, please claim her sealed jar of remains?
She didn't mind the gap and ended up vapourized! |
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-XTM-

Joined: 12 Nov 2005 Posts: 1277 on topic Location: The Netherlands

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Posted: Mon, 2. Jan 06, 15:26 Post subject: |
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Dgn Master > Youre absolutely right, with a wing of 14 M3's it would eat M2's for breakfast.
Cargo thingy noted as well.
Ok, so exit the docking id maybe alltogether? or just 4 to 6 with max class m4 (dunno if that's possible but could be scripted in I guess).
Specs updated in initial post.
_________________ The Xtended Mod
Need Help?
Ask Questions / View the FAQ's at TheXUniverse Forums
Read the News on Mod Developments at our Website |
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Dgn Master

Joined: 27 Feb 2004 Posts: 1228 on topic Location: Kelowna, B.C. Canada

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Posted: Mon, 2. Jan 06, 15:36 Post subject: |
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Max class of m4 would be with keeping with the overall feel of a mini battle ship imo, you could still pose a threat when they are fully launched to most craft while still being toasted by any m1/m2 out there.
If possible i would go with the m4 idea too.
_________________ Could the parents of the little Argon girl, Suzie, please claim her sealed jar of remains?
She didn't mind the gap and ended up vapourized! |
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Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19893 on topic Location: London

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Ryuujin
Joined: 03 Feb 2005 Posts: 902 on topic Location: R'lyeh

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Posted: Mon, 2. Jan 06, 16:57 Post subject: |
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The missing element that needs to be filled is the anti-fighter role, whcih is what a frigate does.
So, it should only pack smaller guns really - A or BPPC on the nose turret, BHEPT max on all other turrets (Of which there are plenty of). Plus it should be able to field an impressive array of missiles, again like a real frigate (Frigates are the primary missile ships of a fleet) - PBE's or Flak would be intresting to see too.
You should fine tuen the energy reserves to allow it to fire for a very long period fully loaded with PAC's, but a full load of BHEPTs will flatten it fast, to avoid it being used as a capital ship killer.
Last edited by Ryuujin on Mon, 2. Jan 06, 16:58; edited 1 time in total |
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-XTM-

Joined: 12 Nov 2005 Posts: 1277 on topic Location: The Netherlands

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Posted: Mon, 2. Jan 06, 16:57 Post subject: |
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I've almost got a preliminary Argon M7 done, only the mesh-modding that is. It's a crossover between a Titan and a Soviet Akula HK-sub
Thing is, I totally forgot that there's probably going to be a need for a medium-sized turret as well since the big ones on the current ships will prolly look funny at best. (and the small ones, well...they are hardly visible on a M6, let alone anyhting bigger).
Shouldn't be to difficult to do...I hope/pray.
Docking bay-stuff is still totally grey to me so I'll make it without one first, then convert that bit in last.
I'll try to post a pic of a beta-version before the end of the day.
Btw; any help on getting them ingame would be much appriciated, and I don't mean the modding bit, I mean a nice script of some sort to put them on sale at various shipyards and stuff. (I'm a total scripting noob).
About the weapon-loadout;
This can be almost everyting....balance is rule I agree, this will take time to sort out and some testing by various people.
I'm thinking of giving the pirates a Kyon-Cruiser, equipped with a massive forward firing arc of fixed Kyon beams but backed up by a tiny generator.
Now I should stop editting 
_________________ The Xtended Mod
Need Help?
Ask Questions / View the FAQ's at TheXUniverse Forums
Read the News on Mod Developments at our Website
Last edited by -XTM- on Mon, 2. Jan 06, 17:08; edited 2 times in total |
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Red Spot

Joined: 04 Feb 2005 Posts: 3224 on topic Location: The Netherlands

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Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19893 on topic Location: London

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Posted: Mon, 2. Jan 06, 17:05 Post subject: |
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scripting them into the game is pretty simple
u just use the command to add them to the shipyards
i have a script that does it for wares and should work for ships too
_________________ My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui |
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-XTM-

Joined: 12 Nov 2005 Posts: 1277 on topic Location: The Netherlands

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Posted: Mon, 2. Jan 06, 17:11 Post subject: |
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Cycrow, would you know if it's possible to add different versions as well then?, like the Osprey and Nemesis already come with in the Tships.
I havent tested this yet but don't see any reason why this couln't be done.
_________________ The Xtended Mod
Need Help?
Ask Questions / View the FAQ's at TheXUniverse Forums
Read the News on Mod Developments at our Website |
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Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19893 on topic Location: London

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-XTM-

Joined: 12 Nov 2005 Posts: 1277 on topic Location: The Netherlands

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Posted: Mon, 2. Jan 06, 21:02 Post subject: |
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First screenies available, plz tell me what you think of it.
Don't get ticked by the dull/matt-look, that's just 3ds.
Ingame it will shine just like any other ship.
_________________ The Xtended Mod
Need Help?
Ask Questions / View the FAQ's at TheXUniverse Forums
Read the News on Mod Developments at our Website |
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xeon_1
Joined: 04 Dec 2003 Posts: 1424 on topic Location: Belgium

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Posted: Mon, 2. Jan 06, 21:19 Post subject: |
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looks great
i am currently working on a hybride fighter correvette
but that is still in the modeling stage
still learing 3ds max
_________________ Intel I7 920 D0 12GB DDR3
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All watercooled.
http://kerbalspaceprogram.com/ getting to the mun |
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Blinki1984
Joined: 14 Feb 2004 Posts: 245 on topic

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Posted: Mon, 2. Jan 06, 21:26 Post subject: |
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New skins how beatifull the might be don't really change much of the in game flying and fighting feeling.
So you might want to consider also new weapons or stuff to create.
This would really do some difference to the m1/2 already existing
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You cannot download files in this forum
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