[Discussion] Generic X3TC S&M questions III
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well that kinda sucks, only like steam for about a year when it came out. i have origin but thats only for battlefield and if i could i would get rid of it. i think i will look into this non steam exe and see how i like it.
last question, is x3 tc/ap the type of game where you can install and update it then just copy the folder onto a hard drive and play from there or does x3 have to be installed? im just wondering if im going to have to keep logging into steam to install tc/ap when i do or back up the installs or game folder and use them without steam
last question, is x3 tc/ap the type of game where you can install and update it then just copy the folder onto a hard drive and play from there or does x3 have to be installed? im just wondering if im going to have to keep logging into steam to install tc/ap when i do or back up the installs or game folder and use them without steam
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X3AP is an addon to X3TC and is installed inside your X3TC folder (in the addon directory), so you have to download both even if you just want to play AP.
Once you have both games downloaded you can copy the installation out of the steam directory and paste it where you like.
Then download the latest patch for X3TC from here and install it into your copied game location. This patch will remove the steam dependency from that installation of X3TC.
Then download the X3AP no-steam exe from here and extract it to your X3TC directory (where X3AP.exe is located).
Check to make sure it runs and you should be finished.
You can now uninstall steam if you so desire (or get wooed over some ridiculous sale that is on and keep it
)
Once you have both games downloaded you can copy the installation out of the steam directory and paste it where you like.
Then download the latest patch for X3TC from here and install it into your copied game location. This patch will remove the steam dependency from that installation of X3TC.
Then download the X3AP no-steam exe from here and extract it to your X3TC directory (where X3AP.exe is located).
Check to make sure it runs and you should be finished.
You can now uninstall steam if you so desire (or get wooed over some ridiculous sale that is on and keep it

1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
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From a subscript you cannot find out the caller script. This is unless, the caller script itself provides information you can check for. What you can do though is checking, whether a script is on a stack of a certain task and if a certain task is in use at all. See the General Commands -> Script calls section for reference.
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The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
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A fiddly (only?) way is via one of the Plugin Manager.
http://forum.egosoft.com/viewtopic.php?t=265915
After installing it, one of the shortcuts it creates is for a tool that lets you unpack them into an archive that .RAR can open for you.
Sorry I can't be more specific - I cannot remember the exact steps off the top of my head.
http://forum.egosoft.com/viewtopic.php?t=265915
After installing it, one of the shortcuts it creates is for a tool that lets you unpack them into an archive that .RAR can open for you.
Sorry I can't be more specific - I cannot remember the exact steps off the top of my head.
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Thanks for the hint, I found the SPK Explorer 1.20 within the Plugin Manager. But if I open the .spk file (from here, Pirate Starts V1.3), I get a readme and 23.cat and 23.dat. The author said in his thread that he only changed the gamestarts.xml and starts.xml files - so my question is: How can I view these both XML files when I only have the .cat and .dat files?
There is also a .zip version which contains the mentioned readme, .cat and .dat file. But I want to view the XML files which the author claims to have modified. There must be a way, am I correct?
There is also a .zip version which contains the mentioned readme, .cat and .dat file. But I want to view the XML files which the author claims to have modified. There must be a way, am I correct?
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Nice one and thank you.
I have zero experience with extracting dat/cat stuff. After a quick google, X3 Editor 2 might help but I'm not sure. Good luck.
http://forum.egosoft.com/viewtopic.php?t=244283
I have zero experience with extracting dat/cat stuff. After a quick google, X3 Editor 2 might help but I'm not sure. Good luck.
http://forum.egosoft.com/viewtopic.php?t=244283
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Use the X3 Editor 2 that Sparky linked above to extract the files from the cat/dat folder.
You will see that there are two files in a certain file structure
addon/director/start.xml
addon/types/gamestart.xml
This folder structure is important, so make sure you remember where the files are placed.
A start mod such as this one always edits gamestarts.xml and start.xml.
gamestarts.xml is the location where the game gets the lists of starts for the main menu, and it tells the game what ship and sector to start you in. You can see this for each entry.
start.xml is the folder which tells the game what to do after the game starts. This includes credits, reputation, weapons for your ship and any other ship that you own. This file is just MD code so anything that you can do in MD can be done here.
You will see that there are two files in a certain file structure
addon/director/start.xml
addon/types/gamestart.xml
This folder structure is important, so make sure you remember where the files are placed.
A start mod such as this one always edits gamestarts.xml and start.xml.
gamestarts.xml is the location where the game gets the lists of starts for the main menu, and it tells the game what ship and sector to start you in. You can see this for each entry.
start.xml is the folder which tells the game what to do after the game starts. This includes credits, reputation, weapons for your ship and any other ship that you own. This file is just MD code so anything that you can do in MD can be done here.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
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I just tried to open the .cat file (from the ZIP version) with the X3 Editor 2. There is an addon directory within, and then a "director" and a "types" folder. However, the first one contains only a "start.pck" and the second one only a "gamestarts.pck". If I open these files, the X3 Editor shows only an empty page, here is a screenshot: https://imgur.com/DFYT0gw
So what's the problem here?
So what's the problem here?
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Drag and drop the .pck files out of the cat file using the x3 editor 2 and onto your desktop/other folder.
This will convert them to xml files which you can edit using a text editor.
A pck file is a compressed txt or xml file. In this case they are both xml files.
When you want to test the files in your game you can make a new fake patch with the same folder structure inside of it or you can make a director and types folder in your addon directory and simply drop them there.
This will convert them to xml files which you can edit using a text editor.
A pck file is a compressed txt or xml file. In this case they are both xml files.
When you want to test the files in your game you can make a new fake patch with the same folder structure inside of it or you can make a director and types folder in your addon directory and simply drop them there.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
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As far as I know, all extracted pck files are either in the xml or txt format. Then again, I could be missing something.
What is the file that didn't get converted?
What is the file that didn't get converted?
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
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I just checked and it was an XML extracted from a spk file that is not text format. Not a pck file, sorry for confusion.jack775544 wrote:As far as I know, all extracted pck files are either in the xml or txt format. Then again, I could be missing something.
What is the file that didn't get converted?
Any idea how to view that?
The xmls are from the cheat package, I was curious what it looked liked.
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Use the package explorer (included with plugin manager) to extract the files from the spk file.Joelnh wrote:I just checked and it was an XML extracted from a spk file that is not text format. Not a pck file, sorry for confusion.jack775544 wrote:As far as I know, all extracted pck files are either in the xml or txt format. Then again, I could be missing something.
What is the file that didn't get converted?
Any idea how to view that?
The xmls are from the cheat package, I was curious what it looked liked.
If you are trying to edit a script, use X-Studio, since the raw xml isn't meant to be edited by hand.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
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Small question
What is the difference between
and
Because they look the same to me.
@ Joelnh
I have no idea then
What is the difference between
Code: Select all
do if $Value == [TRUE]
* command
Code: Select all
if $Value == [TRUE]
* Command
end
@ Joelnh
I have no idea then
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.